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Circle of healing rework idea

camden_cowboy_emoji
camden_cowboy_emoji Member Posts: 27
edited March 2022 in General Discussions

When you look at how most other boon totems function, the killer has to be nearby the totem for value to be given to the survivor. This allows counter play for the killer as they can make a decision to snuff the totem and lose some distance mid chase. Circle of healing removes this form of counterplay to boon totems entirely since value can be earned from the survivor regardless of killer positioning. At the same time, this perk mitigates any form of hit and run play style, severely mitigating macro play decisions of the killer. The suggested changes are put forth to solve both of these issues,

Circle of healing rework: while in the range of the boon, survivors passively heal a health state after a period of 45 seconds (values I’m unsure of right now).

the general idea with this rework is to have healing become not as spammable and also give chances of counterplay for when the killer is nearby, the changes could allow the possibility of healing mid chase in the boon if the survivor utilizes the surrounding area well, but at the same time the killer could snuff the boon out due to the killer being near the boon totem.


the only issue I see with this rework is specific boon totem spawns, but these should’ve been fixed long ago

ex: eyrie of crows main

tell me what you think! Hopefully this change keeps the perk viable without completely removing macro play options from the killers side