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How would you rework nurse?

legoshi
legoshi Member Posts: 26

Title

Comments

  • konchok
    konchok Member, Alpha Surveyor Posts: 1,719

    Increase her movement speed to 4.4 m/s and reduce her to just a single blink (her second blink, not her first blink) I would also have attacks being used right after phasing be a special attack rather than a basic attack.

  • Sakurra
    Sakurra Member Posts: 1,046

    I think she shouldn't be able to short her blink after it was initially a long one? Idk

  • GillyBeannn
    GillyBeannn Member Posts: 554

    Make Plaid Flannel Basekit and nerf her purple blink speed increase add-on.

  • ThatOneDemoPlayer
    ThatOneDemoPlayer Member Posts: 5,623

    Make her post-Blink attacks count as Special Attacks

  • The_Krapper
    The_Krapper Member Posts: 3,259

    I would shorten the fatigue time and I would make it to where she can blink through the hills on any map that has one, for those of you who don't know the nurse can't blink through those big hills in the maps she has to blink on top of it then to the other side of it

  • TheDarkTyrant
    TheDarkTyrant Member Posts: 2,074

    Shorten fatigue slightly and recharge rate slightly. That's it. Or maybe make it less of a pain when on multi floor maps.

  • Unknown
    edited March 2022
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  • Leachy_Jr
    Leachy_Jr Member Posts: 2,207

    This.

    And built in double recharge + nerf range add ons.

  • Satelit
    Satelit Member Posts: 1,377

    It's too late to do anything major to her.

  • KateDunson
    KateDunson Member Posts: 714

    Remove omegablink and double recharge, and increase her fatigue after a miss attack so that there's more counterplay

  • Murgleïs
    Murgleïs Member Posts: 1,105
    edited March 2022

    Might as well introduce her as the 5th survivor who helps you do gens with this kind of nerfs nobody would ever play her.

    Without addons, she is very easy to juke and escape. I know I mastered nurse myself, but I have never struggle against a nurse without addons, I can litteraly keep them busy for 5 gens. Basic blinks are slow and if you add the fatigue, she is not even that fast.

    With addons she is a threat, but that is how every killer should be.

  • Huge_Bush
    Huge_Bush Member Posts: 5,424

    Firstly, I don't think they should touch Nurse until the devs go over every map and manually make each and everyone more balanced/fair for killers and survivors, to where both sides have a fair shot at the game.

    Once that happens, I'd buff her movement speed, remove the fatigue all together and put her blink on a 10-15 second cooldown. Maybe give her an iridescent add-on that gives her a second blink.

  • Pepsidot
    Pepsidot Member Posts: 1,662
    edited March 2022

    I did suggest in a post to nerf her so she couldn't look down at the floor to readjust her blink. Essentially making it so she WILL go as far as she holds her first blink, no readjusting based on what the survivor is doing, she has to commit and try to make a right read. This would also apply to her second or third blink but she can always hold onto the blink for too long to force fatigue anyway at that point.

    Note: This wouldn't (or rather shouldn't) affect her blinking up or down floors. But no one liked this idea when I suggested it before so I doubt anyone will here either.

    EDIT: I actually don't like my nerf suggestion anymore.

    Post edited by Pepsidot on
  • Veinslay
    Veinslay Member Posts: 1,959

    I would remove both blinks, up her movement speed to 4.4 and keep the fatigue after she misses a swing to provide more counterplay and make her less boring and unfun to play against

  • MilManson
    MilManson Member Posts: 939
    edited March 2022

    She doesn't need a rework, survivors just need a "rebrain".

    I've had 7k hour survivors moaning about her and all they do is hold W and dead hard.

    Survivors who yo-yo and break line of sight mess me up big time.

    Post edited by MilManson on
  • EvilJoshy
    EvilJoshy Member Posts: 5,295

    Id leave her alone and rework the rest of the game.

  • Zachcjjj
    Zachcjjj Member Posts: 531

    pls god no i would actually cry if they did that the little marker is so annoying

  • GillyBeannn
    GillyBeannn Member Posts: 554

    Maybe tone down the brightness on the marker then, because I find it useful to know where you blink

  • Vampwire
    Vampwire Member Posts: 709

    people already hate this idea lol

  • indieeden7
    indieeden7 Member Posts: 3,416

    At this point I literally don't care about her power, I'm just fed up of people stacking slowdown / exposure perks on a killer that literally ignores every line of defence that survivors have in chase.

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  • GoshJosh
    GoshJosh Member Posts: 4,992

    So basically, turn her into what nearly every other dang killer in DbD already is. So much fun and variety. Nurse is fine.

    Did you forget a “/s” at the end of your post? 🤣

    Nurse doesn’t ignore survivor defenses; she only changes how you use them. Same as Huntress, Spirit, Nemesis, and others. If you have issue with her, you best be complaining about them too.

  • indieeden7
    indieeden7 Member Posts: 3,416

    Huntress: slow killer, takes time to pull up a hatchet, pre dropping can be used to prevent getting hit by said hatchet

    Nurse: Can noclip through said pallet at practically any time she wants

    Not really comparable are they?

  • Zozzy
    Zozzy Member Posts: 4,759

    Make her 50% speed with a single blink that only goes 10m with a 30 second cooldown and the fatigue time lasts 20 seconds to give survivors a chance to hide.


    There you go.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,343

    "So basically, turn her into what nearly every other dang killer in DbD already is. So much fun and variety. Nurse is fine."

    Yep. Sorry, Nurse is a Killer which would not be released like this today because the Devs have a way bigger understanding what would be good for the game or not when compared to the beginning of the game.

    Most things of 2016 are not a thing anymore, except for Nurse. There is 0 reason why this one design failure should stay in the game.

  • C3Tooth
    C3Tooth Member Posts: 8,266

    4.4 speed. Her blink power gains a token every 3sec (fail to hit after double blink will have to wait for 6sec). Keep the fatigue.

    (just writing, not even know if its good)