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Half Life Chapter: The Zombie and Gordon Freeman

Chordyceps
Chordyceps Member Posts: 1,715
edited March 2022 in Creations

Killer: The Zombie

Speed: 4.6m/s (115%)

Terror Radius: 32 Meters

Height: Average

Weapon: Claw

Power: Host Body

The body of the zombie, stripped of all it’s flesh and organs, is empowered by the parasite that controls it. This parasite grants the zombie inhuman agility. 

Ability: Climb

The agility granted to the zombie by the parasite allows it to scale vertical walls. Hold down left ctrl while approaching a wall to scale it. While on the wall, The Zombie may perform a leap or drop down the other side of the wall by pressing space if the wall does not have a ceiling. While The Zombie is on a wall, Host Body charges are consumed over time. If Host Body hits zero charges while on a wall, The Zombie drops down automatically.

Ability: Leap

While climbing, or while on an elevated surface or at the top of a wall without a ceiling, The Zombie may perform a Leap. While scaling a wall, release left control to perform the leap. While on an elevated surface, press left ctrl to perform a leap. The Zombie leaps the direction they are facing, damaging anyone it comes in contact with. This consumes some of the Host Body gauge. 

Perks:

Paranoia:

You make people constantly on edge that you are lurking nearby. When a survivor interacts with a generator, chest, totem or hook while outside your terror radius, they hear a distant terror radius for 8 seconds. This has a cooldown of 30/25/20 seconds.

Unlocks at Level 30

Lurker:

You like to lie in wait to ambush your prey. This perk charges up over the course of 30 seconds while you are not in a chase. When Lurker becomes fully charged, you gain the undetectable status effect for 10/12/14 seconds or until you start a chase. If Lurker ends as a result of you starting a chase your terror radius becomes 48 meters for 5 seconds.

Unlocks at Level 35

Unbound:

Unbound by the restraints of a normal human, you are able to move frighteningly fast. Every 30/25/20 seconds you spend in a chase, you gain 1 token, up to a maximum of 3. Press the space bar to consume one token to quickly dash four meters. The direction of this dash is determined by the direction of your movement input when activating the perk. This perk has a 5 second cooldown whenever a token is consumed.

Unlocks at Level 40


Survivor: Gordon Freeman

Gordon Freeman was a Research Associate Scientist in the Black Mesa testing facility. When an experiment gone wrong caused and alien world to collide with his, Freeman had to fight tooth and nail to escape from the facility. Faced with impossible odds, fighting armies both alien and terestrial, Freeman managed to overcome every obstacle in his way with an ever growing arsenal. At the end of his fight, Freeman was offered a choice: work for an unknown organization represented by a mysterious man, or a battle which he has no choice of winning. Gordon did not trust this man, and had already managed to succesfully beaten a battle he never though he could've won. Prepared to face impossible odds once again, Freeman declined the mysterious man's offer. The figure was disapointed, but sent Freeman on his way nonetheless. Very abruptly, Gordon found himself at a campfire, with fog all around him. He wondered if he had made the right choice, but at this point, it was too late for him.

Perks:

Quick Learner:

The circumstances you find yourself in require you to quickly learn how to use the tools you’re given. Items you retrieve from chests have a bonus 40%\50%\60% efficiency. 

(Unlocks at Level 30)

Extraterrestrial Expert:

You are greatly familiar with the otherworldly. Extraterrestrial Expert starts with 3/4/5 tokens. Extraterrestrial Expert allows you to perform the following actions at the cost of 1 token:

Interact with generators and exit gates blocked by the entity for up to 6 seconds.

Throw pallets blocked by the entity

Vault windows blocked by the entity

When a token is consumed, Extraterrestrial Expert goes on cooldown for 80 seconds.

(Unlocks at Level 35)

Protected:

You possess a means to protect yourself from various forms of danger. Protected starts with 2/3/4 tokens. Whenever you would be afflicted by the Blindness, Haemorhhage, Mangled or Oblivious status effects a token is consumed in place of you being afflicted by that status.

(Unlocks at Level 40)