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Should BHVR do something about 2 survivors locker save?
I know this is a rare thing to happen but when it does it is very frustrating because the killer can't do anything about it.
So l just played a match against survivors with flashlights that just kept jumping in lockers next to each other, making me waste time while the others were doing generators because they know l can't do anything about it, if l try to grab one, the other one will come out and save. Pretty annoying thing.
What is your opinion on this?
And don't you dare tell me to use lightborn to avoid this kind of situation.
Comments
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Love the last sentence 😂
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Yes it's absolutely stupid I will admit I'm embarrassed for defending em at first
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my opinion is, go find other survivors.
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Yes it's dumb. I don't have a problem with regular locker saves (eg. one person is in a locker and someone outside tries to flashlight save) but double locker saves are stupid and need to be removed. There's nothing the killer can do if the survivors know how to time the flashlight correctly.
That isn't counterplay. That's no different than deciding to leave a chase because it's taking too long, except in this case there's nothing you could've done about it.
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if they wanna waste there time going trying to get ur attention for double flashlight saves, let them. because if there really adamant about it they wont be doing gens and will probs just chase you around the whole game
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This trick only works with new killers (I don't like to use the expression baby because it's very pejorative). If you're seeing that your lobby is full of flashlight survivors and you're not good with mind games in the chases (like fake grabs, direction, know if anyone is around, etc.) or not playing a killer with enough pressure (classical m1), then dedicate at least one perk slot to equip lightborn or Iron Maiden or Infectious Fright (chase perks), etc.
this mechanic can be abusive, but in the long run, in veteran games, whoever does this ends up trolling the game and always ends up in 2 or 3 on the ground (slug), when they could be making a generator and really helping on the match.
Nerfing this mechanic, which is already quite risky and situational, will only lead more people to making a generator and less investing in chases, because if you are new, you already have the tools to avoid this type of "bullying" (strategy)
what should be done in the game is a complete rework on how the MMR system works and the win conditions for the killer to feel less frustrated in the game, not based on kill, but on hook and chase time.
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They probably should since there should never be a situation where the killer can't do something about flashlights.
Like Soul Guard got nerfed due to abuse with survivors being able to pick each other up with WGLF.
Survivors should simply never have a situation where they are completely untouchable.
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This
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Flashlight saves from locker grabs shouldn't be possible
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You already answered your own question
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Because in the movies, the super human killing machines like Micheal and Jason, would just walk off to kill someone else because there target have jumped into a wardrobe? 😅
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Flashlight saves from lockers just shouldn't be possible - that's the easiest fix too.
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This.
It can be annoying but if survivors are playing like this then they probably aren't wanting to touch gens. They're just going to keep finding you to try and take agro.
Would prefer survivors messing about with this rather than bringing medkits or toolboxes and going for gens.
Lastly people can mention about survivors bringing offerings to go to maps like Dead Dawg in order to get double lockers. To which I say map offerings shouldn't be a 100% guarantee to go to a map.
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Yes they should because they are abusing it. If you don't have lightborn you lose.
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