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survival doesn't have enough scoring events and can not be maxed out even when playing well

I believe survival needs a few more scoring events. I have some ideas.

Untouched: Escape a chase while remaining healthy the entire time

Unscathed: Escape the trial without ever losing a health state

Nick of time: Stun a killer with a pallet while they were in their basic attack animation without taking damage

Fortunate: Revive yourself from the dying state or be successfully revived from the dying state by an ally

Stabilized: Complete a heal action on yourself after having recovered from the broken status condition

Last man standing: Your three teammates have died, been sacrificed or disconnected


As a side note I think skill checks, box searches and reverse bear trap removal should award points in survival and not objective. Removing the trap doesn't open a gate or finish a gen, it stops you personally from dying.

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