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On the "2 Million Logins Per Day" Figure
People seem to misrepresent what the daily login totals mean in regards to the overall size of the game. People talk as if there are 2 Million people playing at any given time, which is not the case. Let's break it down with some rough math to try and put that number into perspective.
Nearly 2 Million players logging in every day would equate to around 83,000 people online each hour, which already doesn't seem that big when you consider Steam accounts for around 35,000 alone. This means Steam likely accounts for over 40% of all active players.
Of that 40% Steam represents, they have lost over 30% of the playerbase in the last 6 months. Even assuming the other platforms are net neutral (which seems unlikely) those are considerable losses to look at in the grand scheme of things. The fact they just put out a massive new licensed chapter and are still losing players speaks volumes about general game health, and BHVR should be greatly concerned by those numbers when thinking about player retention.
Is 80,000 concurrent players anything to sneeze at? Certainly not — it's most likely indicative of pretty sizeable profits to be quite frank. That said, that doesn't mean the fact that the game is trending downward isn't of concern. Is BHVR making a profit now? Sure, but their profits are probably beginning to taper off at far more rapid a rate than they should be comfortable with, and it really shows the game health is nowhere near where it needs to be in my humble opinion.
What do you guys think? Should we all be concerned for the future of the game? Should BHVR?
Comments
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Dbd is BHVR'S cash cow. If it's dying, they'll do what they need to to improve game health. Dbd isn't going away anytime soon.
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I don't know; considering an extremely large portion of the playerbase has expressed a general distaste for the direction the current MMR system is pushing the game and we've been met with nothing but either radio silence or "No guys it's working trust us" I'm not exactly very reassured.
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Dbd's a revolving door of players. Old ones leave, new ones come in. While the steam chart data might look scary, I don't think that the game's going to die of anytime soon.
As for MMR, yeah i hope they address it.
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The game might die on pc
in the end us consolechads will win
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They better have something in store or playerbase will decrease even further and when they will decide to do something about it will be too late
I had fun for years, but sbmm boons subtle cheaters made my game experience impossible to enjoy.
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Honestly same here. I'm straying away from weaker killers and fun off-meta builds more and more as time goes on because of the general competitive attitude people have been adopting. I'm seeing at least 3 Dead Hards nearly every game, have multiple map offerings in as short as a 1 hour session, and can seemingly never escape the repeated BNP, Anti-Hemo, and Styptic gamers. With that in mind I'm Alt-F4ing on load quite a bit anymore because I'm just sick of being taken to Eyrie and RPD by every boon squad under the sun, and more often than not I'm playing either Blight or Huntress in the hopes I can endlessly 1v1 people to death.
Can I still have fun? Sure, but I'm having far less fun than I did even in the days of Old Object and Old DS anymore.
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sbmm coh need to go away
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These 2 being removed would improve game health by like 1000% lol
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That's not how math works. While yes, 2 million players logging in a day doesn't mean thats 2 mil at once, that definitely doesn't mean that only 80 thousand people are playing an hour. If on average 34 thousand people are playing at any given point on steam alone we could pretty safely assume that at the very least the same amount of people are playing on other platforms. That's not likely though, since console makes up for way more of the playerbase, but we don't know exactly how many people are playing on console since those numbers aren't available
So in reality, dbd likely has over 110 thousand people playing across all platforms. This number drastically shoots up at peak times, which is something people like to leave out when they look at the all mighty steam charts. At peak times its probably closer to 200k, at the bear minimum.
Of course the common argument is que times being long which is an understandable argument. Truth is, at peak times, survivors massively outweigh killers in quantity. It's not that the game is dead, its that there is too many people playing survivor. The opposite thing happens during chapter releases, killer ques shoot way up since everyone wants to try the new killer.
As for whether the game needs more work; obviously. Its not perfect and it could be better. However, they game is undoubtedly in the best state it ever has been in and it's more that likely that dbd will continue to improve and survive into the foreseeable future
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Ok.
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that many players and i still get the same lobby 5 times in a row xD
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*comment about how pc is always better but i can't think of something*
The thing is that we don't have numbers.
we have two numbers: Steam, and the 2Million log-ins.
But we have no relation to "log-ins" and active players.
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This implies they know what to do.
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You guys really worry a lot over numbers which dont show the full picture to make suggestions which you dont know will solve said problem and all of this is BHVR's table anyway. You ought to cut the worry and focus on suggesting good ideas to BHVR only.
Let BHVR deal with steam players who leave the game and all that.
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I agree,that is such a bs number.
Someone compared saying Lost Ark over 1mil players online at the same time is meh compared to dbd 2mil players active everyday when in reality is never over 100k online at the same time everyday 🤣🤣
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The game is not dying and is around the same amount of players as march of 2021. Nobody in March 2021 said that the game is dying in fact it was a really good month per the time of year. What happened is that a ton of people played last summer for the Resident Evil chapter and then more came in for October cuz it's a horror game and then it dropped back down to what it was last year. This is totally normal and in fact it's good, the game was never dying nor was it in a bad state last year. It's like the 24th most played Steam game right now. Top 24 games of all of Steam is fantastic.
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That IS how math works. The 35k on Steam is an AVERAGE players over the course of time, meaning that there could be anywhere between 20k and 50k people on. In terms of math and stats, peaks do not matter because they don't actually say anything about the number of people playing. If 100k people are on at the same time but only play between 7 and 8 and nobody plays before or after, you have 100k players total. 2 Million logins per day in total averages out to be 83k people. And the 2 million logins is BHVR's own number, so according to their own self-reporting they have roughly 83k people playing the game at a time on average.
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Actually the vast majority of people that left after the RE chapter left last August, which accounts for 18%. The 30% number I'm referring to is completely separate from that figure, and is only since they permanently enabled MMR. The game actually briefly climbed after the RE people left, then immediately dropped after MMR came out.
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In the Spring of 2017 their average player base was hovering under 10,000 on a single platform.
Dead By Daylight could lose 90% of its players RIGHT NOW and still be perfectly fine.
Some of the people that post on this forum are something else.
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The 2 million is referencing unique logins, it has no correlation whatsoever to the average playing at a given time during the day.
Unless you think the same xxx amount of players are playing 24 hours a day???
That isn't math, that's someone who has absolutely no idea what they are even talking about.
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It is UP TO 2 mill.
Not 2 mill.
Big difference.
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They'd have to create another Old Legion/The Twins type update for things to go south. Even then, DBD's survived both of them just fine, so who knows?
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That is an incorrect assumption. It's ridiculously simple math; 2 million logins per day averages out to 83k logins per hour. During each hour new people come in and old people leave, thus averaging out to roughly an estimated 83k people playing the game, which is EXACTLY how the steam charts are calculated. When it says 34k on the Steam charts, that means — regardless of peak players and total logins — that across the entire month, an average of 34k people have the game open at any given time. It's not an exact measure and does depend somewhat on how long each session lasts on average, but it's a relatively reasonable estimate to make.
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0% retention rate doesn't sound like a good thing.
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