How many breakable walls on Haddonfield
How many breakable walls will there be on the new Haddonfield?
I'm going to guess... 7
Comments
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I'll say 3
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Badham has 2 houses from Haddon (one with a Gen in basement, one with a Solo Gen in small room) that has 2 breakable walls each.
Haddon has 6 houses that access-able...
I would say...12
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two at every house for optimal doorbreaking
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Probably enough to waste enough time that the survivors can do one and a half generators in the time it takes to destroy all crucial breakable walls.
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That would be some optimal breakage!
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There's probably going to be one in each accessable house. Pre-rework Haddonfield had about 6 accessable houses, so going off of that I would say there would be about 6-18 breakable walls depending on how many breakable walls per house they add.
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Ah yes breakable walls,waiting to give survivors some "real" extra objectives.
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Its kinda silly how breakable walls went from initially being a buff for killers, then turning it into a massive nerf for them. funny, that.
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You know maybe they could investigate adding some breakable windows? No god windows or anything just more like a useless loop that has a window that if opened would make it a normal type window loop. Where survivors would have to interact with it for 10-16sec or so to open it. Then it's open the rest of the game but unusable until someone does.
Just as an example. Say an LT wall but one of the windows randomly started off blocked and would need to be opened up to be useable. This is in reply to Adaez's comment. I do agree that on a lot of maps, the breakable walls are somewhat of a nerf and the killer has to open them to make that area viable.
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Breakable walls should be able to be broken with an M1 + blade wipe. I can understand locking pallets to an animation, but killers who can break doors with their powers feel considerably better than having to run up, stand still for a bit while slowly kicking it down, then regaining control after a few more seconds. Honestly, attacks through doors while breaking them should be able to hit survivors... It wouldn't happen often, but would actually make the concept seem more like it was originally alluded to. Especially for killers like Nemesis.
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At least 40.
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751
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Should be 0 breakable walls, but let the killer break most/all of the fence vault spots (without adding more of them).
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Only 4 houses on Haddonfield are actually accessible at any one time though, so I imagine it would be closer to 8 (if the Myers house has more than one wall that is)
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