Dead by Daylight should no longer be affected by an outage. Players logging into the game between September 26 3PM ET and September 28th 3PM ET will receive 1M Bloodpoints as compensation.

What do you think needs to be changed effectively?

b4d_p3rks
b4d_p3rks Member Posts: 39

Comment down why you chose those.

What do you think needs to be changed effectively? 3 votes

Items and Add-Ons (Comment Specifically which ones)
33%
b4d_p3rks 1 vote
Powers and Perks (Why?)
33%
Valik 1 vote
Bugs (Which?)
0%
Prestige, Ranks, Matchmaking, and Maps (Why?)
33%
SuzuKR 1 vote

Comments

  • Valik
    Valik Member Posts: 1,274
    Powers and Perks (Why?)

    Perks are what make the game the most stale - and, hilariously, they are the easiest to fix.


    Items have multiple implications that can shift the velocity of matches as the small pool of options can create clear-cut metas. There are 5 kinds of items in the game, if you mess one of them up - you break 20% of what survivors have to bring into the match, which makes things unfun. You make one killer add-on slightly lopsided and it revolutionizes the killer meta and now everyone will be playing THAT killer with THAT addon. It's a lot more specific. It should be a priority overall - but these are general risks for minor rewards... needing a lot of close attention to do right.


    Bugs can take an eternity to stomp out with the complex interworkings of the engine. They suck, but they take a glut or resources to stomp out. If it isn't that big of a deal, it can wait.


    Matchmaking is a MAJOR problem - but overhauling this system will take a MASSIVE amount of community coordination, research - analytics, updates and directional overhauls, etc. It's a lot of huge steps with colossal implications.


    What would it take to make the D tier perks viable? A few lines of code and a week on the PTB.

    If the dev team wanted to - a task force of just a handful of employees could be made to overhaul ALL the perks in just a few weeks to balance them out and make the game interesting.


    Stale perks are the death of this game. The disparity between strong powers/perks and the weak ones is so incredible that it's impossible to tow the line.


    Nobody remembers that Monstrous Shrine exists, but it would take probably 1-2 meetings and a few days of coding and playtesting to have it ready for the PTB. Within a week, Monstrous Shrine could be an interesting addition to the game. Same as Sole Survivor or any other garbage perk.

    It's better to have all 190+ perks be viable and make the game fun than have the same 10-15 perks dominate the game.


    Maybe the game's buggy, maybe the matchmaking is bad, maybe items suck - but is the GAME FUN? So long as making perks and killers both interesting to play with and against isn't priority 1, it will struggle to remain fun for long.