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What do you think needs to be changed effectively?

b4d_p3rks
b4d_p3rks Member Posts: 39

Comment down why you chose those.

What do you think needs to be changed effectively? 3 votes

Items and Add-Ons (Comment Specifically which ones)
33%
b4d_p3rks 1 vote
Powers and Perks (Why?)
33%
Valik 1 vote
Bugs (Which?)
0%
Prestige, Ranks, Matchmaking, and Maps (Why?)
33%
SuzuKR 1 vote

Comments

  • Valik
    Valik Member Posts: 1,365
    Powers and Perks (Why?)

    Perks are what make the game the most stale - and, hilariously, they are the easiest to fix.


    Items have multiple implications that can shift the velocity of matches as the small pool of options can create clear-cut metas. There are 5 kinds of items in the game, if you mess one of them up - you break 20% of what survivors have to bring into the match, which makes things unfun. You make one killer add-on slightly lopsided and it revolutionizes the killer meta and now everyone will be playing THAT killer with THAT addon. It's a lot more specific. It should be a priority overall - but these are general risks for minor rewards... needing a lot of close attention to do right.


    Bugs can take an eternity to stomp out with the complex interworkings of the engine. They suck, but they take a glut or resources to stomp out. If it isn't that big of a deal, it can wait.


    Matchmaking is a MAJOR problem - but overhauling this system will take a MASSIVE amount of community coordination, research - analytics, updates and directional overhauls, etc. It's a lot of huge steps with colossal implications.


    What would it take to make the D tier perks viable? A few lines of code and a week on the PTB.

    If the dev team wanted to - a task force of just a handful of employees could be made to overhaul ALL the perks in just a few weeks to balance them out and make the game interesting.


    Stale perks are the death of this game. The disparity between strong powers/perks and the weak ones is so incredible that it's impossible to tow the line.


    Nobody remembers that Monstrous Shrine exists, but it would take probably 1-2 meetings and a few days of coding and playtesting to have it ready for the PTB. Within a week, Monstrous Shrine could be an interesting addition to the game. Same as Sole Survivor or any other garbage perk.

    It's better to have all 190+ perks be viable and make the game fun than have the same 10-15 perks dominate the game.


    Maybe the game's buggy, maybe the matchmaking is bad, maybe items suck - but is the GAME FUN? So long as making perks and killers both interesting to play with and against isn't priority 1, it will struggle to remain fun for long.