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What if "No Mither" was inactive until the survivor takes damage.
The proposed change would be that survivors with No Mither start healthy, then get the broken status effect (and benefits of No Mither) once the survivor loses a health state.
Link to current No Mither: https://deadbydaylight.fandom.com/wiki/No_Mither
Comments
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The devs have stated before that they don't want it to be that way because they want you to immediately be able to use perks like Resilience with it from the start of the match.
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All your describing is the OG NM i doubt they would change it back
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It has been proposed time and time again.
TBH, I would like the Broken effect to be removed entirely, so the killer doesn't know you have it until they realize you live no pools of blood.
Instead of the Broken effect, you can be immune to healing.
I still hate it that the grunts of pain reduction is only 75%.
I would like it to be iron will + tenacity + infinite unbreakable with 35% speed at tier 3, with the pools of blood being absent, while having the downside of being instantly downable. It can be then paired with Resilience, Dead Hard and DS for great value.
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I think that would help.... But the Devs have already said that they aren't going to do that with No Mither
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Shame we don't have like 103 other perks to choose from.
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Why does there need to be a visual indicator to killer that a survivor is broken. There's no indicator for other status effects like mangled. That seems like the easiest to implement buff honestly.
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I think the one change with No Mither should be that it should be hidden from the killer HUD much like hook counts are now. Maybe have it appear on the HUD once a survivor with that perk is downed for the first time.
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