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What if "No Mither" was inactive until the survivor takes damage.

The proposed change would be that survivors with No Mither start healthy, then get the broken status effect (and benefits of No Mither) once the survivor loses a health state.


Link to current No Mither: https://deadbydaylight.fandom.com/wiki/No_Mither

Comments

  • GuyFawx
    GuyFawx Member Posts: 2,027

    All your describing is the OG NM i doubt they would change it back

  • DivineParadox
    DivineParadox Member Posts: 23

    It has been proposed time and time again.

    TBH, I would like the Broken effect to be removed entirely, so the killer doesn't know you have it until they realize you live no pools of blood.

    Instead of the Broken effect, you can be immune to healing.

    I still hate it that the grunts of pain reduction is only 75%.

    I would like it to be iron will + tenacity + infinite unbreakable with 35% speed at tier 3, with the pools of blood being absent, while having the downside of being instantly downable. It can be then paired with Resilience, Dead Hard and DS for great value.

  • RaSavage42
    RaSavage42 Member Posts: 5,566

    I think that would help.... But the Devs have already said that they aren't going to do that with No Mither

  • Mr_K
    Mr_K Member Posts: 9,245

    Shame we don't have like 103 other perks to choose from.

  • konchok
    konchok Member, Alpha Surveyor Posts: 1,719
    edited March 2022

    Why does there need to be a visual indicator to killer that a survivor is broken. There's no indicator for other status effects like mangled. That seems like the easiest to implement buff honestly.

  • AykDanroyd
    AykDanroyd Member Posts: 232

    I think the one change with No Mither should be that it should be hidden from the killer HUD much like hook counts are now. Maybe have it appear on the HUD once a survivor with that perk is downed for the first time.