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Unpopular opinions
Comments
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- The great majority of games are lost by players making mistakes, not because of balance differences between perks and add-ons and killers. What character and load out you use really only matters when you and your opponents are playing about equally well. A killer who is outplaying the survivors will probably win no matter what they’re using, and vice versa for if they’re being outplayed. That’s not to say that balance issues don’t exist that affect higher level play where everybody does well and makes few mistakes. But most people aren’t in that category of player and lose games because of human error.
- Gen speed is probably about where it should be. The game is supposed to work in such a way that if everybody is playing at equal level then 1-3 survivors escaping is the most common result, which means if the survivors do well the gates should probably be open most of the time even if the killer also played well. The gens being finished isn’t necessarily a sign of the killer being a bad player or of gens being too fast, it’s supposed to be happening most of the time, assuming that not everybody is escaping when that happens. If the bulk of games are in that 1-3 kill range then there’s probably nothing wrong with gen speeds.
- Sadako is a little better than Wraith. She has good map mobility and unlike Wraith doesn’t have to come to a complete stop when Manifesting. She also is much shorter which helps her stealth and her invisibility in chase helps her with mindgames. Wraith does have faster cloaked movement speed, which keeps him in the same bucket as Sadako, but overall I think she’s just a touch better and more fun to play.
- ”Tunneling” is a mostly meaningless buzzword that seems to be shorthand for “hitting the same survivor twice in a row” or “chasing a survivor a while”. I have yet to see an example of so called tunneling that is actually unsportsmanlike or unfair, and I’m convinced the majority of people who complain about tunneling after a game are just sore losers.
- Bloodpoints aren’t that big a deal. I’m constantly at 900k+ and have to do extra bloodweb levels just to keep from hitting the cap, and I only play a couple times a night. Between daily missions, rift challenges, offerings and events and giveaway codes the only way you can run out of Bloodpoints is if you are drilling into webs for very specific perks on specific characters. But that’s a “gotta catch em all” user issue, if you’re like me and do a web a match and play with what you get then there are plenty of points.
- I couldn’t care less about NFTs
- People who say “Change My Mind” obviously have no interest in having their mind changed
- Anime is mostly just “ok”
- Calzone is at least as good as pizza
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1- Feng is great for widescreen ppl like me
2- Ehh sorta agree
3- Yes
4- Nosk.
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Dead Hard is perfectly fine if they make it's validation not eat up your lunges/killer powers. (Basically make you actually continue to lunge and not stop you dead in your tracks)
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Despite being slow, the devs will fix all the major problems in the game sooner or later.
There are no objectively good or bad lore, only what people subjectively like and don't like.
The game will never be completely balanced and it shouldn't be.
Replacing and updating everything from before the Realm Beyond started is only a good thing.
The Resident Evil Chapter had some of the best content for the game.
Post edited by Smoe on1 -
Hit boxes are fine
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I don’t know how this will stand with the forums since I haven’t been around for long but I personally think killers aren’t as scary or intimidating as they should be.
When the end game hits there should be no time for dancing at the exit gates or goofing around. The end game should be tense and exhilarating.
Unpopular Opinion: NOED should be reworked into something different and the exposed status effect should automatically be applied when the exit gates op. Whether you have NOED or not.
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