The upcoming Boon: Circle Of Healing nerf seems promising
With the upcoming nerf pretty much everyone saw by now (CoH's speed has been nerfed from 75% to 50%), CoH looks like it will be in a good spot. What I like most about this nerf is that it makes blessing+healing take longer than healing yourself with Self-Care. Why is that good? It punishes bad Boon placement and rewards Killer for leaving and going out to snuff it
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Iron Will needed it more.
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Leave iron will alone.
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This + Haemorrhage change makes hit and run 2018 levels of decent again.
All of a sudden, Sadako with Sloppy becomes a good killer.
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I don't disagree that IW should get a nerf, I disagree with the fact that IW needed it more
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Nope, that hypocritical perk deserves the worst. Even more so than DH and COH.
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CoH should be something like 25% boost. Why? It's a team effect. The killer has a penalty effect that is 25% so for countepay purposes they should be opposing and equal forces.
Then again I still believe a killer should break the bones when they snuff a totem.
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Stridor
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You can not nerf IW. Because it should be 100% or it is pointless perk.
They just need to un-nerf Stridor, this perk should counter IW. Stridor was issue with Old Spirit but not anymore.
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Hopefully killers can stop crying and bitching over it now. 😄
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IW got no nerf for years. The devs won’t acknowledge how problematic it is and honestly I couldn’t care less about COH.
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This probably will push Sadako into A tier imo. Her TV's usually spawn by Generators, which Totems usually spawn next to, which means Sadako will be able to deal with CoH pretty easily, unless Survivors turn TV's off to get a free heal at the expense of Sadako knowing exactly where they are.
The CoH nerf was a ruse! This Mid-Chapter is all about buffing Sadako
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That would be fine, but I’d prefer to not have to be a 3-perk killer.
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No please. Spare me just iron will. I need it for stealth and misdirection.
I don't ask for much all i ask is this perk
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It is fine as a stealth perk. It being a chase perk though, that’s when we have a problem.
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Tbf I've gone on record several times saying the biggest buff Sadako could ever get is a nerf to COH and here we are
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100% reduction when in chase and 85%-90% in chase?
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Well like i said, you can not nerf IW because even 75% would make it garbage. But they also can add add-on for Spirit, which makes survivors more loud. Freddy has this type add-on, it is so pointless on him but i am sure most Spirits would use it gladly.
And IW should not be stronger than killer perks and add-ons.
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Can you explain how as a chase perk its a problem? It seems fine
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If they made it just a primarily stealth perk, I’d literally never complain about it again and it would still be good.
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We will see.
Still unlimited heals for the team. I don´t think this will change so much. Maybe i am wrong.
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The only reason IW isn't nerfed because it doesn't need to. Certain characters have loud as voices, i.e. Jeff, Yun-Jin, David, etc.
If all the characters had Dwignt, Ace, Kate level of volume we wouldn't even use IW.
The perk is fine. It's not overly powerful nor is it deemed nerf-worthy.
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Yeah they need to rework IW because even with 75% it will be garbage perk. But i understood why you don't like this perk. Spirit need to listen and IW makes it imposible.
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How is it fair that survivors can hear where Spirit is with directional audio but she can’t hear them? This is why I call the perk hypocritical because everyone complained about old Spirit against non-Iron Will users having the same issue but Iron Will seems to be fine.
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I can't believe we're even discussing an IW nerf in this thread. CoH definitely needed a lot of balancing, but this is just getting ridiculous.
While we're at it, let's nerf all halfway decent survivor perks (of which there are only a handful to begin with) and chase out all of solo queue who are just trying to hold their own in matches.
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It’s also one of the reasons she’s so rare. I refuse to run Iron Will because if I do play against her, I’d prefer for it to be an actual fair battle for her :)
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Why should a perk completely take away a whole gameplay mechanic with no downsides? At least with COH survivors have to use a brain and game sense on where a totem is.
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Trust me she is not rare. She was most popular killer for me this week. I faced 9 of them last 3 days. :)
And yes, i back to game for new MMR tests.
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H…how? Can we trade games?
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Are you seriously complaining about a perk that no other killer has a problem with except for Spirit?
That's like saying Stridor is OP, when nobody used stridor except for Spirits.
IW only counters Spirits and that's fine. In fact, it's a good thing since I was sick and tired of giving free information to Spirits who didn't even bother to mind game. When that was the entire thing going for her.
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If you have less Blight and Nurse, sure.
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I complain about the perk while playing other killers too. You are at a tall loop and can’t hear the survivor to try and make a mind game. You have to purely guess where they are most of the time. Obviously it’s more problematic on Spirit but it’s got its issue against other killers too.
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My most common killers are Nemesis and Huntress.
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So... you want the chase spoon fed to you?
I mean, Tinkerer does the same and it's more detrimental for survivors if the killer happens to be Hillbilly, Blight or Nurse, but do you see us complaining?
Seriously, if you want to see blood pools, scratch marks AND groans at all time, why play an online game that permits perks? Just play killer simulator.
SMH
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Thank you for twisting things about me. Did I ever say I wanted chases “spoon fed” to me?
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Sorry, but that's what I'm getting at with the way you're iterating yourself.
You dislike having to mind game by solely relying on 2 of the 3 trackable sources and can't fathom why IW isn't nerfed. You also say that it needs to be nerfed since "IW got no nerf for years."
Terrible logic, terrible conclusion.
I need more for you to explain if you want me to draw up a different conclusion.
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Iron will slowly decrease grunting when youre not running, 25% per sec, they will breath normally at 100% (not mute).
Running at any moment increase grunting volume back to 100%
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You mean just using footsteps? I’m sorry but footsteps really aren’t that reliable and if you actually played killer then you’d understand.
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I've not played Spirit so no, you're right. I don't understand.
But I'm not going to use Spirit as a token killer to produce an argument to nerf a rather harmless perk.
I'd rather see DH, Boons and other more detrimental perks be nerfed than see IW be nerfed.
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CoH was only an issue on a SWF anyways. We'll Make It does it's job 100x better.
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Yeah, thank you killer-mains for keeping the survivor meta stale for 4 years.
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IW is annoying on many killers but especially on Nurse for me (against Spirit too of course, even more).
it was unhealthy and unfun AF and literally made playing Wraith (my main) impossible for a while.
i haven't seen a Spirit in ages and the few times i did it was usually a baby with Cherry Blossom and Mother Daughter Ring. The few only good Spirits i've seen were in comp scrims, all the others either quiited or switched to other killers.
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No, thank you for abusing overpowered Perks!
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So just because you find smth "annoying" you think people should say it should get nerfed? I'll assume you disagree with that.
I can list a hundred things I feel "annoyed" about killers, but I don't ask for nerfs knowing it has nothing to do with actual balance, but rather my personal entitlement.
I'm fine if you feel annoyed about Iron Will, but it doesn't justify any logic behind a nerf.
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It's pretty stale on both sides tbf.
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there are actually some people saying it is the best perk for survivors. The way it works is just wrong imo. I play Spirit a lot and i would be fine if it enables survivors breathing like they're healthy. Survivors with IW are actually easier to track for me when they're healthy than injured, and this is just ridiculous. Don't want to start a debate about realism in Dbd but making no noises at all is just absurd...
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Just because a single (or two, tops) killer out of 20+ killers in the roster is affected by IW doesn't mean it needs nerfs.
Just like how killers who ignore pallets i.e. Nemesis, Artist, PH doesn't need nerfs.
Annoyance has nothing to do with balance.
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I like your statement of annoyance has noting to do with balance. I use IW because I hate the sound of the injured player.
I play killer very little and honestly I track by blood more then sound and scratch marks. If you are struggling to track that is on you not on me as the survivor I am not here to make your killing me easier just as you are not here to make my survival easy. I had never noticed the sound of the breath being gone as a survivor has that annoying injured music so never noticed that. They should fix that as breathing no matter healthy or not should make noise but other wise please don't make me hear the crying lol.
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Not true, the Killer perk meta has changed significantly with each killer release. Take for instance the Artist's perk, Scourge Hook: Pain Resonance is the 6th most used perk by Killers and is 5% more used than Circle of Healing usage for survivors.
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Jeez, it's always us vs them with you, isn't it? Can't just have a nice friendly discussion?
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how dare killers ask for an overpowered perk to be nerfed?
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