Why cant be the killers balanced around 4 stack SWF?
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Because there are solo q survivors? Because there are new players every day?
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Ok, I can show you more pics if you want
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well solo queue sucks sooo
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soooo killers should get punished becuase some people can't play without communication??? I play a lot of solo and my teammates are really not that bad, sometimes you get a potato squad but swf is just playing on easy mode and that's why it should have a downside.
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solo is still a nightmare for most survivors, which is why it's getting buffed.
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We all know BHVR loves to buff survivors so now swf is also getting easier (again). It might be okay for you for now, but please don't come in here and complain about the queue times if they reach above 15 minutes for a survivor game.😂
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And yet they'll still be bad, unless BHVR can teach them how to loop or afk on a generator
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i dont have a problem with 4 stack swf, most of the time they are too altruistic then again i am a Spirit main. Sure there is that one team that smashes my face in, but that is like once every other day.
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Here's a solo Q buff: Remove Tome Challenges
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Well if you are the next dbd prodigy then you better stream the game and make some sweet sweet cash.
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They could alternatively lower the skill requirements.
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aight
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I didn't realise it could get any lower, but you're right.
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Dent SWF groups ego so they can't lie about it? lol
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Eh.. depends where you live. They have competitions on depipping killers here so just hard rush gens and out...
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I mean, I'm not saying it don't want to see if they were a swf or not but I want more then that. I just want games against 3 or 4 man swf's to be more balanced.😅
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But the killer getting punished for facing players in comms in a game that originally wasn't designed with it in mind is fine? SWFs absolutely should get a thanaphobia-like debuff.
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My whole point is simply, swf (especially with comms) is an advantage.
It does not matter if your just friends chilling, a sweat squad, a depip or bully squad or any other combination.
It's an advantage.
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Ok can we give addon/perk limitations to nurse, blight and spirit too? Kinda tired of going against these killers with their strongest addons and stacked slowdowns, but then they have the audacity to complain about "second chance perks"
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SWF squads spend the most $ on cosmetics. Reduce their ability to bully and abuse killers and they won’t spend as much $ in the game. There’s your reason why the game won’t be balanced around SWF squads.
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People who play both sides spend more then just survivors mains. SWF's are not paying more then any other player.
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tru3ta1ent and otz in a nutshell lmao
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killer mains have been saying that since 2017, and my queue time hasn't changed at all. i think the problem is you lots seem to think the universe revolves around you.
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Eh, no. What should be done, imho, is buff SoloQ to have similar information that SWFs has by default. This will lower the abysmal difference that exists between facing 4-SoloQs than facing a 4-SWFs team.
Once that is done, most, if not all, Killers should be buffed accordingly so they all stand a chance against mildly organised teams. You don't need to give SoloQ more abilities, you just need to give them more information. Other mechanics such as generator times, etc, should probably be also looked at, but right now we are really far away from encountering a proper balance...
This coming from someone that finds both SoloQ and Killer to be miserable experiences at their current state.
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How does that help with teammates that dont touch a single gen and just follow the killer with a flashlight to then not make a save at all?
How does it bring solo up to par with swf if you have teammates that dont care to save you?
How does it help with teammates that just dc as soon as they go down?
All of this are issues that solo face and swf don´t. And i dont think there is any kind of buff devs could give to solo to compensate for unreliable or uncaring teammates.
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Swf is too strong, it should only be allowed in customs, but you can’t really avoid or do anything to 3rd party exploits like discord and cellphones
they might as well just allowed survivors comms because even if I play solo I still get invites to parties from the random survivors in the lobby with me. But it should be proxy like in f13 game with Walkie talkies and the killer can hear and also talk too.
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Had some guy complain about SWF yesterday, it was me and my buddy and we weren't even in comms together because I couldn't be on mic, people are just mad others wanna play with friends most of the time.
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I desperately want them to add an endgame scoreboard indicator so people stop blaming everything on swf and realize that they probably got owned by solo queues
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Sorry, when a 30 second chase loses you the game, survivors don't get room to cry. "We just wanna play with friends" when it literally breaks the game. No other game on the market is broken by comms. DBD is. Don't even try to pretend it's not.
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Cry about it dude, doesn't bother me, if every killer wants to cry about swf when they vs solos that's up to them but blaming every loss on it is just a cop out, too many incredibly average killer players want that free excuse as to why they lost.
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Make them do 10 generators
Each
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The survivors are using outside of the game means to communicate
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I want it so we can get some real stats instead of taking bhvr's at face value.
The new trick is to add an off platform player as the leader to hide the swf and lie about it. Caught this by looking at a streamer after they denied being a swf and there they were.. waiting in the lobby together lol.
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You can tell you're facing a SWF because of how stressful it is. You'll be downing people quick, but the gens still fly. You can't just pretend it's not a factor.
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They obviously should be balanced around it, and then we can buff solos to an acceptable level of strength. But survivors don't want to do it that way, because it makes them wait for the devs' slow balancing instead of the killers.
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Objectively wrong.
While certain killers are stronger or weaker at the current state of the game - you can absolutely shred survivors with just about any killer at high ranks.
While it's harder (a lot harder) you can absolutely play on the expectations survivors have.
Playing clown, for instance, is MUCH harder against organized SWF teams. But if you play well enough , you can catch them by surprise with how you approach situations.
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Solo queue can do that too.
It’s not like they are chained to a hook that they can’t do anything.
Just because you don’t like swf’s efficiency doesn’t mean that Solo queue survivors are incapable. I’ve played with very good solo teammates, the problem is many of them are just bad and would rather play hide and seek.
I don’t find playing against SWF stressful, I actually prefer them as otherwise I feel like I am playing against bots.
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Just give SoloQ a way to Communicate then Buff Killer, I play both but SoloQ is incapable of communcation and it becomes a source of frustration while Killers are also having a hard time trying to keep up with SWF and it just makes high mmr game frustrating,
Both problems are actually interconnected why not just buff both..
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Because as a killer not balanced against an optimal swf, it sucks when you go against them but it's not every game. If Bhvr decided suddenly to buff all the killers to be viable against an optimal swf, it immediately becomes miserable for everyone except the killer and maybe the optiswfs themselves. You would need to factor in the experience of soloq survivors and regular players who are playing with friends while not being seal team six. The stats show the latter 2 make up the vast majority of the playerbase, so it would be suicide for bhvr to buff all the killers to be viable against the strongest possible team without giving massive informational buffs to soloq and generally ensuring the mid tier experience doesn't suck ######### for anyone not in a comp squad.
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Good solo squads can do this. When you get survs with many hundreds or thousands of hours, they'll have enough game experience to know what the right plays are most of the time without comms. Four really good solo survs are probably going to do pretty damned well. I've definitely played as part of some random solo teams where we played in a way that likely looked coordinated.
For me, the best indicator that you are going against a comms team is extreme coordination. Like consistently body blocking/showing up for each other at the precise right time, really intricately choreographed plays, and exceptional timing. You don't see those all that often, and they really stand out.
SWFs generally aren't too hard to identify, often due to naming and extreme altruism. Comms squads are usually a step or two beyond that, and you don't run into them as often.
But on the survivor side, communication is the most powerful thing there is. It'll make crap teams decent, decent teams great, and great teams oppressive. I have no particular problem getting occasionally stomped by a comms SWF, I would just appreciate non-BM behavior from them, since they were the ones who brought a gun to a knife fight.
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Or people could stop acting like its witchcraft to determine if a team was an swf. I play solo survivor, and i could spot the swf in my teammates most of the time. Usually, i ask for confirmation after the game, and i am usually right. (sometimes not quite, when i expected and 3swf and it was only 2 of them, but still). Why should i lose that ability if i play killer for a change?
Like you have games when 3 gens pop early because you chased one survivor and they were on 3 different parts of the map, and in the chase you pass your one desently hidden hex totem, and even though you chased of another survivor after you finished the chase and hooked the first guy, the totem is gone before you got the second guy you chased of the totem. Yeah, most likly this is just a group of solo survivors that all got out of their way to accidently stumble upon that single totem one of them found earlier.
There are lots of behaviours that you usually only find in swfs.
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that's a matchmaking issue not a balance issue. The devs can't make new players do these things.
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Yep! I was camped in the basement by a killer and was told after the game that they did it because I was in an SWF group. We were all solo players... Killers blame their losses on SWF even if that isn't true.
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I guess they better show SWF in lobby so no more innocent SoloQ players are punished
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This, I've mentioned before that, it's pretty common that when all survivors escape the killer complains about SWF in chat, even if they all they are solos like myself.
Even if people are SWF, comms aren't probably remotely close to what killers imagine, I swear they think it goes something like this "Killer is heading north west, I repeat, killer is heading north west, change gen repair locations immediately"
When in reality is "dude did u see the meme i sent u?.. Oh I'm being chased... Fak I'm dead.. *dies*"
I'm not saying there aren't SWF that go with the sole purpose of trying to get flashlight saves on their friends or meme around and try to do something they saw a YouTuber doing, those are annoying, but the grand majority are the ones who talk about random stuff and most they say about the game is "im being camped, keep doing gens / he's gone u can get me"
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After the game is finished? Fine. Before? No.
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That's not gonna stop you from getting camped though
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They can be DBD is just run by the most sluggish dev team on the planet.
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Killers will camp anyway.
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yeah.
The group of friends I used to play with were terrible in chase, constantly failed flashlight saves, didn't share information, and let people hit stage two for laughs.
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