Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
Huntress hatchets
I'm perfectly fine with her hatchets but man. The hit boxes on them are horrible, does anybody else agree or is it just me?
Comments
-
It’s a latency issue and also has to do with survivor hitboxes. Sucks, but there’s nothing to be done about it; eliminating latency entirely is impossible.
Fwiw, they have attempted changing the hitboxes before, but it was far, far worse than what we have now so they went back on it.
1 -
It goes both ways, alot of the time the hatchets hit terrain when they shouldn't.
1 -
I know they look like flying axes but they're actually large beach balls and Huntress is a lifeguard from Baywatch. You might read this and be like 'wut' but it's true. Imagine a beach ball every time you see those hatchets.
5 -
They kept the beachball size because the pillboxes of a survivor doesn't change when running and the realistic size didn't connect even if you visually hit the survivor because your hitbox and survivor pillbux didn't touch.
1 -
The problem is that the hit boxes are... well.. boxes.
It makes sense for normal killers to have the back stick out just a little - for instance, but against the oblique angles the hatchets hit you, it looks wonky.
0 -
Same with Freddy hits...feels like his arms strech way too long sometimes. Some killers just have little bit busted hitboxes.
0