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Map Balancing Needs Addressing.
Maybe it's just me, but as I play Killer I get more and more annoyed. I could play perfectly, but some maps just make it so I can't do anything.
An amazing example is The Game. Especially after it's rework; the amount of safe pallets in it is ######### atrociously bad. Compare it to a map like Shelter Woods, which has half the pallets in general, and we already have a glaring issue.
Sanctum of Wrath has so many pallets so close to each other, it just infuriates me as a Killer. Love watching someone running from 1 dropped pallet to another immediately isn't fun, but hey-ho. Same goes for the Eyrie of Crows; my main issue with that is how many safe loops are in it + how fun it is to loop in the main building!!
You can all call me bad, but I think a balance check on maps would go a long way xx
Comments
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They did a balance patch after Deathslinger which was them reworking the god loops and infinites on the bad maps it was the best patch this was before breakable walls were added to those maps
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Just play survivor and enjoy the benefits
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I was there for it, lmao. Breakable walls kinda ruined that patch for me.
Nah. When there's 2 roles in the game and the game favors 1 side more than the other, there's an issue. And that's an issue which needs addressing.
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This guy gets it.
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