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Healthy changes to balance the game better, in my opinion

  1. Remove Dh
  2. Remove breakabale Walls
  3. Make bt a standart thing, that you dont have to waste a perk slot for it
  4. Decrease ammount of pallets
  5. Increase gen time
  6. Make ds a standart thing
  7. If the killer is in a certain radius of the hook, the timer shouldnt go down, to avoid camping
  8. Totems shouldnt spawn infront of gens or hooks
  9. remove boons

Comments

  • Cameragosha
    Cameragosha Member Posts: 630

    Nice.

  • cburton311
    cburton311 Member Posts: 407
    edited April 2022

    My 2 thoughts.

    Change 7 to survivors gain a % increase to gen repair speed while killer is within x yards of hooked survivor. The dev's have already tried the 7 you proposed with stopped hooked timer, and survivors found a way to exploit it.

    I disagree with 5, increasing gen time may balance the game, but it will make playing survivor more boring with even more m1 simulator time. IF this is something that the game needs, then I'd suggest making the map x% smaller instead to make it easier for the killer to patrol.

  • StarLost
    StarLost Member Posts: 8,077
    edited April 2022
    1. No, I'd rather see it reworked to something good, but not a third health state.
    2. Why? This sounds like a recipe for the return of infinites.
    3. Sure. I don't mind this at all.
    4. It's not the amount (aside from The Game), it's how safe some of them are. Eyrie, Badham - I'm looking at you.
    5. Eh...gen times are mostly okay. The issue is more map design and how ridiculously safe some are.
    6. As long as it's removed when you get into a locker, sure.
    7. I've heard worse ideas. Wouldn't mind this at all.
    8. Honestly, totems just need their spawns totally changed.
    9. Eh. After CoH gets it's nerfed, I think boons will be in a fine place.

    I'd add

    • Make the BP aspect of BBQ and WGLF baseline.
    • Reduce the effectiveness of certain top tier medkits.
    • Increase hook density on Eyrie, Swamp, RPD and Badham.
    • Make Deerstalker and Unbreakable baseline.
    • Apply a small nerf to Nurse and Blight addons.
    • Apply a substantial buff to Myers, Sadako, Pig, Clown, Wraith and Trapper.
    • Increase the brightness of Autohaven maps.
    • Apply a stacking, incremental and proportional MMR inflation to teams queueing as an SWF.

  • Bubbalover
    Bubbalover Member Posts: 38
    1. Should be removed, is to strong
    2. Breakable Walls make loops unnecessary hard
    3. .
    4. Remove God pallets and some safe pallets if they dont decrese the ammount
    5. They are just to fast with tools
    6. Good idea
    7. .
    8. Agreed
    9. I still think they are unhealthy

    I totaly agree with your other suggestions

  • Bubbalover
    Bubbalover Member Posts: 38

    I didnt know they tried it xD

    I dont think smaller maps will help, gens are just to fast