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Why do survivors get a head start?

I'm still genuinely confused as to why survivors get a head start by spawning right on top of gens if you don't run corrupt. There are times when I question why the game doesn't just start at 3 gens to complete because the first 2 gens will almost always pop regardless of what you do (unless the survivors are absolute potatoes). I could understand if one survivor always spawned within the line of sight of the killer and you were almost always getting an early hook to compensate. But instead it's just the killer who starts on the back foot immediately and this doesn't change until at least 1 survivor is dead (most times this has to happen before the 3rd gen pops).

Comments

  • GoshJosh
    GoshJosh Member Posts: 4,992

    It’s to your advantage if survivors do the outer gens first in most cases. Do you want them to play hide and seek until you find one first or?

  • SOULWARRIOR71K
    SOULWARRIOR71K Member Posts: 463

    I'm not telling survivors not to gens or to hide. I'm questioning the game design. If 2 gens will pop, sometimes before you even see your first survivor on big maps, what's the point? There's no interaction between either side in this scenario. I just don't see how that is healthy gameplay.

  • CheesyBabyBoi
    CheesyBabyBoi Member Posts: 236

    Math probably checks out, also with the fact that the devs are kind of locked into catering to survivors, especially new survivors, to make sure people understand and like the game, considering a large majority of people play survivor instead of killer.

    Things will always be unfair in certain aspects for killers and survivors, the devs will almost always prefer to counter that unfairness with something else new and interesting rather than try to change the game over and over until they get it perfect. <3

  • cburton311
    cburton311 Member Posts: 410

    I look at it like chess. The action doesn't start in chess until midgame gets rolling with most openings being published and well analyzed with the players playing these moves instantly without thought. But there is a reason to have the players go through this "less interesting" phase. The players get to form the battleground that they will fight on in the latter parts of the game. This feels so similar to dbd.

    The first 2 gens, and first 2 minutes of the match are largely, the survivors trying to get gens done quickly, with the killer trying to push the survivors towards their eventual 3 gen, or herd them away from a totem spawn etc. This early phase is the strategic part of the game and decisions here will often determine how the end of the match resolves.

  • C3Tooth
    C3Tooth Member Posts: 8,266

    I have an idea to make both side have equal start. But I know it will never happens:

    • Survivors always spawn at Gates. Either 1-3 or 2-2 formation.
    • Killer spawn between 2 Gates, but has to be at least 80m away from both Gates
    • Killer can see 2 Gates aura for 7sec

    This way, Killer can always know where to go and start a chase immediately. While Survivor may prefer to hide in case Killer comes to their Gate, or doing Gen near their Gate risking Killer coming.


  • SOULWARRIOR71K
    SOULWARRIOR71K Member Posts: 463

    The problem with the analogy is the reality that most good survivors do not allow themselves to get 3 gen'ed and even if they do, if COH is in play, the 3 gen means almost nothing (and if 2 survivors are already dead by this point, you don't need a 3 gen anyway). The only true slow down is dead survivors.

  • danielmaster87
    danielmaster87 Member Posts: 9,795

    Those 'benefits' do not outweigh the costs of survivors spawning like that. It in no way favors the killer. At least make them run a couple steps to get to the gens. They're literally spawning on them.