+2500h and I can't stop these guys from doing all gens
It's not a complaining about SWF because all matches are like these, all gens done, half hooks, no kills or 1 tunneled killed and this is getting more and more stressful. 10% of the time I have fun, 30% I'm indifferent and 60% I'm completely pissed off, playing as killer. I only got 3/4 kill in this match 'cause they don't have any perk...like Dead Hard or any other exhausting perks, Borrowed time or Decisive don't apply because they wouldn't be used. And Instaheal wasn't even used so zero impact.
Obs.: This is my first discus here
Comments
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Feels sadako man
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I'm confused, you're using this as an example of "all the gens being done" but you got a 3k. It's not a good example.
Also if you and your opponents are evenly matched than the gens are supposed to be done most of the time. The game is designed for 1-3 kills being the norm which means if the survivors are playing well they probably will finish the gens before it's done. That's not a sign the balance is off, it's how it's intentionally set up. If you're expecting to stop all the gens 50% of the time against teams as good as you are (which in your case is apparently 2500 hours) then you're putting yourself at an unreasonable expectation.
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Them getting all the gens done, does not equal to you losing the game. You won here....however Sadako is sadly a pretty weak killer.
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That is sadly the truth.
As long as survivors play pretty well and coordinated, there is very little you can do as Killer if you play a Mid to Low tier killer. You are just at the mercy of their mistakes and the map.
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They are one of the best survivors from South America, they are competitive players and have won several tournaments. So, yes, it won't be easy to deal with them, but you did a pretty good job honestly
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I'd tweak your build a bit or plan for endgame. PGTW and Call of Brine are fine together, but look at swapping Eruption and Plaything for something else. Plaything is especially redundant on Sadako as she doesn't have a TR when demanifested.
As someone else mentioned, that's a stacked squad you went against, perks or not. So you did really well. Unfortunately killer isn't really chill and you have to be "on" at all times to win. I suspect it's a large reason for the population imbalance.
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I don't understand what the problem is. Gens are supposed to get done if the survivors know how to play, lol. It's not gonna be easy to beat survivors that are as skilled as you and that's a good thing.
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I think what they are saying is they did all gens quick basically while holding back not using perks. I’d imagine this would be a 4 escape if they at minimum used DH.
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Soo.. we're no longer getting upset by not 3-4king, now it's a problem if the survivors even complete gens?
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Nononono. It's that they make games short and it at least makes me feel that waiting a long time in a queue isn't worth it or us low tier killers aren't able to get much traction going in the time it takes them to get gens done.
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Games short? They all have enough blood points to show how the game wasn't short at all and there's was plenty of killer/survivor interaction
I'm not sure what OP is trying to prove with this screenshot
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Why is this so surprisingly common? Someone complaining how unfairly hard the game is on killer, then putting up a screenshot showing they got 3+ kills.
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This is the issue with some killer mains, you just stomped a team and you are still complaining.
You are not supposed to stomp teams while playing at 70% of your skill. If the opposing team is trying to win, you are supposed to be able to beat them by trying as hard, which you did.
In this match you were clearly the superior player, I don't understand why you would want to play against adversaries which are clearly below your skill level.
This game clearly shows a mismatch in skill: You were SUBSTANTIALLY better than the SWF group, if you had won before the 5 gens being made it would have been a complete and DISASTROUS mismatch.
The only complaint I shall accept from your part is the stress of a game like that, which is ABSOLUTELY understandable. Unfortunately it is a competitive PVP game and I don't see how this could be solved unless you were to stomp teams even more.
If you did you would probably not feel the same amount of stress, but it would be an AWFUL experience for the survivors.
I don't know what to tell you, maybe the new unranked mode will give memey games
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Because the game is supposed to let me win casually 100% of the time, otherwise it's unbalancedand the devs are biased toward the other side.
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Excuse me, what? You are complaining because you got 3k???
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So very Tru3. I wonder where they get that from?
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Excellent point, so many on both sides tend to frame it as "if all gens are done, the killer lost" as if endgame isn't still a part of the game. Even I have a hard time coping with the idea alot of the time. The buzzer that signifies all gens done sounds like the sound of losing to me now, so it's hard to say "well I am still in a decent position to win here" even disregarding the endgame perk set.
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As others are saying, showing a 3k for your argument nulls the point but everyone seems to be missing that there was almost zero perks in play from the survivors and it was apparently still excessively stressful.
Who cares that he got a 3k in a match that should be in his favour, 3/16 perks is not the norm. Imagine how scuffed this would've been if they had even bothered to bring 1 exhaustion perk each, let alone another 12 perks.
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This is the problem with kills not accurately showing what happened during a match.
These guys could’ve just not escaped and let the killer kill them at the end and despite all the gens being done and exit gates opened in 6 minutes or so people here would be saying you got a 3/4K so it’s fine and balanced.
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So, if survivors don't bring any perks, the killer should be able to waltz to a 4k before the last gen is popped with no stress? Thats how the game should be balanced; exclusively around perks?
If so, I think we have a fundamental disagreement right there. Even in the "Otzdarva Challenge" that was going around recently (killers played with 0 perks/add-ons and went AFK for 30 seconds to start the match), I saw plenty of players average around 2-3k per match. That seems like it should be ok so why shouldn't a competitive tournament level team of survivors have the same ability?
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Player skill and strategy outweighs perks. If you play well and your opponents don’t then you will almost always win even if you have no perks. It’s why streamers have consistently in the past done long strings of 3-4k games with literally no perks, they simply play better than average players and the old emblem system was less consistent at matchmaking high skill players against other high skill players.
So it’s quite possible the survivors played at least as well as the killer did in this match which is why it felt close despite the lack of perks. Perks make a difference when opponents are otherwise evenly matched in skill but they don’t do as much to help a weaker player beat a stronger one.
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"I killed three survivors that were probably better than me, but the game is unfair, cause they did all gens" ... makes totally sense. Sigh.
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basically 0 perks and still manages to finish all gens just fine, kek.
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True, I'm taking the OPs opinion that they were playing just as good as the Survivors at face value.
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And they could be just as good as the survivors, after all they got the 3k and the survivors had bad loadouts. For all we know the results could have been 1-3 kills if they had better perks.
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Not the 3k and still complaining...
Probably you're mad because you almost lost against a team with no perks.
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You'll probably just have to accept that all the gens are gonna get done. That's the new standard the devs want, because their standard is 2 survivors escaping, and only 1 can escape through hatch. And these people saying that it's fine because you got 1 single 3k, out of all your crushing losses I'm sure, are only looking at the kills. You don't know the whole story of a match from just the kills, and that's the basis of the argument for hooks being healthier to match progression. If you got 3 kills, you could have gone for 11 hooks, or you could have had a 1-hook face camp and then 2 hooks on the other survivors from NOED. But overall, people are missing the point. It's not the result sometimes, it's the stress that makes the match not fun.
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They might not have been. As usual, they might have sucked in chase but got all the gens done anyway.
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