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About second objectives...
Now the devs did release satisfaction survey and i want to focus about the second objective part of it.
My idea for it is simple.
After completing 4th generator the entity blocks all gens for 5 minutes and to pull away claws from gens you will need to do 2 Entity Shrines out of 4 placed on map. They would take 20 sec to complete and after completing it you would lose health state. If you are injured you are going into deep wound. Also Shrines couldn't be regressed by any killer perk.
And this situation would be happening also after the second and third generator is completed.
Any other ideas for second objectives for survivors?
Comments
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Well the idea many have thatost like is dealing with Gens......
Once a Gen reaches the 25%, 50% and 75% progress the Survivors must find a part to continue to repair said Gen. Once the part is installed survivors don't need a part if the Gen regresses past the mark where the part was installed they don't have to look for a new part again.
BNP will work like normal or can be used as the new part needed to progress past one of the repair zones.
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A second objective would need so many more balanced changes as well. Camping and tunneling would somehow have to be gutted. And certain killers would probably need some small nerfs as well, especially Nurse and Blight.
Also, your suggestion sounds pretty crazy to me. A second objective that both gives the killer more time and injures survivors sounds like too much of an opportunity for the killer to snowball at that point of the match.
I definitely wouldn't mind a second objective though, but for that to work, the game would need quite a few other changes as well.
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Idk i just though it would fit with dbd's lore as Entity feeding of survivors.
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