Killer ideas

Alright so me and some other people have came up with some killer ideas and they may not be the best but i would love to hear everyone's thoughts on them as well as if anyone has questions i can answer them to ensure they make more sense to everyone. i have looked on other people's discussions and they seem to have more detail about their ideas, i don't have that much to go on to my ideas other than the general what they do and all that but this way everyone can adapt my ideas to make them sound like a better killer and what not. i also like to point out that i haven't read many ideas from other people so if mine sound similar that isn't because i have just copied someone else's ideas.
The Grinch: the Grinch comes with his dog and whilst in the game the killer can switch between the dog and the Grinch. the dog will walk around to find the survivors and will not give off the heartbeat sound unlike the killer, however they cannot hit the survivors only find them. the survivor that comes with the Grinch will be the little girl from the film. when a survivor chooses this survivor when the Grinch is the killer in that certain game they will automatically become the obsession and get the chance to have decisive along with the other perks they joined the game with.
Zombie: the zombie killer will be slow however they wont need any hooks for their game as they have a chance to hit the survivors a total of 3 or 4 times and then they become the killer either with the original killer or instead so they will gain many points for the killer side as well as survivor side.
Normal Killer: this killer will have two looks, one of them will be a normal survivor and then will turn into something else when wanting to hit the other survivors. this means they can go around the map finding the other survivors but cannot hit them while in the survivor state and will switch when in chase or something.The killer in the survivor state will be able to look like they are doing generators as if they were a real survivor but they wont be hitting skill checks or making progress with survivors, by pretending to do the generators there will be some random bangs as if they had missed a skill check which will go back on the progress like it would if a survivor missed a skill check but neither the survivor or the killer will know when this will happen. This will only happen if the killer is in the survivor state and on that certain generator. This will maybe scare the survivors off as well as the killer will know where some of them are ( if they were on the generator with the killer ).
Triplets: this killer starts with three killers ( don't have to be identical but can be depending on everyone's opinion ), the killer can switch between all three of the killers and the two that the killer is not ( until they switch to that one) will be computerised so they will just roam around the map not hitting survivors but scaring them thinking that the killer is near.
Double killer: this killer will start off with two identical killers but one is computerised and roam around the map just like the triplets but the killer cannot switch between the two of them as the other killer ( the computerised one ) will give some treats to some of the survivors if they come up to the killer just like searching through a box but because the killers are identical they may walk up to the wrong one and get hit which makes a twist on it.
Bogeyman: the map could be a swamp so they can hide in the water from the survivors as well as they can have this perk where they start with like 6 items or more over the map when if a survivor touches this item they automatically get hooked onto the nearest hook. once someone has touched these items it will become deactivated as such as if another survivor where to touch the same item again nothing would happen.
elf: this killer will start small so the survivors wont be able to see them as easy but once they hit a survivor the killer will grow a little and each time they hit a survivor they grow more making it a little harder to get survivors at the end as they will be able to see them more easier but will make it easier for killer at start when the survivors cant see them as easy.
the Grimm reaper: this killer will just be like a normal killer but will be able to have a bigger swing with his scythe.
Killer perk: they were all our ideas but we thought of a perk that could potentially be useful. when hitting a survivor they will make the survivor smaller making what ever they do much slower. this also includes people healing that certain person slower too. this will make it slightly harder to find them as the survivor will be smaller ( this perk also doesn't have a way to reverse they have to wait it out ) and the more rare the perk it could be that the longer they have to wait or the less they shrink.
i would love to hear everyone's opinions on these ideas. be truthful i want to know if they are terrible or not as it wont stop me from thinking of more but to take feedback and think more to it to make my ideas better the next time around. also if anyone has anything that they would adapt to the ideas or change put it down too as anything is helpful really. 😁