NEXT KILLER BUFFS NEEDED
today ptb showed devs are finally starting to litsen and honestly i want to give them kudos.It shows that no matter how much stubborn they were even if they were in the wrong,they are starting to follow the right path for this game. The buff of legion and ghostface,two of the weakest killers of this game should be the beginning of all killer buffs. Except nurse and blight all killers should be evaluated and given buffs to catch up with the evolution of this game. The majority of killers are weak and others are very punishing and they are not worth learning (ex hillbilly ),so please devs keep improving killers because the gap between survivors and killers is still huge.
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Ehhh listening idk. They've been talking about legion and gf reworks/changes for months and finally got around to it. Idk apparently deathslinger took more priority over those 2.
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I made a poll about this recently, most people agreed Myers is the weakest and needs to be buffed next so I've got my bets on him.
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Any licensed killer that is not a B or C tier minimum should be reworked. Its a marketing necessity, and would be top priority if i would be game cirector.
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Twins are up next, iirc - after seeing how well the Legion and Ghostface changes were done, I have pretty high hopes for them!
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They need to look at Mikey next. He doesn't even need major changes. Just some small quality of life changes would put him in a more comfortable spot.
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All killers? You are joking right?
Bubba, Huntress, Plague, Artist, Spirit, Oni etc don't need any buffs.
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They said they wont be touching Myers
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They could all probably use something small, nothing major
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Eh. I wouldn't go that far. The S and A (and most of the B) tier killers are just fine - most of them just need some numbers tweaks to their addons to make them worth using.
I wouldn't hold my breath. Myers' kill rates are healthy and he's extremely good at pummeling new players.
Legion looks great. Ghostface...I'll have to see how the mechanical tweaks to reveal operate, as these could end up being a net nerf.
Remove 'licensed' and yes.
I'd hope that Onryo gets some love next - watching Otz's streak attempts on her is excruciating. In his words 'it feels like she has no power at all'. He also considers her to be the most difficult streak he's ever attempted - including pre-rework Trapper.
Myers needs some love. Give TSP a small nerf if you have to.
PH and Freddy need a complete addon pass.
Nemesis is almost fine, but again some addon tweaks wouldn't go amiss. Ditto Cenobite.
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No needed, this killers are fine. There is so much killers needs serious buffs, we should not focus buff strong killer while they don't need.
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Well yeah, they'd be at the back of the queue for sure, but I'd say those killers except maybe Bubba could use a brown basekit or something, but that's just me,
I know he's considered balanced, but I'd love to see doc get a buff of some kind
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I would nerf maps instead buff this killers. Nerfing maps would make most of killers are okey. But then we have Blight and Nurse in game, which will make game unplayable for other-side if we nerf maps. It is just so hard i guess.
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Any killer that is not B tending to A need rework or you will have blight,nurse and spirit forever.Killers need to be the power role and survive should be a merit.
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Yeah, true, and I'm sorry for asking, I've just been curious for so long, do you speak another language and using Google translate?
Sorry if it comes off as rude
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English is not my main language and i know i am bad with it. So it is not rude, don't worry. And i am not using Google Translate for pratice more. I am checking later what i did wrong.
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Well, you are doing very well keep it up
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They said Object was fine because most people who use it end up dying. Then they go and nerf it.
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maybe but they said that like it wont be happening anytime soon
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Sadako need buff.
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She need to be completely remade/reworked, i don't know what they were thinking when they made her
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Honestly... the thing I think they need to look at next is the general pool of killer perks. Those are the only perks a newbie killer is guaranteed to be able to get regardless of who they play and... most of them are terrible. Iron Grasp, Unrelenting, Monstrous Shrine, Distressing, and Claustrophobia are all terrible. Then Thrill of the Hunt, Spies, and Deerstalker aren't all that good either. That only leaves 6 general killer perks at the level of decent/good. That's... not enough.
As a side benefit, one really nice way to make the grind less bad is to make it less necessary by making the free stuff not garbage.
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The devs don't listen. On rare occasion what they want to do coincides with what they need to do.
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Yea and then people will trashtalk them because its p2w
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Can we at least make Soldier's Putte base kit for Huntress? It's a neat effect in a vacuum, but it's nowhere near worth the UR rarity to me.
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And weirdly Deathslinger is still trash.
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I'm not sure I agree with that. Unrelenting and Monstrous Shrine are objectively awful, yes, but the rest of those are perfectly serviceable- especially for a new player.
Iron Grasp is helpful for keeping hold of a survivor for longer, useful for new players. Agitation is the better "get to a further hook" perk, but as a non-teachable, IG is perfectly adequate. Distressing is niche, not bad, a distinction too many people don't seem to acknowledge. Claustrophobia is probably gonna catch out newer survivors more often than experienced ones.
Then we move up to the second set of perks that are just good, especially for new players. Spies is reliable specific-survivor tracking to complement Whispers being excellent "anyone at all nearby" tracking, and Deerstalker is a perfect new player perk since it helps them keep track of slugs better. Thrill is the one exception, being a perk that's mostly good as a boon counter and thus less useful for newbies, and I've gone on record saying I think it should be buffed in one specific way - but even then, it's a good perk.
Killer non-teachable perk pools are in a way better spot than people make them out to be, especially for newer players. Unrelenting and Monstrous Shrine are the only genuine clunkers in that list.
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You are very wrong.
Iron Grasp is only useful in four situations. First, you are going for a longer than average carry that you couldn't make at base. Second, you are getting body blocked which probably won't happen for newbie killers if they're actually facing newbie survivors. Third, you are actively chasing survivors while carrying with Agitation. Fourth, you really want basement hooks and are running both Iron Grasp and Agitation. It really isn't that useful, and you'll notice that two of those uses requires Agitation.
Distressing actively hampers your ability to find Survivors and get fast chases. It gives survivors a lot more warning that you're coming so they can either hide or run. The only time it is even a passable perk is if you are stacking other perks and abilities that weaponize your Terror Radius. Any perk that is actively harmful to your game is not a good perk. If it had some TR weaponization of its own, then sure... I'd call it niche... but without it it's just bad but maybe passable if you build around it, and newbies won't have the perks they'd need to do that in the first place.
Claustrophobia is only good if you are actively approaching a generator that's near done and being worked on. That requires a decent amount of situational awareness that a new killer is unlikely to have. Also you're giving up a generator for its effects which... unless you get a down out of it it isn't worth it. It may not be even then.
Spies would be reasonably good if crow spawns were consistent. I've not run the perk in a while, but I distinctly remember having Spies go off zero times some games when I was starting out on Killer because some maps have terrible crow spawns.
Deerstalker is even worse for newbies vs for vets because a newbie isn't likely to slug anyone. It isn't immediately obvious what the Killer gains out of slugging so it is unlikely that they'll actually do it.
Ok, so I personally think Thrill of the Hunt is an absolutely useless perk at this point full stop. Now... even if you think it is Ok for veterans for its countering boons... it is still useless for a newbie. They aren't going to have Hexes to defend and their opponents won't (or at least shouldn't) have boons to place.
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Who is next ?
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This is not a step in the right direction. These killers changes are very mediocre. The killers will 100% still not be viable.
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They changed OoO because then footage emerged of the person who said that who went ahead on stream and facecamped a survivor because they were using Object.
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