General Discussions

General Discussions

Network limit

Member Posts: 183

whats the limit of MS u can see on the bar??


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Comments

  • Member Posts: 3,024

    Ive seen 1700 ping before maybe i were playing vs jupiter inhabitants

  • Administrator, Dev, Community Manager Posts: 23,892
    edited April 2022

    If you're having ping of that number on a regular basis it's either that you're very far away from a server, or you do not have a stable connection on your internet.

    {and with UK to Australia for example the ping is around 320, I would definitely look into your internet as being a factor}

  • Member Posts: 2,885

    Oh boy did they come in peace....did they share the meaning of the universe with you. If so please enlighten us......pfft

  • Member Posts: 1,170

    I think 1100 is the limit, I've never seen higher and the few occasions I've seen it it remained stable for far too long on that nice round number for being a real ping

  • Member Posts: 4,910

    I've seen several times players with a ping in the 100ms going to 1080ms whenever I was chasing them. (And going back to the 100ms when they were far away.)

    I can't believe even 150ms is allowed. It's just unplayable.

  • Member Posts: 1,170

    Ping spikes happen, it often happens to me as well and it's as ######### as it sounds

    Now if it's ALWAYS, ONLY during chases that's a little bit suspicious, but I don't suppose you're constantly checking their ping while you're not in chase with them

    150 is still playable, you simply stutter here and there

    200+ is oof, you can't even vault windows or walk straight most of the time

  • Member Posts: 4,910

    A spike is a fraction of a second once in a blue moon, else it's general a network issue.

    It's not playable for the killer chasing you (and I don't know from the other side as we don't see the killer's ping in game)

    How many times I follow a survivor and he is suddenly 20 meters away on my left. Cheaters, yes, but so easy for these stains to do as long as the server allows it.

    In a game, I already have problem with survivors having more than 80ms ping. Maybe players should be grouped by ping range. No reason to ruin an otherwise good match by having some stuttering/teleporting players.

  • Member Posts: 1,170

    A spike is a fraction of a second once in a blue moon, else it's general a network issue.

    I wish reality was how you describe it

    I really wish

    Not everyone is hooked up to the ISP station with optic fiber entering directly into their router, remember that :)

    And stuttering/teleporting like you describe it needs higher ping than 150

  • Member Posts: 4,910

    I'm "only" having some kind of vdsl and I'm generally at 32ms. Optic isn't available here yet.

    But your point is valid, some ISP infrastructures are dated or bad. (I've heard horror stories about people living far from the cities. e.g. in the "middle" of the USA or in the campaigns of France.)

  • Member Posts: 3,259

    Looks like McDonald's decided to downgrade their wifi package

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