Snuffing a boon should break the totem, not just dispel the effects.
Should've been how it is from the start. A survivor gently cleansing a hex breaks the totem so the killer stomping on the totem with their full weight should annihilate it from the ground. The biggest issue with boons is that they're infinite and the killer can do nothing but continuously snuff the boon out, only removing it's effect so it can be placed again and again later on. Had a killer game playing doctor with this one Mikaela constantly placing Boon: Circle Of Healing over and over again while I was defending a 3-gen, destroying any progress I managed to make by injuring the other survivors. One single perk should not be able to do so much to a team with only one person using it. By making it so that boon snuffing destroys the totem, this would give Hex: Pentimento value because you can instantly place it after breaking the boon totem. Nerfing COH speeds won't solve the biggest issue with the boon concept, it's infinite usage and time-wasting for the killer when they decide to (or need to) counter it.
Also if this happens, BHVR should buff the worst boon, Dark Theory, maybe make it 5% so it isn't so minimally worthless unless stacked with other haste effects. Shadow Step and Exponential are perfect as is.
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Yup. People have been saying this since Mikaela was released, but it appears that BHVR have their own ideas of how they want boons to operate, meaning that they will continue to be either too weak to really bother with, or gamebreakingly strong.
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The mechanical point of boons, from a design perspective, is to provide continual slowdown from survivors who want to get buffs in exchange for the time they put in to create and/or maintain those buffs- time that cannot be spent on generators. The success or failure of boons, and any problems they may have, must be viewed through the lens of how well they achieve that goal.
Having boons broken on snuff moves them farther from this goal and makes them much less desireable to bring as perks, so it seems like a pretty bad idea to me.
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Snuffing a boon should stop that totem from being blessed by any survivor for some time.
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From a survivor perspective, I wish killers could break totems. I'm tired of survivors wasting time blessing totems instead of doing gens. Especially now that CoH has been nerfed, I'd rather see Self-Care at this point.
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I suppose that proves Jester's point ain't it?
Since boons can potentially be really strong, it should be fair that it comes at a cost (survivors wasting time trying to re-bless)
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It definitely proves it. Killers don't realize how much time is wasted by survivors blessing boons. So I hope killers get their wish and nerf CoH out of existence so gens are done faster. With this up-coming nerf, it's not worth running. Even before this nerf, I really don't think it was worth running.
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Yeah, the time consumed with boons always gets swept under the rug.
I have teammates who'd fight with their dying breath trying to get a boon up... and whenever I do decide to bring boons, there's not a totem anywhere near me.
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I'm just happy that the usage for Circle of Healing is already dropping, pre-nerf. I think survivors are realizing what a waste of time it is.
I can't wait for the gen speed complaints start to resurface as everyone switches off Circle of Healing back to Resilience, Spine Chill and Adrenaline as the healing meta dies from this latest CoH nerf.
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It's a "waste" if its accessible to the Killer. If its on any sort of elevation/second story, that #########'s effectively permanent. Or worth about 25% of a gen for 3-4 survivors when they go to boot it.
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It's 20% of a gen just to bless the totem, not including use it. Heck, it's about 8% of a gen just to walk to a totem. Each 1 sec of walking is 1% of a gen not done.
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Wrong. There's 4 survivors. That's 24-32% gen progress. So it's still a good time sink even with your explanation. And that's if it's not on a second story. That's only valid for totems just sitting in loops or with rocks.
Does not apply to stairs. Try it. Spend that extra time from pressuring them to take care of the totems in Ironworks, Eyrie, or RPD. It's miserable.
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Understand this when I'm talking about CoH. As a survivor, I see it as a very iffy perk. It's sometimes useful and sometimes it loses you the game. After the nerf, I will not use it and would rather see teammates with Self-Care at that point.
You are worried about a perk that survivors use about 13% of the time and after the nerf, I bet it will be under 8%. Survivors see it as a useful perk but they don't see it as overpowered based on usage. It's the 8th most used perk., under Windows of Opportunity. If you see CoH as OP, then you also see Windows of Opportunity as OP.
You should actually play survivor and you would realize how it's actually balanced right now, before the nerf.
*I'm getting these stats from an aggregate site, https://nightlight.gg/. I highly recommend the site for stats, the process a few thousand games a month, so it's probably the best stats website for DbD. I'm not associated with the website.
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Nice way to make assumptions. Making a democrat out of both of us. I'm only saying that it's aggravating when it's sequestered in a tower like a fairy tale princess. Because that princess dissolves any and all pressure, especially when it's multiple boons.
Yes, I do play survivor. I've got more of those funny rank points with survivor than killer. No, it's not balanced. No, this nerf won't even fix it. People just drop things if you call things "nerfed". Couple of things it seems like you're not accounting for:
Things can be busted and still not used that much. Like old Object of Obsession, before it's rework.
Stats don't tell the whole story. With Windows, every survivor can bring it, and benefit from it. If only one brings it, only that one benefits. With COH, if one brings it, 4 benefit. You don't need to bring as many, and still get the same value. Hence it's lower pick rate.
You are entitled to your opinions. You can also be wrong. Prove me wrong, and that some if not all my complaints are unfounded, don't just say "play survivor 4head, and you'll see that I and the stats are right."
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You arguments are empty of everything except emotion.
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The problem with this is that it would be a huge nerf to NOED. Though if it were an option to either break the totem or just snuff it, that would be fine.
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Actually I would argue Shadowstep is an example of a Boon that is neither of those. I don’t think Shadowstep is gamebreaking but it does provide enough value that people use it and it has an impact on matches.
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People use CoH interchangeably with Boons. It's just CoH people have an issue with. The other three are fine.
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Ok, here's some math then:
Time to Boon: 14
Time to Heal another Survivor (no Medkit): 16(32)
Time to heal Self 5.7 Boon COH: 21.4
1 Health State: 32 seconds
1 Health State COH: 35.4
2 Health State: 64
2 Health State COH: 56.8
If two people heal themselves in the COH, it has already made it's time sink back. Because survivors can heal themselves. Healing themselves halves the time it would normally take from a team. Unless the Killer can snuff the Boon before a second person heals themselves with the Boon, COH will always save time compared to healing normally.
If no one heals, yes, its a waste of time.
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You didn't add in travel time, say about 4 seconds each time you heal and time to find a totem to bless, say about 8 seconds, but probably more on average.
But even without that added in, those numbers aren't OP for something that can be quashed and require you to waste the time re-blessing.
Do you feel those numbers are OP?
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And there's travel time for finding other survivors, and to travel to the boon, etc, etc. True, it's not that bad if the totem gets quashed every 2 heals, since it was only 7.6 seconds saved from a single boon.
OP only in cases where there's considerable travel time for the killer to go up stairs. Because 2 heal time difference is 7.6 seconds. 3 heals is 17.8, 4 is 28.4. The time does get worse the more people heal. And there are times where you either choose to give up a gen, snuff the boon, or camp, because of that boon that takes 16 seconds to just get to and from.
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