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RunEscape. Chapter idea.
Power: Ancient Magicks
When used it slows the killer down briefly as he casts a curse on those inside his terror radius. Each ancient curse is cycled to the next(Smoke->Shadow->Blood->Ice->Repeat). Each cast of Ancient magicks only affects one survivor. If they are injured they suffer additional effects.
Smoke Rush - Makes the survivor loudly cough for 40 seconds, if injured also causes Exhaustion for 40 seconds.
Shadow Burst - Survivor suffers from Blindness for 40 seconds, if injured they suffer from Obliviousness for 40 seconds.
Blood Blitz - Causes the survivor to bleed and hemorrhage regardless of health state for 40 seconds, if injured they are Mangled and Broken for 40 seconds.
Ice Barrage - Survivor suffers from Incapacitated for 16 seconds, if injured they are frozen in place for 4 seconds and they scream revealing themselves.
Special Attack - Store 10% special energy anytime your ancient curse hits. When fully charged a ghostly skull and crossbones floats above the killers head. Activate and your next 2 melee attacks hit twice and break pallets.
Add-ons
Common----
Multicolored Beads - Reduce the recharge time of your Ancient Magicks.
Dramen Branch - Reveal any survivor that has all 4 of your ancient curses on them.
Urn of Ashes - Special attacking survivors cause them to drop their items.
Climbing Boots - Reduce the movement penalty while casting Ancient Magicks.
Uncommon----
Ectophial - While at 100% special attack, You gain a ghostly transparent appearance and become undetectable.
Ghostspeak Amulet - When you injure a ancient cursed survivor, all curses refresh and gain their injury effects.
Rare Addons----
Ancient Staff - Increase the recharge time of your Ancient Magick, you now only cast Ice Barrage. Incapacitation from Ice Barrage now lasts 8 seconds.
Undead Chicken - Any ancient curses survivors have are transferred to the generator when they repair them. Generators stay cursed for 40 seconds.
Smoke - Increases generator repairing sounds.
Shadow - All skill checks give no sound warning.
Blood - Generator regresses 200% while not being repaired.
Ice - Missing a skill check freezes the generator preventing it from being repaired for 10 seconds.
Iridescent---
Imbued Heart - Your ancient curses effect all survivors in your terror radius.
Iridescent Weapon Poison++ - Cursing a survivor now only gives you 5% special energy, Once the Special Attack is full it never runs out.
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Perks.
Smite: Any item left on the ground of the trial is slowly consumed as it loses charges, after 60 seconds the entity claims it. At the end of the game, for each item claimed by entity or left on the floor gain random add-ons of minor/lesser/equal rarity of the ones consumed for your current killer. Grants 75/100/125% Bloodpoints for all actions in the Sacrifice category.
Hex:Augury of Wrath - After a totem is cleansed, reveal the aura of the one who cleansed it for 20/25/30 seconds, if the totem cleansed was active they suffer from the Exposed status for 20/25/30 seconds. Hex:Wrath transfers to any available dull totem when destroyed.
Bane:Soul Split - Transfers some of your malice to a totem or boon transforming it into a Bane. While active the totem emits your terror radius. Every 20 seconds reveals the aura of all survivors inside the bane for 3/4/5 seconds.
Bane totems can not be blessed again by survivors.
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Survivor - 6Adventurer789
"A quiet fellow, Doesn't talk, Goes into the trials and does what he is suppose to do, There is a emptiness in his eyes...Maybe the tragedy of it all has gotten to him."
Perk.
Industrious - The sound of you performing actions is louder, While in killers terror radius, Skill checks are 20/30/40% more likely to happen, skill checks are also automatically completed and cannot fail.
Evade Punishment - Gain a 10/15/20% increased chance to jump off hook. Once per match, if you successfully unhook yourself, you gain Endurance for 8 seconds and reset your hook counter to 0.
Grand Exchange - When placed on a hook that has been used already the entity is slow to notice the new prey, Entity progression is -35/45/55%, Your current held item gains charges while you are hooked, At the end of trial convert all items held into x3 their value in Bloodpoints.
New Offerings for killer.
Rusted Spade - Spawns an additional dull totem on the map.
Bloody Spade - Spawns 2 addition dull totems on the map.