For the 1 million and 7 times, the Boon mechanic is fine

I still can't believe there are still people trying to kill the boons. You are creating too many problems for a mechanic where only ONE of the perks is broken or was it depending on the new nerf ( CoH).


SHOULD THE KILLER BE ABLE TO PERMANENTLY DESTROY THE BOONS? NO.

Imagine bringing a perk like Boon: exponential which is a very situational perk by the way that can be destroyed by the killer. Does not make sense.


SHOULD BOONS LOSE POWER EACH TIME THEY ARE PLACED? NO.

Imagine bringing a perk like Boon: dark theory which is an ok perk that weakens every time it is placed, imagine you using it with 1% speed bonus. Beware killer mains, you will never be able to catch me due to this perk because I AM THE SPEEEEEEED.


SHOULD BOONS HAVE TOKENS AND LOSE EACH ONE WHEN USED BY A SURVIVOR? NO.

imagine bringing a perk like Boon: shadow step that according to theory would have 3-5 tokens, you would automatically lose 1 token by simply activating the boon? or lose 1 token every time someone enters the boon radius and leaves? if someone accidentally entered the radius and left soon after you would lose 1 token for free because in theory you would be using it.


SHOULD CoH BE DELETED? YES.

BOONS ARE FINE.

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Comments

  • squbax
    squbax Member Posts: 1,482

    Agreed, boons are fine, id even say some need buffs but CoH just ruins it for the rest.

  • dspaceman20
    dspaceman20 Member Posts: 4,699

    I agree. I think boons are fine. It's a bit of fresh air for what we had before. The only problem is cicle of healing which got nerfed again to a more balanced state

  • humanbeing1704
    humanbeing1704 Member Posts: 8,998

    Boons are a pretty good concept it just that's the execution with circle of healing being overpowered and then having absolutely pointless dark theory

  • TinoTheThortino
    TinoTheThortino Member Posts: 35

    Boon totems are perfectly fine.

    They ruined the Hex Perks meta for obvious reasons and I don't really care about that.

    But Circle of Healing is annoying, abused and an huge counter to most of killers in mid/low-tier.

    A nerf on the healing power and the boon setting time would be very appreciated in my opinion.

  • MyelinXCVIII
    MyelinXCVIII Member Posts: 163

    I hate boons.

    The amount of times I've unhooked someone and they've ran off to bless a totem, only to get hit and rehooked by the killer is astounding.

  • StarLost
    StarLost Member Posts: 8,077

    It's...tricky.

    Boons as is are self-limiting. The effect has to be minor enough for it to not matter that it's essentially up 100% of the time on some maps.

    CoH is an example of what happens when they give the boon a meaningful effect (I must say, Exponential is starting to become scary too).

    The current design is just going to make it too hard to create boons that people will want to run, while also not breaking the game in half like CoH has.

  • dspaceman20
    dspaceman20 Member Posts: 4,699

    I think to solve the issue there has to be a substantial drawback to compensate for the strong effect

  • Munqaxus
    Munqaxus Member Posts: 2,752

    The other boons are not fine. They're absolutely horrible. It's not fair to say CoH needs a nerf without also saying the other boons need a major buff.

  • MrPeanutbutter
    MrPeanutbutter Member Posts: 1,586

    Nearly all the complaints about boons that I see are specific to CoH. That one is by far the most problematic. I also think that boons being able to go through floors on multilevel maps is a bit OP. It takes way too much killer time to go to a different floor just to snuff a totem. Other than those things, I don’t have a problem with current state of boons.

  • Marigoria
    Marigoria Member Posts: 6,090

    People will cry over everything. All boons are fine now.

  • dspaceman20
    dspaceman20 Member Posts: 4,699

    I would definitely be fine with this. It seems a bit fair and provides a substantial downside to comping for the boons effect being strong

  • sizzlingmario4
    sizzlingmario4 Member Posts: 6,862

    Yep. I think that would go a long way already. Then buff the perks to make up for it.

  • Mister_xD
    Mister_xD Member Posts: 7,669

    i still think Boons should take longer to set up the more they got snuffed out similar to Freddys wake up mechanic.

  • bjorksnas
    bjorksnas Member Posts: 5,598

    Plus if boons have a built in limitation or counter, that does give a perfect excuse to buff some of the weaker and less used boons

    For example

    Boon dark theory could show the auras of resources within its boon range (pallets and windows) so while running faster you can also run smarter and know what you have to work with

    I think boon exponential could have an increase to crawl speed when outside the boon something like ~25% at t3 so you can crawl to it a bit faster to potentially benefit from its effects

    Boon shadow step I don't have any really good ideas for yet but maybe it could make vaults silent like a quick and quiet effect

    A limitation on boons kinda like the limitation on hex perks could also allow them to be stronger

  • bjorksnas
    bjorksnas Member Posts: 5,598
    edited April 2022

    Here are some of my ideas for buffs along side the change

    Boon dark theory could show the auras of resources within its boon range (pallets and windows) so while running faster you can also run smarter and know what you have to work with

    I think boon exponential could have an increase to crawl speed when outside the boon something like ~25% at t3 so you can crawl to it a bit faster to potentially benefit from its effects

    Boon shadow step I don't have any really good ideas for yet but maybe it could make vaults silent like a quick and quiet effect

    A limitation on boons kinda like the limitation on hex perks could also allow them to be stronger

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,432

    IMO they should work sort of like Build to Last where the effect is stronger the first time around, then get weaker and weaker.

    This way the survivor is more cautious as to where/when to boon a totem and the killer doesn’t have to feel like snuffing was pointless.

    That is not the type of nerf CoH got because for some odd reason the devs think the healing speed is the problem.

  • Thusly_Boned
    Thusly_Boned Member Posts: 2,945

    Yeah, there are a number of these spots, and having to continuously snuff them can eat huge amounts of time.

  • dspaceman20
    dspaceman20 Member Posts: 4,699

    If they are able to be broken something might need to be done about pentimento though

  • AngyKiller
    AngyKiller Member Posts: 1,838

    Not really. It's a risk; Survivors risk giving Killer's Pentimento spots if they boon totems.

    Why would that have to change? The Killer is still giving up time away from chases and gen pressure to snuff a totem and Penti it.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 6,862

    I really like that idea for DT! Basically like WoO within the boon range.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 6,862

    If that becomes an issue just make it so the killer breaking it makes the entity consume it like it does after a rekindled totem is cleansed. Then pentimento doesn't have to be nerfed.

  • RakimSockem
    RakimSockem Member Posts: 1,998

    Show me someone getting value from Shadowstep....I'll wait

  • danielmaster87
    danielmaster87 Member Posts: 9,292

    No. Let's just come to an agreement that boons were a bad idea. They can only ever be too OP or too weak. They cause more problems than they solve. The game has in fact gone further downhill because of their inclusion, something that none of us could have imagined before their announcement.

  • RakimSockem
    RakimSockem Member Posts: 1,998

    Nah, yall just like complaining too much. Boons are fine. CoH is fine in its current heavily nerfed state.

  • ViscuosoCrab
    ViscuosoCrab Member Posts: 3

    Why not have it to where you have to complete some sort of task before you can light the boon and cap how many you can do per match? Other perks like flash bang and inner healing have some sort of prerequisite to them, why not boons?

  • Schinderella
    Schinderella Member Posts: 11

    Quite honestly I think Dead Hard is a much bigger problem than any boon perk right now. I'm still in favor of introducing a limitation to the boon perks and balancing their effects accordingly though.

  • dugman
    dugman Member Posts: 9,713
    edited April 2022

    I know I’ve occasionally lost a survivor to Shadowstep. And someone else already replied above they have too.

  • Bardon
    Bardon Member Posts: 1,004

    I fully agree that CoH is broken, but as an example ShadowStep is pretty broken on an indoor map, as an example. It's so easy to break Line of Sight on an indoor map and without scratch marks it's much harder to track the survivor, especially for newer Killer players. Combined with the insane AoE for boons on multi-level maps, there are more issues than just CoH - it's just by far the worst.

  • VikingDragonXii
    VikingDragonXii Member Posts: 2,885

    Yea but shadow step is very situational. Yes on places like Mt Ormond or indoor maps it's the most op Boon ever. But it's not weak no like the other two. Personally allowing the Killer to either destroy the totem or put tokens on them will bring back the Risk vs Reward of it and keep players from playing hot potato with totem blessing

  • dugman
    dugman Member Posts: 9,713

    There's already risk vs reward in the Boon system because it takes survivors 14 seconds to replace a snuffed Boon. If they don't get about that much benefit out of the placement then it's a loss. In principle the Boons are hopefully balanced with that 14 second time in mind. They should be weaker than Hexes, since they can be reset, but stronger than perks that don't require long activation times.

    In fact if Boons could be permanently destroyed then they would probably need to be buffed to be more on par with Hexes in strength, and I'm pretty sure none of the people complaining about "Boons being overpowered" actually want them to be as powerful as Hexes.

  • Kurri
    Kurri Member Posts: 1,599

    I appreciate you stand up for the weaker boons that no one talks about, but still took the time to roast CoH.

    As far as 'permanently destroying' goes, the same can be said about more than half the Hex perks in the game, and they are supposed to be considered "Superior" to all boons since they are only a 1 time use in the game.

    What about "When snuffing a boon totem, the totem is destroyed". So instead of permanently destroying the boon, you can still use the boon - just on another totem.

    They can update Killer hexes so they can hex dull totems too, then we got a whole second game in the main game of hexing, and blessing totems.

    What about rekindle? Next survivor comes out with a perk that allows you to fix a broken totem back into a dull totem.

    ^ I think all of this would add a lot of great gameplay to the game.

  • danielmaster87
    danielmaster87 Member Posts: 9,292

    Our complaints are warranted. Killer strong perks are nerfed or can be destroyed, but survivor strong perks haven't been nerfed or they can't be destroyed. As usual with the kiss-ups in the content creator community, they make it appear as if boons are fine and everyone is in agreeance with that, but none of it's true.

  • RakimSockem
    RakimSockem Member Posts: 1,998

    I always find it funny when people here make claims with so much confidence even though they're easily proven to be false.

    "Survivor strong perks haven't been nerfed..."

    • DS - at least 3 nerfs since creation
    • BT - nerfed, used to give BT to the unhooked as well
    • Buffed boil over - Nerfed
    • Mettle of Man - nerfed
    • Circle of Healing - Nerfed twice

    Like....what are you even saying? What's the point of making outrageous statements not based in any realm of facts (I could go on but that list should suffice)

  • Dionysus42
    Dionysus42 Member Posts: 427

    Make boons one time use, remove CoH entirely, remove DH and IW entirely

  • danielmaster87
    danielmaster87 Member Posts: 9,292

    Because those nerfs were made out of necessity whereas killer nerfs are made out of personal preference. The game could not have survived and grown without those survivor perks being nerfed. It's dying as it is. You know what didn't inhibit the game's growth or fun? Pop, Freddy, Hangman's, Discordance, Coup De Gras, Nemesis, Pinhead. Yet they were all nerfed, not because of balance issues but because survivor biased people didn't like them, and after mommy BHVR gave in, they got what they wanted.