Which Killers Need Changes Next?

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Comments

  • ThatOneDemoPlayer
    ThatOneDemoPlayer Member Posts: 5,623

    Should Demogorgon get nerfed aswell? He can zone as well if not better than PH

  • skylerbound
    skylerbound Member Posts: 754

    You have the ability to put a pallet down and he can't hit you through it so it's fine to me cause there is counterplay.

  • ThatOneDemoPlayer
    ThatOneDemoPlayer Member Posts: 5,623

    I don't think you've played as/against Demogorgon enough to understand how good his zoning is

  • skylerbound
    skylerbound Member Posts: 754

    Oh he's good at zoning yes, if you think he needs a hard nerf in that area then by all means suggest it.

  • ThatOneDemoPlayer
    ThatOneDemoPlayer Member Posts: 5,623

    I don't think he needs a nerf to his zoning, neither does Pyramid Head, as his zoning is worse

  • Thusly_Boned
    Thusly_Boned Member Posts: 2,945

    Myers would be first on my list. I would remove the stalking cap and add something cool and thematic; like breaking pallets/walls faster the longer he maintains chase, or a speed burst just after he fully stalks someone, like they just did for GF. But rework the stalking mechanic in some meaningful way, it's outdated. And of course update his character model. On the new Haddonfield he looks like PS3 model in a PS5 game.

    Onryo: make teleporting sounds omnidirectional, make bloody fingernails basekit, kill all chase music when demanifested; maybe add some sort of transitional speed boost to help at loops. Or give her common add-ons that inflict hemorrhage and/or mangled on basic hits if there aren't going to be any chase buffs.

    PH: His add-ons need a lot of help

    Freddy: total overhaul; he's completely uninspiring, like he's almost not even really there.

    Pig: Too RNG dependent, not sure how to fix that, but it needs to be done.

  • konchok
    konchok Member, Alpha Surveyor Posts: 1,719
    edited April 2022

    Blight

    • set base speed to 4.4 m/s. Alchemist ring, recharge all charges when hitting a healthy survivor.
    • Crow and Rat reduce the speed increase by 50 percent.
    • Adrenaline vial, reduce speed bonus by 50 percent.

    With one of the strongest powers in the game, like all other powers that are strong, base speed is set to 4.4 m/s. The strongest add-ons have also been tuned. Still kept strong (which makes sense when we consider the basekit nerf) just not as strong

    Twins - changes already being done

    Onyro -

    • Returning a video tape increases condemned on all other survivors with 32 meters by 2.
    • Returning a video tape rounds condemned up rather than down
    • The add-on to see the yellow auras of turned off TVs set to base kit
    • The distance from where condemned is gained is increased from 16 m to 24 m

    The idea here is to build upon condemnation. Make it easier to build up condemned and a little bit harder to remove condemned. This will lead to survivors having to interact with the condemned status as it can be ignored entirely right now.

    Leatherface

    • chainsaw cannot be used within 8 meters of a hooked survivor. If used outside of 8 meters and brought within 8 meters of a hooked survivor, a non-damaging tantrum will trigger.
    • tantrum duration is reduced to the speed the add-on to reduce tantrum and the add-on will be reworked to have another affect

    Basically make leatherface more beginner friendly and prevent the chainsaw from being used to camp someone to death

    Amanda

    • Pig Dash increased by 25 percent
    • Amanda can grab off of generators while crouched

    Nurse

    • Attacks immediately after blinking are special attacks
    • Distance Add-ons go back to taking the regular amount of time to charge
    • Distance Add-ons distance increase is reduced by 25 percent
  • Entinaty
    Entinaty Member Posts: 165

    Until it comes to MDR and DCB anyway and then its basically right back to where we started.

  • Entinaty
    Entinaty Member Posts: 165

    I disagree when it comes to comparing old Spirit's standstill mechanic to Pyramid Head's anti-loop because as the mechanic implies you could literally get free hits by standing still as there was no tell if you were phasing or not. Pyramid Head is the opposite of this problem as you can see and hear when he is doing it. While it is true that they can follow you with the sword in the ground they can't do it indefinitely and actually getting anyone into Torment status will forever be harder than what the old standstill mechanic was.

  • Blueberry
    Blueberry Member Posts: 13,590

    Pig, Clown and Trapper need a ton of improvement.

  • Tsulan
    Tsulan Member Posts: 15,095

    Billy became a rare sight. Many people stopped playing him. Which is a shame.

  • Chocolate_Cosmos
    Chocolate_Cosmos Member Posts: 5,735

    Artist is a BIG no from me.

    Reward range distance? You mean something that can be easy dodged by aware Survivors? No.

    Nerf close range (which is where her she shines the most). Hell no.