General Discussions

General Discussions

what if survivors had unique passives that differentiated them?

its still kind of heart breaking to me how all survivors are pretty much the same and the fact that they still have a difficulty rating on them just makes me shake my head. so what i propose is what if each survivor had unique passives that only they individually could have. for example: meg could be slightly faster, nea could have street wise built in to her character, or claudette could just simply amplify healing of other survivors like dwights leader. i know these examples are kind of random but its just a start to explain the idea. thoughts?

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  • Member Posts: 2,184

    @HamdaN said:
    its still kind of heart breaking to me how all survivors are pretty much the same and the fact that they still have a difficulty rating on them just makes me shake my head. so what i propose is what if each survivor had unique passives that only they individually could have. for example: meg could be slightly faster, nea could have street wise built in to her character, or claudette could just simply amplify healing of other survivors like dwights leader. i know these examples are kind of random but its just a start to explain the idea. thoughts?

    sis did you really just copy my idea exactly and claim it as your own

  • Member Posts: 2,270

    One big issue with this idea is that survivors get significantly less BP. With good reason, but your proposed change would make the grind very tough for those survivor players who play different survivors.

    With killers, if you have more than one favourite, you have to amass an insane amount of BP to get all the perks and other goodies for them. But at least they get more BP. For survivors, it would be just too much of a pressure.

  • Member Posts: 2,771
    Sorry but i have to oppose that idea. It sounds nice but it will inevitably result in a meta. And like 75% of all survivors already run Claudette, with 24% being Meg and the 1% being everyone else.

    Lets not make that worse.
  • Member Posts: 3,276
    edited November 2018
    To balance out too strong bonuses, add some weakness to each survivor too.
    Less sprint after hit or less vaulting speed.

    Other than that, behavior currently wants survivors to just be skins.
  • Member Posts: 1,911

    Creates a lot more moving parts which is kinda a problem. If they are struggling to balance the gen rush meta already this will just throw gasoline on the fire. > @ChesterTheMolester said:

    Sorry but i have to oppose that idea. It sounds nice but it will inevitably result in a meta. And like 75% of all survivors already run Claudette, with 24% being Meg and the 1% being everyone else.

    Lets not make that worse.

    Meta's are inevitable on any game. Not a reason not too.

    @George_Soros said:
    One big issue with this idea is that survivors get significantly less BP. With good reason, but your proposed change would make the grind very tough for those survivor players who play different survivors.

    With killers, if you have more than one favourite, you have to amass an insane amount of BP to get all the perks and other goodies for them. But at least they get more BP. For survivors, it would be just too much of a pressure.

    That problem needs to be dealt with as its seriously messes up killer queues when double bp events happen. The grind should be alleviated for survivor they have just as many perks to buy and even require the item + the add ons. Granted they can keep their items but its not always gonna be possible once they encounter the really good killers.

  • Member Posts: 3,162

    please no

  • Member Posts: 699

    @HamdaN said:
    its still kind of heart breaking to me how all survivors are pretty much the same and the fact that they still have a difficulty rating on them just makes me shake my head. so what i propose is what if each survivor had unique passives that only they individually could have. for example: meg could be slightly faster, nea could have street wise built in to her character, or claudette could just simply amplify healing of other survivors like dwights leader. i know these examples are kind of random but its just a start to explain the idea. thoughts?

    They have the difficulty ratings based on they're default perks. Claudette has Self Care and Empathy making her good solo and support which makes her easy to use whereas Jake has Sabetour and Calm Spirit which are situational perks and or harder to pull off and make good use for so i agree with they're difficulty ratings.

  • Member Posts: 1,775
    No. I like being able to swap perks between Min, and Claudette and maybe mess with people when Claudette becomes a gen jockey, and Min goes white mage. 

    Sooner or later those passives will also become meta, and you'll be expected to run certain perks on them to make the most of them. 
  • Member Posts: 8,223
    edited November 2018

    @kate_best_girl said:

    @HamdaN said:
    its still kind of heart breaking to me how all survivors are pretty much the same and the fact that they still have a difficulty rating on them just makes me shake my head. so what i propose is what if each survivor had unique passives that only they individually could have. for example: meg could be slightly faster, nea could have street wise built in to her character, or claudette could just simply amplify healing of other survivors like dwights leader. i know these examples are kind of random but its just a start to explain the idea. thoughts?

    sis did you really just copy my idea exactly and claim it as your own

    This idea has actually been presented many times. I doubt you are the first to come up with it.

    Also no, just because it's too late for that now. Maybe if the game was built with that design in mind but at this point it would just screw up everything. Plus it would put survivors on a tier of best to worst and you would just end up with games filled with that character. It's already bad enough not how many people play Claudette, imagine every game full of them.

  • I dont exactly hate this idea, I would like incentives to play other survivors other than just teachables, but it would be hard to balance, and we are in a point where this wouldnt really be possible.

  • Member Posts: 1,164
    ATM Identity V has this along with their abilities (which I don't like) and it really just creates a meta as @ChesterTheMolester said. 
  • Member Posts: 5,069

    Just give them a passive abilities like 10% faster healing speed etc

  • Member Posts: 781

    @kate_best_girl said:

    @HamdaN said:
    its still kind of heart breaking to me how all survivors are pretty much the same and the fact that they still have a difficulty rating on them just makes me shake my head. so what i propose is what if each survivor had unique passives that only they individually could have. for example: meg could be slightly faster, nea could have street wise built in to her character, or claudette could just simply amplify healing of other survivors like dwights leader. i know these examples are kind of random but its just a start to explain the idea. thoughts?

    sis did you really just copy my idea exactly and claim it as your own

    This is not a unique idea.

  • Member Posts: 2,184

    @Chi said:

    @kate_best_girl said:

    @HamdaN said:
    its still kind of heart breaking to me how all survivors are pretty much the same and the fact that they still have a difficulty rating on them just makes me shake my head. so what i propose is what if each survivor had unique passives that only they individually could have. for example: meg could be slightly faster, nea could have street wise built in to her character, or claudette could just simply amplify healing of other survivors like dwights leader. i know these examples are kind of random but its just a start to explain the idea. thoughts?

    sis did you really just copy my idea exactly and claim it as your own

    This is not a unique idea.

    But the abilities they suggested were the exact same ones I suggested 💀💀💀

  • Member Posts: 1,042
    It’s not a bad idea but people are gonna run Meg (for adrenaline) and Claudette (for self care).

    I prefer the characters being just skins as much as I hate to say it, because people are going to be picky as to which passive perk is gonna help them out the most that can result in giving the survivors a little more power than they’re suppose to have.
  • Member Posts: 2,771
    It’s not a bad idea but people are gonna run Meg (for adrenaline) and Claudette (for self care).

    I prefer the characters being just skins as much as I hate to say it, because people are going to be picky as to which passive perk is gonna help them out the most that can result in giving the survivors a little more power than they’re suppose to have.
    Not to mention metaslaves would run around judging the ######### out  of you cause your character pick doesn't have as high bonus.

    Already getting flashbacks of CSGO where the slightest step away from the meta usually resulted in insta votekicks.
  • Member Posts: 213
    I wouldn’t be opposed to each survivor having a different passive buff. It would make each one actually unique instead of just a voice and a skin.
  • Member Posts: 422

    I'd rather have the ability to not be shoehorned into a certain survivor

    TBH as long as the passives aren't crazy (like someone suggested Meg have a higher based movement speed which is nuts).

  • Member Posts: 10,200

    @HamdaN said:
    its still kind of heart breaking to me how all survivors are pretty much the same and the fact that they still have a difficulty rating on them just makes me shake my head. so what i propose is what if each survivor had unique passives that only they individually could have. for example: meg could be slightly faster, nea could have street wise built in to her character, or claudette could just simply amplify healing of other survivors like dwights leader. i know these examples are kind of random but its just a start to explain the idea. thoughts?

    Sure, as long as it doesnt result in a straight buff as you suggest.
    I suggest individual advantages AND disadvantages

  • Member Posts: 1,042

    They already kinda do.
    Black characters have an innate stealth bonus due to their skin color.
    Women also have a bonus to stealth with smaller profiles.
    You could argue that their individual clothing styles also contribute, but generally it's more to make them more vibrant.

    @SupriseSuprise It’s better to make multi-racial characters, I am just wondering when they’re going to make a fat female survivor.

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