3 gens under 90 seconds
This shouldn't be possible. I was pig on Temple of Purgation. A gen popped before I could even get to it and 2 more popped during my first chase. This all happened under 90 seconds. This shouldn't be possible and isn't fun at all. I got 1 kill because I resorted to camping after the 5th gen popped in under 4 minutes. Fix your GD maps BHVR. A generator should never be able to be completed before a killer can physically make it to the gen. If a gen can be completed before a killer can actually walk to all 5 then you know your map is poorly designed. Be better.
Comments
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No this is fair and balanced and doesn't need to be changed because killers aren't players just bots and they don't deserve to have fun
-literally every survivor main atm
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that means they havent done dulls yet 😎
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Literally nobody has ever said that killers are bots and they don’t deserve to have fun. Thanks for continuing to add to the stigma these forums already have about it being a cesspool for crying killer main players.
Having fun doesn’t mean generators aren't being completed. I play killer and I often win with 1 gen left. Should I start complaining that everyone is dead at 1 gen and not 5?
It’s very rare that an instance like the one described in OP happens unless you are overcomitting to your first chase and get bad map RNG. It happens, but when it does you have to look at the whole spectrum of things taking place. One of them being your own skill or lack there of. Map and perks play a part in it as well.
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killer is hard but game don't really start till there like 2 or 1 gen left for killer anyways
why you should also make sure there gens close to each other not done.
when they 3 gens left on the map to do they far apart well you not winning that unless you have end game build or just NOED.
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Can't win without downing someone.
You have to commit at some point.
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This is why corrupt intervention should be base kit or should be a free perk from default.
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That's what happens when you don't run Corrupt Intervention
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This is not that weird.
You got 4 survivors. If three of them all spawned on a gen that is like 2 seconds to get on the gen. And then probably 76 seconds to knock it out after you count in all the skill check gains.
90 seconds is enough time for three Survivors to blow 3 gens and still about ABOUT 10 seconds left over.
And this is not counting Spine Chill bonuses, toolboxes, or Brand New Parts.
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Corrupt Intervention is very overrated IMO. The sweats still get two gens done as soon as you start and finish your first chase while the perk is still up
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Yeah this happens. Lately i've had matches where gens have been already done after i have 3-4 hooks. I'm not sure how behaviour thinks killer is supposed to get 12 hooks in that time but hey.. just play nurse or blight right
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Unfortunately its proven fact that if gen timers were increased, killers would actually resort to camping more, not less. The reason why gen speeds cannot be changed is A because killers camp, slug tunnel ect, and generators need to go be this fast to compensate this. Second increased gen timers are just boring. There are more then enough perks, addons ect to deal with gen speeds, and if you choose not use them then that's your choice but that that happens. Killers have been heavily favoured for most of DBD, which is why most changes have been killer sided. Reduced map size, decreased pallets, blocked loops ect. And more perks then you need to deal with gen speeds. If killers came out in agreement to put in harsh game mechanics to discourage camping and tunnelling then killers would be forced to play the game propprely and gen speeds could then be altered to properly match this. But unfortunately as it stands this is unlikely to happen.
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This is BS. Gen times aren't fixed because people cry that doing gens is boring. Yet BHVR refuses to even add a secondary objective or reduce map sizes to patrolling gens is easier. And those same survivors that cry about gens being boring seem to do nothing but work on gens like their literal lives depend on it.
Chases and using your perks/items are the fun parts of the game. That's where the focus should be. Not holding M1 in a stationary position at a gen or staying with 10 meters of a hook until a survivor finally dies on their first hook. DbD can be better. DbD should be better.
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Welcome to dbd man. I just gave up on the design of this game, it won't change. Uninstalled today since it was causing me more stress than fun.
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I understand that, and that is not what I said.
I specifically used the word “overcomitting” because in my experience that is the only time I have seen 2-3 gens pop and it’s a very rare instance for me. Where I might have wanted that first survivor to drop ‘x amount’ of pallets before I leave them. So shame on ME at that point.
I just think that at some point people on these forums need to wake up and start realizing that it is not just generator speed to be blamed, certainly not in 2022 when there are too many ways to slow them down.
Also for the record, I know you have to down someone at some point, I just think that you have to be smart about who and when you are downing too. I have no video evidence of what transpired during OP’s match, what I do know is that a segment of this forum will find ANY post to continue the same narrative that gen speeds are too fast, simply because they’ve had a bad match.
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Umm they did reduce map sizes. And fixed loops. Again they can't add more onto survivors without fixed camping. There would not be enough time to do all the objectives. I agree using your knowledge and skill in chases is the fun part of DBD. It's a shame that killers took such amssive issues with this and had to create artificial dead zones maps to force downs. But hey at least we ae in agreement. Let's hope they revert a lot of those map "fixes" so survivors can really implement their game knowledge in chases but it's unlikely.
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1) Fix loops (good)
2) Introduce breakable doorways (bad)
3) rebreak loops, but give killers the one time time-sink to "fix" them mid match via said breakable doors (also bad)
4) introduce Circle of Healing (every single second is now worth its weight in gold)
also "artificial dead zones" are less common than "a jungle gym leading into killer shack loop" or "multiple loops with zero mindgame back to back in general." Or my personal favorite "all 4 scourge hooks spawned right next to each other in a corner of the map with no pressure, survivors spawning directly overtop of ruin, while also spawning spread out at the start"
At least Windows of Opportunity can give you the info to not route a chase into a dead zone to begin with.
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The killer losing 2-3 gens by the time he gets his first hook isn't something rare. Happens pretty often in my games. Especially when I play solo survivor.
Does it take you more than 30 seconds to down someone? To bad, you just lost a gen! 2 survivors repairing a gen in coop take 44 seconds (not including great skill checks, toolboxes or Prove Thyself). With 2 seconds of fixed pickup animation, 5-10 seconds to walk to a hook and another 2 seconds of hooking animation. You easily lose a gen, if downing someone takes 30 seconds or more.
But killers probably should just dedicate 4 perks to gen slowdown, right?
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I think that most of the times, gens are fine.
The issue is that the upper limit of Survivor efficiency isn't fine, that's what people are complaining about.
It IS possible to be that efficient and I don't think that's necessarily a good thing.
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Just don't play killer in dbd lol. Why do you wanna torture yourself like that? Mathieu Cote said it best, play survivor or play some other game.
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You got it all wrong. Killers shouldn't run 4 slowdown Perks because that's "op" and "unfun"
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Fun fact: with the upcoming healing/bleeding nerf. Survivors will be more inclined to repair gens while injured.
Which means even less time for killers.
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You're probably right. Running without gen slowdown will reduce drastically the kill rate, but at least killers will get matched against easier survivors, that spend the first 2 minutes crouching in the corner of the map.
So that's a win, I guess.
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While i agree that it should be looked into that the killer has a bit more presence at the start of the game this isn't really a gen time thing.
The game isn't over untill the survivors are out one way or another. How fast the first couple of gens go does not matter as much as you would think.
The mayority of my games is survivors doing the first 3 gens in 90 seconds to then struggle for the last 2 for 10 minutes untill they get out or get sacrificed.
The first couple of gens is just setting the stage. Once you realise that it really doesn't matter as much as you would think it does. Once the pressure ball is rolling gen speed tends to grind to a crawl.
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Nono, 'unhealthy' is the current fotm, 4 slowdown perks are 'unhealthy' for the game. Last month it was 'unfun', before that it was 'oppresive' :D
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Oh, this is a complaint. From the title I thought it was a description of an average match at mid MMR and higher.
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That's if SBMM worked, which it doesn't ~60% of the time. You'll probably have to lose ~30 games in a row if you wanted to get easier matches
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No issue in that. Especially with how our community reacts when survivors get a 4 man escape.
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welcome to DBD. do yourself a favor and play literally anything else in existence
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You don't want breakable walls? I would be more then happy to revert them back to how they were, try catching me on any of the main buildings pre breakable walls. You could say "Well just remove the wall." The point of the wall is to give the survivors one good loop before its broken and heavily crippled for the rest of the match. As for COH, yeah you would have a lot of difficulty finding players defending COH, and if you do, point them out for me and I will call them out on it. Boons in general ae balanced. COH just needs a complete rework.
As for dead zones its somewhat map dependent. The point was each map does have these. There is nothing wrong with the maps in DBD. I think a larger issue is the random aspect of DBD. You can have a map where shack, leads into TL wall and loops into another loop that connects into main building. Then on the same map, a massive chuck of it simply has nothing there besides maybe a single extremely weak pallet. Depending on where you start in a chase has massive impact. So yes DBD is weirdly balanced in a way that is unfair to both sides.
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It is rare in my matches. I have dumped 6.8k hours into this game so I understand if there are levels of skill, which is why I said it is what I’ve experienced. But for the most past that comes to how long you’ve been playing this game.
Who said you have to dedicate 4 slow down perks in order to have a decent match? I only use Corrupt in most of my builds because Id rather focus on pressuring by downing quicker. Which is why I opt to aura reading perks etc.
You seem to be stuck in this “takes 30 seconds to down someone” where are you getting that from?
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And then they wag their fingers at you for making an exaggerated statement like that, when they don't even realize that that is literally what they're saying, just wording it differently.
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Same issue last night in a few matches, thankfully Oni can snowball and flip games on its head, not always possible though. Why weren't you running Corrupt or deadlock?
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So how long do your chases last then? 20 seconds? Because with 2 gens left. Everything that takes even slightly longer, could mean a completed gen.
I´m really curious, since the people that argue, that killers should forget about the first 3 gens, because the "real game" starts at 1-2 gens left. Usually forget to mention, that with 1-2 gen left, the chances are higher that multiple survivors hug the same gen. Which heavily reduces the time to repair the gen and also reduces drastically the amount of time the killer has for a chase.
3 genning can help, but going against decent survivors, a gen 3 won´t happen most likely and even if it happend. With 4 survivors alive, a 3 gen won´t save the killer.
Corrupt isn´t at good as most people claim. It just changes which gens get done first. More often than not, i´ve seen 1-2 hooks before the timer went out, but also 2 gens done (same match). So it barely increases the time before the first gen pops.
Just as an example on regard of the gen slowdown perks. The streamer i watched last night, was exceptionally good with Huntress. He could do impressive skill shots and was able to down survivors really quickly (depending on which tile he caught them). Yet he played without gen slowdown and got barely 3 or 4 hooks before the gates were powered. He played with endgame build and managed to get his kills basically because the survivors he played against, wouldn´t cut their loses and intended to get everyone out.
In other words, gens went by to fast and his matches could have ended in a 1k if the survivors just wanted to escape.
I stopped focusing on how many kills a killer gets, but instead i care more about actual hooks and when they happen. When most hooks happen after the gates are powered, then something is far off. Don´t you think?
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You should only talk for yourself, and don´t state your opinion as fact. Running in circles is, for me and some others, the boring part of the game. We like it more as a hide-and-seek game rather than a game of tag. The game is moving toward chases and away from stealth play to much anyway. In my opionion, there should be several ways to play the game.
Some killers, you cant hide from, some killers, you cant loop. If every game just resolved around chases, it gets pretty boring fast, at least to me.
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Others have said this as well, but Corrupt Intervention is required on any killer who doesn’t have high mobility. Thanks to the current state of the game I get to choose two discretional perks as killer. My first two perk slots are filled with things that I can’t play without because 1) Corrupt is required due to gen times and awful map design; and 2) BBQ is required because the grind is so ridiculous and would take a lot longer if I’m not getting double BP.
If the devs want to shake up the stale meta, make Corrupt base kit and reduce the grind so BBQ doesn’t feel required. Then killers can actually start to use a wider variety of perks.
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Is it just me that doesn't mind holding on m1 on gens? I don't find it boring...yet somewhat meditative.
The constant threat of danger never hurts either.
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I wonder if you're referring to coconuts, I was watching him on badham and the match was exactly like that. And It was embarrassing to watch survivors of that level being able to potentially 3 man escape vs a huntress that was outplaying them within seconds in every chase.
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This is why I run Corrupt 9 out of 10 killer games. When I don't run it I except 2-3 gens will possibly pop before my first hook. Its dumb but its the sad reality of this game playing killer.
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Yep. He played exceptional and yet...
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He plays with meme perks, and goes out of his way to not play optimal. Why should he beat survivors who are playing optimal even if they are slightly below his skill level? It's no secret you are probably going to die quickly if huntress closes the gap on you, some maps will give you nothing to work with against her.
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What was your build?
What was the outcome of the Match? The first 2-3 Gens dont really matter most of the time. You should not expect to end games with 5 Gens still up.
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It's pretty sad when people say "the real game begins after 1 and 2 gens are done". At the current rate gens get done, especially with try hards, that's basically saying you should hand the game over by the time the 3rd gen pops. Survs love to gen rush 4 and leave the last one so they can BS and bully killers. Or do all 5 and try to farm off the killer and not power the exit gates. Yet "the real game begins after 1 or 2 have already gone." 🙄🙄🙄
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Yeah I don't think people realize how much time is lost literally on fixed animations (pickup and hook). Not even counting finding and chasing, every single pick up and hook costs you almost half an entire gen. That's wild for something you can't ever improve on no matter how good you are. Kind of points out why people slug, it saves you so much time.
As you mentioned it also illustrates why everyone feels forced to stack gen slow down perks.
I'd also agree 2-3 gens on first hook is pretty standard for most matches. It makes sense when you not only add in the things we mentioned but also that survivors spawn on the gens and the time you waste crossing the map to even start the first chase.
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Having 2 Survivors on a Gen shorten the times by "like" half... so 40(ish) seconds
And a Gen can be done within 80 seconds
So it's not impossible... impractical... imbalanced maybe
Plus with perks and Toolboxes it further shortens the time it takes to get a Gen done
Yes maps are an issue... that includes spawns (for Killer, Survivors, Gens, Totems and Loops) and size
Also MMR (the Survivors you faced) is becoming an issue
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You know the game is balanced around people having perks, right? As killer I can get 1-2 DMS procs and literally win the game. Corrupt / Deadlock / NWO literally makes facecamping a viable 3k strat.
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Devs once said, that gen slowdown perks shouldn´t be obligatory. Turns out, they are. Not only when facing survivors of the same skill, but also if you play against survivors with a lower skill level.
Which means the balancing in that regard is far off.
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If your strat involves facecamping/tunneling that wasn't a win through skill. Also if you're winning from 1-2 DMS procs you're playing against bad survivors.
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When i play survivor i either spawn within throwing distance of a gen or a burning totem (or both). Shouldn´t be like that. Devs had an idea for a early game "collapse" kind of mechanic. But that went out of the window, because it was to oppressive.
Losing 3 gens on the first hook no matter how good you play shouldn´t be possible. But its something regular these days. I remember a year or so ago, there was someone who posted a video of a match with no toolboxes, where he lost all gens in less than 4 minutes. Back then, everyone claimed that this is no normal gameplay (killer made no visible mistakes). Now it seems like normal and when someone complains, he gets negative comments.
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A gen that pops before you can reach it at start of the match is only because multiple survivors are on it, which is good, as killer you dont want each survivor on a different gen. Completed gens are parts of the map you dont have to go to anymore. Every gen that is done makes it harder for survivors to finish the next gen because its much more easy as killer to pressure the much smaller area. 3 gens in 90 seconds is VERY rare... is it fun? no. is it fair? no. should gen speeds be adjusted because of your 1 game experience that maybe happens 1 in 50 games? definitely no.
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Well that's too bad, because it's a strategy that exists in the game. It doesn't matter how much skill it takes.
If you are tunneling people out with a mori, 1 DMS can be enough. Especially on a 1 shot killer. You get the first down quickly, either through skill or mistakes, and then 45s of blockage on the first most progressed gen is enough to secure a half state into a mori tunnel. It's really that simple, bonus points for being an instadown killer and completely securing the half state with no counterplay other than all 3 survivors rushing the hook at the same time (never going to happen in solo Q)
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