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4 added variables to make MMR actually mean something.
thefallenloser
Member Posts: 1,277
Even with the MMR changes, it doesn’t solve the fact that an escape or kill is not a good indicator of skill in isolation. Even if other variables were purposely excluded due to there being a plethora of variables when it comes to skill in DBD, I don’t see why these 4 would be helpful in solidifying its meaning.
In addition to kills/escapes, MMR will also account for:
- Generators Completed
- A strictly survivor counted variable, this will give survivors more MMR for each generator completed.
- Hook Actions
- Only for killers, this gives favors killers who hook more often.
- Average Chase Time
- For both sides, this accounts for the average chase time for each player in the match across all their chases in that match. For survivors, the higher their average chase time, the more they are favored. For killers, the lower their average chase time, the more they are favored.
- Average Chases Won
- Similarly to above, this is for both sides, and accounts for the percentage of chases the player won in accordance with all the chases that player engaged in. The higher the percentage, the more that player is favored.
These are some relatively simple variables that I feel would be extremely valuable to the interpretation of player skill by the MMR system. Kills aren’t the sole factor of skill in DBD, let’s not continue to pretend it is.
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