Killers often slug for 4k. "Last" survivor needs something for that
Does anyone have any ideas for these situations beyond finding a bush to hide in for 4 minutes?
I have a perk idea for it, but using perks to solve it is just another band-aid for things the killer can do for free *cough* camp & tunnel *cough*
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Last Man Standing (or rework for Off the Record)
For each Survivor in the dying state, gain a token up to a maximum of 1/2/3 tokens. While all remaining survivors are in the dying state, gain 3 tokens. Last Man Standing is not active while in the dying state.
- Grunts of pain caused by injuries are reduced by 100%.
- You do not leave scratch marks or pools of blood.
- Your aura will not be shown to The Killer.
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Basically, more teammates slugged means more stealth.
It's impossible to get max stacks after teammates die, so get max tokens if all remaining teammates are slugged.
Lastly, the perk's disabled while dying to prevent silently crawling.
A simpler alternative is : While 3/2/1 other Survivor(s) are in the dying state, your scratch marks, pools of blood and grunts of pain are hidden.
Comments
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Survivors don't really need Perks to get a pity escape after losing
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Suicide button after being slugged for 2 minutes
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I am still waiting on a similar mechanic for the killer to easily get one kill if all survivor are alive during eg. Of course without camping during eg since survivor are still allergic to most if not all forms of defending a kill.
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I wouldn't mind if there was a mechanic to stop a killer from bleeding you out. (cause its toxic if on purpose, and annoying waiting it out if the killer needs to cause of lack of hooks)
i dont want a perk for a slugged survivor to get hatch tho.
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Don't survivors have enough second chances already?
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So basically, you get free iron will for 1 slugged survivor, free lucky break for 2 and shadowstep for 3.... ngl if you're in that situation you might as well lose because if your team let a killer 3 man slug you failed somewhere hard.
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I have an even better idea. If the killer dares to slug for the 4k, a divine light will shine down from the sky and strike down the killer where they stand. Then all sacrificed survivors return and everyone is teleported behind the exit gates so they can leave. I think this would be a fair solution.
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Oh, so killers deserve a pity 4k after camping and tunneling out one survivor at a time, applying 0 pressure to gens, until two survivors have been sacrificed, and then slugging the 3rd until they find the 4th..?
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Your best bet in this scenario anyhow is to try and stealth it out until the other player bleeds out.
There's a multitude of perks that can help with this just fine. My favorite is Iron Will + Diversion. I've actually used this combo before to throw a killer off that was looking for me after slugging the last survivor and it bought me enough time to keep hiding until said person bled out.
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That 4th survivor shouldn't even have a chance of escaping unless they managed to do all the gens and open the exit. It's not a hard thing to do, so when they get into those positions where the killer's winning, why do they get a free comeback as a game mechanic?
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Yes. It's called playing efficiently
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You mean Rancor?
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It takes 2 minutes for a survivor to die on hook. A first chase can easily last over a minute.
If 3 survivors are incapable of getting 5 gens done In the first 3-4 minutes of the game while not even being pressured by the killer then you deserve the loss.
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Just let him kill you why hide and waste your and killers time?
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I didn't. I was on the last gen when the killer found the other survivor. They slugged them and came to my gen. If I had no scratch marks, I could've gone and picked them up.
I'm playing solo with other solos at mid MMR, but I guess only SWFs deserve wins then...
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Solo can absolutely suck and there's not much you can do about that, but solos can still escape. It's just harder.
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I play solo to and i win most of my games i only want to se kindred basekit it will help because people dont want to waste perk slot for it.
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I dont get this i lost game i had bad game killer was "toxic" and i come here on forum to complain.. Like you can win them all
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Just let a survivor that's being slugged for more than 30 seconds with only one other survivor still alive make the choice of giving up so that they instantly die. This uses up all of their remaining hook states with the associated bloodpoints, emblems etc.
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That exists it just comes with a ban
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If a killer is camping and tunneling out each survivor and you haven't opened the exit gates by then you ######### up so no you don't deserve a pity escape
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And what if you don't have your obsession in reach?
And no, i mean something free that can be obtained without even doing anything and without any drawbacks like hatch.
Even NOED has the drawback of playing with 3 of 4 perks all game.
With hatch you can hide and outlive all your teammates and escape with barely more than 5k BP but still rather unearned, maybe for FINDING the hatch but otherwise? Meh.
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Good job moving the goalpost/changing to a specific scenario, but no, the equivalent to hatch would be if all 4 survivor are alive during eg and some mechanic would give the killer the chance to get one pity kill and to not upset survivor it would need to be excluding tunneling or camping.
Something to circumvent the normal gameplay scenario like hatch makes repairing generators and opening the gates obsolete for the survivor and doesn't requirtle a perk.
Of course the survivor would need to have the option to shut down that mechanic like a killer can close hatch.
Edit: Ah also, since i never addressed your topic itself, i hope you also advocate for something in killerside when 3 survivor with multiple second chance perks try their damn est to rescue their buddy from the hook instead of letting the killer have their on kill as this would be the inverted scenario of the killer doing their damn est to get the 4k by slugging and you ask for help against that.
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There was a genius idea i heard idk who i heard this from. When you are the last survivor instead of the hatch or trying to go for a door you initiate a different egc. End game chase. Where so many pallets respawn based on how many gens were done. Then the killer sees the last survivors aura if they are far away. Then after a set amount of time if the killer cannot catch the survivor then the survivor escapes. If the killer catches them they get to mori.
To me it seems way more engaging and more in line with the way we play the game now. Less immersed and more about the chase. Which is the most fun aspect of the game.
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How is it a 'pity kill' for the Killer...doing his goal of killing people?
Man, Survivors really will blame a Killer for winning, huh?
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Survivors don't need anything more when they lose the game, they're lucky to even have hatch in the first place. At least take some of the loss with dignity.
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First of all, please no more ‘perk solutions’. Secondly, the killer player has the right to look for the fourth survivor. Slugged survivors will eventually bleed out, after four minutes max. You have several perks already to counter this play style, should you choose to use them.
As for slugging just because? The base kit solution is to simply allow a slugged survivor to accelerate their bleed out timer when all other survivors are dead, hooked, and/or also in the dying state. The killer can still look for their fourth survivor, but can no longer keep multiple survivors hostage for toxic reasons.
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Yet killers get NOED and blood warden, definitely some balancing issues
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Because 5 gens popping is not losing. Funny, that.
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Creating a mechanic that all but ensures the last person gets out completely screws over any idea of Killers getting their Adept.
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Both are mediocre Perks that don't grant free Sacrifices, unlike Hatch, which is a pity escape for losing
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Cleanse 5 totems before last gen pops or cleanse the lit totem after the last gen pops.
99% the doors until all teammates are ready to go or open gates and leave before the killer hooks someone.
Easy counters that solo players are to lazy or bad to use.
Post edited by Huge_Bush on5 -
Tell me you don't play killer without telling me...
Survivors already have enough 2nd chance perks + hatch. I never slug unless I have to (doing adept or a tome challenge). Slugging already comes with lots of risks such as: Ubreakable, Exponential, the slug can crawl away and you might never find the them again due to the audio bug of missing moans or the remaining survivor can pick the slug up - plenty of counterplay if you ask me.
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You literally just highlighted the issue for solo players which is most of the player base?
im convinced some killer mains here have a god complex, I like playing killer but I know after using blood warden and NOED how easy we truly have it and I’ve played solo q enough to see how bad it gets, I do feel for them after working so hard.
I don’t think there should be any perks altering the end game for any sides in fairness.
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Why shouldn’t there be perks for altering endgame? If a killer give up perks for the beginning and middle of the game, why shouldn’t they get some power, that can be easily countered, during end game?
The game should not be balanced around idiots who are lazy and/or entitled.
As for “God-Complex”, survivors are no different, thinking that completing gens entitles them to escape and that killers should be punished for daring to do their objectives efficiently, yet have no problem when the game gives them second chance after second chance, not to mention strong loop after strong loop that most killers can’t do anything about.
Killers only have it easy due to the horrible matchmaking that throws everything together when there are not enough players for a proper match. Otherwise, when all things are equal, survivors are the ones that have it easy.
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Nobody said that? We’re discussing perks which alter the end game or I thought that’s what this thread was about, also I never agreed with OP I’m just stating that there are perks which already alter the end game experience.
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Survivors: Killers have a god complex.
Also Survivors: Killers should not be able to slug & win. We deserve to get back up for free. Also; bring back old hatch.
Also Survivors Again: Killers also should not be sweaty; don't win at 5 gens. This is not fun for Survivors. Give us a chance to win. No, this does not work in reverse; we don't have to give you hooks.
Yet More Survivors: Oh! But we already won if all 5 gens pop, so any perks that work after this are bad. Exit gates are a formality.
You Guessed It; More Survivors: Also, don't tunnel. Or camp. Make sure you spread out your hooks. Devs; the Killer meta is boring for Survivors; please nerf. But Survivor meta is also boring; give us better perks.
Just saying; I see more Survivors demanding how Killers should play than I do Killers. So who has the real god complex?
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There was no inferring, but way to jump to conclusions man, not sure why you’re so bothered by someone stating perks which do similar things to what op is asking?
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I said on these forums, look at all the recent posts, it’s quite obvious man.
But sure on the game itself in chat on pc I’ve seen my fair share of salty survivors too, but generally I play console so I don’t get toxic chat luckily.
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Sorry guys, the game is designed so that a killer can only win if we 4k. 3k still won't get you the two pips. 2 pips is a real win as defined by the game.
2k is not a win, devs have stated its a draw, so don't be mad when people go for the 4k, its ok to play to win in a game.
Also the game is designed that if we kill the 3rd, the 4th can literally get out and escape for free, further pushing that win further from us,... sooooo,.... you get slugged. Don't crawl into the edge of map if you don't wanna bleed out, Stay where you were downed or go into visible area.
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For real though.
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Four minutes is a long time for survivors to be bored while you sweat for a 4k. I mean, outside of adept chasing or getting that last bbq stack, what's the harm on just hooking the 3rd guy and playing things out.
I'm not saying you have to give the hatch or escape, but it's boring as hell (as killer too) to slug for the 4k.
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I agree and usually don’t slug for the 4k, but at least you can do something else while the killer and other remaining survivor do their thing. We could always use that husk idea that’s been floating around for years. Let the dying survivor leave the trial with whatever BP they earned and such, while a motionless husk stays in their place. And let the last two players do whatever they want.
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Going for the 4k is not sweating in any way.
Maybe if you sweated more during the match you wouldn't be on the floor bleeding
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It used to be called the DC tech back in the days where the last survivor found hatch while the other DC to give the person the hatch. I still do it till I reach the maximum DC penalty of 30 minutes. After that, I just go to the next game and hope the other person found hatch. That and I have two alts account to play to wait out the DC penalty timer because Family sharing and getting the game for free in Epic are a thing.
Anyhow, The killer can slug and attempt the 4K all he likes. I just want to get to the next game already :/.
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Can't delete my post, but I edited it.
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I'll take it as a compliment :).
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Nope, nope offense.
I did it because a mod removed your post (as far as I am aware), and it would have been in poor taste (and possibly against the rules?) to reply to it. Plus, I did not want to stir drama with what the content of your post was.
The thing is; slugging is part of the game. The Killer has every right to go for a 4K, and Survivors don't get to decide 'This is an OK time to DC because I don't like this'.
If a person can't handle ALL ASPECTS of a game (slugging, loops, pallets, tunneling, camping) and use them as a BS excuse to DC; they should just not play until they mature.
Post edited by Rizzo on3 -
I saw the post too, it is amazing what people admit to doing on the forum as if some way to get back at killers.
its hilarious tbh
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Anyone else find the "I don't want to sit here for 2 minutes as a slug so I will dc then have to wait an additional 5 minutes" funny?
Way to go survivor, you really stuck it to the killer with that one.
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