Survivor totem noise.
Why do survivor Boon totems make sound so it's easy for the killer to find, but killer hex totems don't?
There's a lot of discussion about balance in the game and here is another example.
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Because Boons are infinitely usable and Hexes die.
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Survivors have access to perks that can help locate totems and have maps which can locate them as well. Killers do not.
The survivors are a team of 4 who have time to spare to search for totems whereas killers do not.
Also hexes do have a distinct noise and I've found a few hexes by hearing then on the otherside of a wall.
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IMO they should make it so that boon totems can be extinguished perminantly and have a very, very faint audio cue that is nondirectional. Something soft that an attentive killer would deduce 'hmmm... I'm in a boon radius'.
A survivor spends 26 seconds running around looking for a Hex, finds it - and spends 14 seconds cleansing it. The survivor has spent 40 seconds to eliminate the Hex totem FOREVER.
A killer takes 5 seconds to walk over to a boon, snuffs it, and walks back.
The killer has already wasted MORE relative time than the survivor - because the 11-12 seconds a killer spends is over 40 seconds of survivor up-time.
If a killer takes 26 seconds to find a boon totem, it is the equivalent of giving each of the 4 survivors 26 seconds of breathing time... which grants all survivors over 100 seconds. A killer that uses 26 seconds to sus out a Boon just handed the survivors enough time to complete a generator and co-op 2 health states.
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