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Matchmaking tweaks

cburton311
cburton311 Member Posts: 409
edited April 2022 in General Discussions

The current issue with match making is that it can never be balanced at the extreme ends of skill level. The player skill level if plotted on a graph is likely a normal distribution with most of the players in the middle with diminishing amounts both better and worse. Those people with higher skill in order to not be limited to playing a tiny pool of the same players that are a match for them skillwise, have a cap on their mmr that allows them to be pared with people that they can/will destroy and some people that they will need to sweat to be competitive.

This is irreconcilable. There is not rating window or cap that can make all matches like this fun.

I think what is needed is some opt-in handicap for high skill players so that they can face lower skilled opponents and it still be a competitive game. For example, what if taking 2 seconds away from generator completion times was approximately equal to 50 points of MMR.

So in a match with Otzdarva, Dowsey, or True, I might need him to handicap the game by 6 or 10 seconds, for the match to be a challenge for him. Or maybe generator locations get spaced out just a little bit more, or hooks, or character movement speed. I dunno. Something that the killer can opt into which reduces his queue and widens the pool of people he would face, but still leave the game balanced.

The game can never feel good with a cap in place for the MMR. This by definition will ALWAYS feel bad for the people just barely at the low end of the range.

Comments

  • Zozzy
    Zozzy Member Posts: 4,759

    That's why you ignore the low skill and leave it to mmr to sort out.

    Bad players can always get better.

  • cburton311
    cburton311 Member Posts: 409

    If the cap is 1900 I'm mostly talking about the 1700-infinite rating end of the bell curve. Those players at ratings just barely at or below the cap that get match with players above the cap can never have a fun balanced challenging match. It will be one sided, and feel oppressive for the losing side. Currently, we can't know our MMR so I think a lot of the nerf this or that discussions are the result of brutal beatings that felt unfair. So players then come here to complain and beg for nerfs.

    This cannot be ignored. This lack of transparency coupled with an inherently flawed scheme will cause people to play less. The game needs to above ALL else be fun. I think a critical part of that is the belief that the match you get entered into is winnable.