The ghost face buffs didn’t really do much
The addons are great an all but this killer can’t shine because he has no anti-loop and is HEAVILY countered by spine chill and SWF.
but I guess I have to give it 10000000 years before I can say something because “He just got reworked.”
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He needs some type of map wide effect IMO. It's way too easy to just sit on gens while he's chasing someone. I'd love it if survivors saw fake Ghostface leaning out from random corners to scare them. Even just making a survivor panic and get off of a gen for a few seconds is better than nothing.
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That wouldn’t really fit with his character/lore, and would just be a mimic of Doctor’s illusions.
Not that I really care to see more Ghost Faces myself..
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The issues with Gohstface
1. There's literally no reason to stalk with him. You lose more than you gain from stalking with him and his father's stalk is much better
2. It takes too long for him to get his Night Shroud back for a stealth killer, even with add ons.
I personally think he needs a brand new kit
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Stealth killers are awfully weak in general. They have nothing that really helps against loops and can't sneak up to survivors in too open areas, which most maps have.
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What if revealing ghostface gave him fifteen seconds of 10% extra movement speed, and gave him the spirt fury/enduring combo effect? LIke he becomes enraged that hes been spotted so he goes full beastmode? Make revealing him high risk/high reward
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Surprise surprise.
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What? The reworked addons are a ~huge~ buff. They literally took some of his old best addons, like his iri and his green recovery, and made them browns
Olsen's wallet is nuts. Drop-leg Knife sheath is nuts. Outdoor security camera is nuts. He even has exhaust addons! Nothing was worse than sneaking up on someone, marking them, and then they sprint burst away. Now you can be the one sprint bursting towards them instead!
Crazy that people think M1 ghostface is the way to go when Wraith exists. Stalking is 100% how to play him, and he's got the addons to do it so much better now
Huge, huge buffs were had
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Shrug. Well I guess we'd better learn to appreciate it, like the Pig and Myers 'reworks', because chances are that's all the love he's getting until 2028.
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This is sadly the normal state of affairs for killer "buffs".
The devs just loving giving meaningless non buffs like they did with the clown rather then addressing the actual issues of the character.
As all of the Ghostface/Clown/Legion's buffs really don't address any of the character's flaws.
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None of these matters, when it takes too long for ghostface to get his Night Shroud back
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It amazes me how the devs take the time to rework weak killers yet don’t even bother to address the things they suck the most at.
Clown- gave him yellow bottles that do barely anything and suck at consistent mobility.
Freddy- was good for the time until the nerfs and other changes made him the most boring killer in the game and much weaker.
DeathSlinger- still no map pressure or mobility.
Legion- most maps and survivors holding forward still hard counter legions power along with still no meaningful anti loop. Getting the 5th hit seems like a rare site without addons and incompetent survivors.
Ghostface- main weakness is still no anti loop and no mobility or map pressure. Heck it was leaning more as a nerf than a buff because of the easier reveal for survivors. Exposed survivors not being able to reveal GF is really not that big it basically puts it on the same platform as wraiths nerfed lunge for anti loop. The 60 seconds of exposed while a nice QOL change but if it takes 60 seconds to down a survivor the killer is a practically giving up a gen or two.
All of them are add on reliant which is a bad thing; sometimes I wonder if the devs even try. Like I would’ve given Ghostface the ability to enter lockers and teleport to another locker for mobility. He can exit it quietly to stay in nightshroud or ambush out of it similar to pigs ambush downing survivors if he hits them.
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Two brown addons are good now. The rest are bad.
Some of the yellow addons are good like Olsen's Address Book and Telephoto Lens. The rest suck.
Olsen's Wallet is good. I think it's the only good green addon but its situational.
His purps and Iris suck though. Only good one is as you stated Drop-leg.
For a rework this was really lackluster.
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I mean yeah he has no anti-loop or map presssure tool so of course he's gonna stay bad.
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I agree. I've played some matches with him and feels excatly the same. The survivor not being able to reveal you when exposed have almost 0 impact. At least he have better addons now.
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Sprint burst is a massive problem for Ghostface. Being able to negate it partially is an amazing addon. Literally spending 10-20 seconds marking someone and then they sprint burst / lithe / BL / etc to safety and start a regular chase is actually one of the worst things that can happen to you as ghostface. Doing the mark and then just downing them with your 5 seconds of exhaustion is huge. I actually consider ghostface one of the best fearmonger users purely because of how hard sprint burst hurts him.
With Night vision monocular you can probably bait dead hard too. Even if you mess up the stalk. M1 them, catch back up, and then reshroud and let them reveal you to get rid of the dead hard lmao.
Lasting perfume will probably be really good for camping. Knife belt I guess you could get to a 16m terror radius while crouched with monitor, though not 100% sure what the point of that would be yet.
Drivers License will probably be really good on a big map. Only being able to be revealed at 24m is a pretty close range, and should mean you can stalk with impunity from a distance, even if they know you are there.
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Ghostface was bad before, now he is worse.
Survivors can reveal him from across the map easily but ghostface needs to be pretty near a survivor in order to stalk them.
Don't even get me started on his chase music.. I feel like i need a lobotomy every time i hear it.
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Yeah SB is a big problem for GF. Typically this is resolved by figuring out who has SB, and just 99ing them. Start the chase, wait out the SB, expose and swing. The 5 seconds of exhaustion is kinda the inverse of this strategy, get as close as possible, expose them, and then go for the chase. Seems to be quite situational but its better than nothing.
The Night Vision strat is actually pretty good and I hadn't thought of it.
Perfume + belt are just bad overall.
DL is just meh. You still have to 99 and close the distance to get value.
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Nah that's too late, at least against the survivors I usually play against. If the SB has been used at all they are already at a safe tile and can begin the looping. I would be using the addon to stop them ever using the exhaustion perk in the first place. They get marked and then are stuck at whatever tile / deadzone they are at.
Perfume I think will be good for camping hooks. Since it means you can hover around the hook without them being able to break you out.
And yeah the night vision one stopping DH could be really, really good with Olsen's wallet since you could hit them, instantly recover it at a pallet, and then get revealed and get rid of the DH basically right off the bat
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Agreed. I don't know what in the world people are doing with Ghostface, but stalking is perfectly viable. Even if you don't get an ambush, you have a super long exposed effect.
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Survivors can revealing him to easily now I had a daily with him to mark 4 survivors I got reveal in sec got no marks no hooks and gen were all done 6 to 7 min or less.
he was one of my main not playing him anymore he useless now.
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Beats me. He is a killer that requires a lot of map knowledge to stalk effectively so I assume a lot of people playing him don't have that.
I am super happy with the changes myself. Even with a few browns you can basically be old ghostface with green recovery and 70 seconds of exposed? 70 seconds is forever in DBD and you could be using that for zoning people just as much as actually downing them
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Plus 99ing survivors is hit and run on steroids. They're a milisecond away from being downed and they can't heal damage they don't have yet. He can snowball like crazy. Someone comes in for a bodyblock not knowing they're 99'd and boom
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Yeah, now the only question is....which build to run on him? I feel like he needs two information perks. One for the early game to find out where to go, and then one to figure out where to go after you hook someone. Then maybe one chase perk, which only leaves room for a single slowdown which is a bit spooky.
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problem #1: stalking is difficult against survivor that are vigilante. It is time consuming and ultimately easier to reveal him than it is for him to stalk especially when its swf revealing him. He is also an M1 killer who is terrible at chase, so being exposed means very little.
problem #2: Healing counters hit & run no stalk-ghostface builds. boons and med-kits make all stealth killers ineffective
problem #3: An easy way to reset 99 stalk is to block ghostface during hook action, a basic attack will always reset 99 stalk. this forces the ghostface to drop survivor(slug) or lose all stalk progression on that survivor.
Agreed. I don't know what in the world people are doing with Ghostface, but stalking is perfectly viable. Even if you don't get an ambush, you have a super long exposed effect.
Only viable vs weak survivor teams. He is like only two only killers to get punished now for landing a hit in relation to their ability.
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I've been saying this for awhile... https://forum.deadbydaylight.com/en/discussion/318635/why-not-give-your-original-created-ghostface-a-mobile-phone-related-power
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Ghostface feels like a character thats not supposed to have anti-loop. Playing Ghostface at his most effecient involves not getting in chases, but getting the drop on people instead. Granted, this can be hard to do sometimes, but I think killers without anti-loop powers have their own unque roles that make them different from other killers. I kinda want it to stay this way.
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