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The ghost face buffs didn’t really do much

The addons are great an all but this killer can’t shine because he has no anti-loop and is HEAVILY countered by spine chill and SWF.

but I guess I have to give it 10000000 years before I can say something because “He just got reworked.”

Comments

  • GoshJosh
    GoshJosh Member Posts: 4,992

    That wouldn’t really fit with his character/lore, and would just be a mimic of Doctor’s illusions.

    Not that I really care to see more Ghost Faces myself..

  • Sandt21
    Sandt21 Member Posts: 761

    What if revealing ghostface gave him fifteen seconds of 10% extra movement speed, and gave him the spirt fury/enduring combo effect? LIke he becomes enraged that hes been spotted so he goes full beastmode? Make revealing him high risk/high reward

  • Dwight_Fairfield
    Dwight_Fairfield Member Posts: 7,025

    Surprise surprise.

  • StarLost
    StarLost Member Posts: 8,077

    Shrug. Well I guess we'd better learn to appreciate it, like the Pig and Myers 'reworks', because chances are that's all the love he's getting until 2028.

  • MigrantTheGreat
    MigrantTheGreat Member Posts: 1,379

    None of these matters, when it takes too long for ghostface to get his Night Shroud back

  • Basement_Bubba420
    Basement_Bubba420 Member Posts: 397

    Two brown addons are good now. The rest are bad.

    Some of the yellow addons are good like Olsen's Address Book and Telephoto Lens. The rest suck.

    Olsen's Wallet is good. I think it's the only good green addon but its situational.

    His purps and Iris suck though. Only good one is as you stated Drop-leg.

    For a rework this was really lackluster.

  • IamFran
    IamFran Member Posts: 1,616
    edited April 2022

    I agree. I've played some matches with him and feels excatly the same. The survivor not being able to reveal you when exposed have almost 0 impact. At least he have better addons now.

  • OpenX
    OpenX Member Posts: 890

    Sprint burst is a massive problem for Ghostface. Being able to negate it partially is an amazing addon. Literally spending 10-20 seconds marking someone and then they sprint burst / lithe / BL / etc to safety and start a regular chase is actually one of the worst things that can happen to you as ghostface. Doing the mark and then just downing them with your 5 seconds of exhaustion is huge. I actually consider ghostface one of the best fearmonger users purely because of how hard sprint burst hurts him.

    With Night vision monocular you can probably bait dead hard too. Even if you mess up the stalk. M1 them, catch back up, and then reshroud and let them reveal you to get rid of the dead hard lmao.

    Lasting perfume will probably be really good for camping. Knife belt I guess you could get to a 16m terror radius while crouched with monitor, though not 100% sure what the point of that would be yet.

    Drivers License will probably be really good on a big map. Only being able to be revealed at 24m is a pretty close range, and should mean you can stalk with impunity from a distance, even if they know you are there.

  • Basement_Bubba420
    Basement_Bubba420 Member Posts: 397

    Yeah SB is a big problem for GF. Typically this is resolved by figuring out who has SB, and just 99ing them. Start the chase, wait out the SB, expose and swing. The 5 seconds of exhaustion is kinda the inverse of this strategy, get as close as possible, expose them, and then go for the chase. Seems to be quite situational but its better than nothing.

    The Night Vision strat is actually pretty good and I hadn't thought of it.

    Perfume + belt are just bad overall.

    DL is just meh. You still have to 99 and close the distance to get value.

  • OpenX
    OpenX Member Posts: 890

    Nah that's too late, at least against the survivors I usually play against. If the SB has been used at all they are already at a safe tile and can begin the looping. I would be using the addon to stop them ever using the exhaustion perk in the first place. They get marked and then are stuck at whatever tile / deadzone they are at.

    Perfume I think will be good for camping hooks. Since it means you can hover around the hook without them being able to break you out.

    And yeah the night vision one stopping DH could be really, really good with Olsen's wallet since you could hit them, instantly recover it at a pallet, and then get revealed and get rid of the DH basically right off the bat

  • edgarpoop
    edgarpoop Member Posts: 8,368

    Agreed. I don't know what in the world people are doing with Ghostface, but stalking is perfectly viable. Even if you don't get an ambush, you have a super long exposed effect.

  • NekoGamerX
    NekoGamerX Member Posts: 5,292

    Survivors can revealing him to easily now I had a daily with him to mark 4 survivors I got reveal in sec got no marks no hooks and gen were all done 6 to 7 min or less.

    he was one of my main not playing him anymore he useless now.

  • OpenX
    OpenX Member Posts: 890

    Beats me. He is a killer that requires a lot of map knowledge to stalk effectively so I assume a lot of people playing him don't have that.

    I am super happy with the changes myself. Even with a few browns you can basically be old ghostface with green recovery and 70 seconds of exposed? 70 seconds is forever in DBD and you could be using that for zoning people just as much as actually downing them

  • edgarpoop
    edgarpoop Member Posts: 8,368

    Plus 99ing survivors is hit and run on steroids. They're a milisecond away from being downed and they can't heal damage they don't have yet. He can snowball like crazy. Someone comes in for a bodyblock not knowing they're 99'd and boom

  • OpenX
    OpenX Member Posts: 890

    Yeah, now the only question is....which build to run on him? I feel like he needs two information perks. One for the early game to find out where to go, and then one to figure out where to go after you hook someone. Then maybe one chase perk, which only leaves room for a single slowdown which is a bit spooky.

  • Devil_hit11
    Devil_hit11 Member Posts: 8,806

    problem #1: stalking is difficult against survivor that are vigilante. It is time consuming and ultimately easier to reveal him than it is for him to stalk especially when its swf revealing him. He is also an M1 killer who is terrible at chase, so being exposed means very little.

    problem #2: Healing counters hit & run no stalk-ghostface builds. boons and med-kits make all stealth killers ineffective

    problem #3: An easy way to reset 99 stalk is to block ghostface during hook action, a basic attack will always reset 99 stalk. this forces the ghostface to drop survivor(slug) or lose all stalk progression on that survivor.

    Agreed. I don't know what in the world people are doing with Ghostface, but stalking is perfectly viable. Even if you don't get an ambush, you have a super long exposed effect.

    Only viable vs weak survivor teams. He is like only two only killers to get punished now for landing a hit in relation to their ability.

  • Chordyceps
    Chordyceps Member Posts: 1,713

    Ghostface feels like a character thats not supposed to have anti-loop. Playing Ghostface at his most effecient involves not getting in chases, but getting the drop on people instead. Granted, this can be hard to do sometimes, but I think killers without anti-loop powers have their own unque roles that make them different from other killers. I kinda want it to stay this way.