New Mechanic: Kick
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So something I've always wondered is while on hook there isn't a way to stop/deny someone unhooking you. We've all had games where we get farmed on hook and its so frustrating that we can't do anything to stop it. I've gone 4 for 4 on hooks over the past 3 cames where a solo'r will run up to be with Bubba/Oni/Ghostie RIGHT on their heels and unhook me right in front of them--without BT--and then the killer M1s and hits me--because they couldn't even unhook me with a body block.
Or, and this is specific to me, I usually run Deliverance and I HATE it when I see someone sprinting across the whole map to unhook me, but I can't unhook myself just yet because Killer is too close by, so I'm waiting--and even though the killer is STILL nearby, that survivor trying to be a hero unhooks me only for me to immediately get downed again because, again, KILLER IS STILL NEARBY.
When you're in the Dying State you can deny being picked up usually by crawling, or when you're Injured you can walk/run away to prevent healing. But being on hook you're just unable to deny it--and sometimes, like with farmers, it makes the game worse for you.
I would really, REALLY like a way to deny someone from unhooking me. Because 9/10 times, they're doing it with the killer on their heels, I already have Deliverance, and they aren't even gonna SAFELY unhook me with BT/body block.
Comments
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I would also love to have that kind of option. Right now all I do is let the killer down me right away again (I'll be damned if I'm going to give that survivor points for a safe unhook) but that's not exactly a great way to win a match...
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This is something Survivors think they want, but don't.
Imagine this feature goes into effect.
You are sitting there, on the hook. You got Deliverance. Some Feng runs up to unhook you, and you KICK HER IN THE FACE. Feng then takes off. You wait a few more seconds, and Deliverance.
Two minutes later you get hooked again. Only this time now the Feng does not come to safe you. You die on hook. Now you cry in endgame chat that your team left you to do, and the Feng RIGHTFULLY replies "Last time I went to save you, you kicked me in the face."
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Imagine this: Feng comes to unhook you -- killer is right there. So you get downed immediately again and rehooked again.
Now imagine THIS: Feng comes again to unhook you, with killer RIGHT THERE, and the second you 're unhooked you get downed again, and immedately hooked again. Congrats. Your game lasted 4min because your Feng with 2 braincells farmed you.
And it happens in the next game. And the next. And the next.
Its a risk you gotta take in this game--if you wanna get a SAFE unhook, you may need to kick. But you run the risk of not getting someone to save you next time. All the perks in this game have risks like that. Those that wanna cry and ######### and do so--but honestly id like AN OPTION to prevent another survivor from farming me.
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Now Imagine this this: Feng comes to unhook you, but she has BT. Even tho the killer is right there you both get away safely and she even tanks hits for you.
But, oh, you kicked her. Oh she's injured no-- and downed. And the killer just gained massive momentum.
While yes, you might not get farmed you most likely made the team lose. Doing a 1for1 is sometimes the only option. It's unlucky if the killer doesn't respect BT and even more unlucky if the unhooker doesn't have it.
(also imagine trollers with this)
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When the ---- did I say the unhook deny would INJURE her? I literally never said that--so your little make-believe scenario literally would never happen? Because when you deny someone a heal/pick up it doesn't injure them, so denying an unhook wouldn't injure the Savior either. It would just kick them off me so they cant farm me.
yall are being SO DEFENSIVE lol. so you must be the ones unhooking in front of killers huh lmao.
so in your special scenario--Feng has BT. So I get hit. Now I have to mend. And look--the killer decides to chase me, because I'm already injured. The BT now didn't do anything, because the killer is right back on me, because for SOME REASON yall just love to unhook with the killer as your front row seat audience. Because theres never "Getting away safely" when you UNHOOK RIGHT IN FRONT OF THE KILLER.
For some reason yall are OK with being able to deny heal/pick ups, but denying an unhook OH GOD the humanity, NEVER.
"oH pepPL wOulD trOLL" girl they already DO? How many claudettes and Kate's have I had TODAY unhook me right in front of a bubba... ive legit lost count today. i have all my clips saved, I could make a whole montage just from today.
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When the ---- did I say the unhook deny would INJURE her?
With logic. The killer must be nearby enough to warrant the kick. So naturally the killer would hit the unhooker.
Because when you deny someone a heal/pick up it doesn't injure them, so denying an unhook wouldn't injure the Savior either. It would just kick them off me so they cant farm me.
And this is the same situation imo. Denying it can lead to the team losing. Who said I was okay with it being a thing.
so in your special scenario--Feng has BT. So I get hit. Now I have to mend. And look--the killer decides to chase me, because I'm already injured. The BT now didn't do anything,
Then the killer is playing sub-optimaly or just don't care about both BT and DS. Or you should start using DS. Or work on your looping.
I know there are situation where unhooking right in front of the killer (with hook bombing) is just stupid. But kicking the survivor away is just more stupid.
i have all my clips saved, I could make a whole montage just from today.
Please, I need to see them.
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That's yet another example of SWFs being able to play optimally purely because of information they can share that solos can't. A simple fix would be to add a Deliverance icon to the player on hook.
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I think this is the kind of mechanic that is designed with good intention - but is tragically misled because it hurts newer players most, can create narrative confusion, and ultimately encourages players that it was built to discourage.
- New players lack confidence and are the most likely to misjudge a button prompt. Imagine about to get saved, but constantly kicking a buddy off and wondering why. New players may accidentally get themselves killed by not understanding the nature of this mechanic.
- As a survivor, you want off the hook. Your friends will come to save you and will often die trying. Unhooking your friends is good - getting unhooked is good. Generally, all survivor players want to be unhooked - and the more ways to get unhooked, the better! By creating a 'screw off, I'm chilling on hook' button, not only will it encourage more players to put themselves into more hook time - but it also can confuse the meaning of an unhook. Is being on the hook good or bad? If there isn't a good part to being on hook, why would there be an explicit 'I wanna stay on my hook' button? Even if contextual, what is so great about denying yourself even the opportunity to run instead of die on the hook? It can confuse a lot of players, especially newer ones, who may not understand the reasoning behind such a design.
- It is implemented to protect yourself from trolls, but trolls will likely be the only people that use it. Trolls that will wait until they're 99% gone and watch you run in for a hotly contested last-second unhook as a bubba chases them... only for the troll on hook to kick them away. "You let me hang all this time, now die." Trolls may just hang out and vibe with the killer - kicking would-be-saviors away and getting them killed in a blatant display of schadenfreude. While this mechanic may be done with the best of intentions, I do not believe it could possibly be implemented without causing more trouble than it's worth.
Trolls would abuse this feature to grief their team, new players would get confused and may get themselves killed, and there's really no major reason to include it - because aside from the extreme minority of circumstances, survivors ALWAYS want to be unhooked.
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People keep bringing up trolls with this mechanic but seem to completely forget to mention that survivors ALREADY troll their teammates by unhook farming in front of killer? We already have trolls in the game purposely unhooking to farm for BP. No BT, and dont even position to take a body hit in the absolute most desperate situation.
Not to mention people already troll on hook by killing themsleves on hook via Kobe attempts, or purposely missing their skill checks, so survivors will have likely crossed a whole map in a futile attempt to save someone who is just planning on quitting anyway.
We already have trolls who will hold a survivor hostage with bodyblock/healing, or troll by tapping the pick-up button but never actually picking up someone
And if yall REALLY cared about trolls then why aren't we worried about the 100x speed flashlight clicks BMers do? Know how easy it would be to fix that? So easy. Is it done? No. Theres literally NO helpful reason to flick a flashlight at light speed because its not gonna stun the killer--its just there to be a nuisance. One-two flicks is fine if you're like "hey over there"--but even then they still will spam the clicks obnoxiously and teh game already has a "point" mechanic--the literal point emote. Same goes for being able to spam-crouch. No one needs to crouch 5 times in one second to evade killer--but nothing is done about that. So I don't think "omg what about trolls" is a viable argument against this, because theres a laundry list of troll-behavior already in game, thats arguably worse and has been in the game for a while.
"oh she's injured now--AND downed" girl HOW ? if the kick doesn't injure her, she only took one hit from killer if she 's stupid enough to unhook right in front of them. how tf did she get downed? and you know how you can prevent from getting injured during an unhook? ya wanna know the secret? dont unhook in front of killer. BOOM mind blown.
and "durr get better at looping" girl how is one supposed to loop when you unhook in front of the killers face. how. what loop. is there a window between the hook, the killer, and me? no. because again, unhooking in front of killers face implies THEY ARE RIGHT THERE. often times M1ing RIGHT as you unhook so who gets hit? The one who was on hook. And is insta-downed before their feet even touched the ground. But if you 're able to loop while ON HOOK please lemme see that footage.
and no, NATURALLY it makes more sense for the killer to hit the person already injured--because thats a DOWN. even if the killer is braindead and didn't pick the easier down--most survivors aren't positioning themselves to be between the victim and the killer, they will hide behind the person on hook while unhooking so if the killer does M1, the one being unhooked takes the hit and gets downed.
I shouldn't have to carry DS in the SITUATION that my team is so stupid to unhook me in front of killer. "Oh your team is trash? bring DS just in case, ya know, they decide to unhook you right in front of a Deathslinger."
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Same applies for other perks like Unbreakable. Maybe a different color of aura of they have some kind of self-save perk equipped. Or if you run within proximity it will show a small buff perk in the corner, like with Prove Thyself or something.
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Pretty sure you can hold shift and deny interaction
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Deliverance should just show an icon on the survivor's status icon. Just show a different icon similar to the Broken status effect if someone with active deliverance is on hook in first stage, same for Kinship during second stage.
For regular hooks with no such perks involved I'd rather see a button you can press to broadcast "No, you shouldn't unhook me". Make the aura change colour and again add a little icon that shows they're blocking unhooks, that way people know in advance and someone won't run from the other side of the map just to get kicked in the face.
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Okay, I clearly see nothing we say will change your mind.
But I'm curious, because this is all in soloq, what do you think will happen after you kick the survivor?
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Didn't forget anything, my friend. This mechanic will prove of little use to fend off trolls, but will become a prime tool to be used by trolls. Unhooking in front of the killer is not certain death in the first place - and is particularly uncommon in occurrence.
Not seeing how a 'don't unhook me' mechanic prevents people from killing themselves on hook. Moreover, it would be exactly the mechanic that allows quitters to more reliably commit suicide than when they are saved.
The existence of trolls does not excuse the implementation of an obtuse mechanic that will be utilized almost exclusively by trolls and basically never by anyone else. This is not a healthy mechanic - this is a "reverse-troll" card. When you kick a survivor away, you just trolled them - if they deserved it or not.
You're really not taking suggestion well, my friend.
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That is only for healing, not unhooking.
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