With the anniversary stream announced, what are your dream changes?
Title.
Mine would be some polishing to Twins, Ghostie, and Slinger to make them less clunky and nicer to play as.
I'd also like changes to perks such as Resurgence and Solidarity to account for the new Hemorrhage, and for Dead Hard to be tuned down a peg.
Most of all though, I really want any form of advanced graphics settings such as disabling Anti Aliasing.
Comments
-
I am thinking of a killer that can hide and teleport to lockers.
5 -
swamp rework announcement
but then again I would have no faith it would get better gameplay
6 -
Killer vs Killer games or whoever can hunt the most survivor competitions in game. For some baller rewards. Something like that and vice versa.
1 -
New maps, create competitive mode separately from casual and limit the access of full squads in groups in the high MMR of competitive mode.
4 -
My dream update for right now would look something like this:
DH nerf
Boon rework/further COH changes
Solo survivor QoL update
Camping changes
I don’t really care who the next killer is as long as they have a fun and interesting power.
And as you mentioned Resurgence and Solidarity getting tweaked to account for new hemorrhage would be nice too, but that’s a more minor thing.
2 -
I’d love to see twins get some buffs and QOL changes as well as the grand return of old Freddy
1 -
my dream changes to Clown
-Flask of Bleach is now base kit. Flask of Bleach rework: Increase bottle projectile speed by (inserrt large number here)
-Karosene Can rework: increase Clown and survivor movement speed while invigorated by (A small number, nothing too OP)
And other Clown changes.
3 -
give ash lobby music that was used in his trailer https://youtu.be/JraX5iymwnE?t=34
0 -
I just want twins to be fixed and victor get a hat in celebration of the game.
0 -
The reorganization of the team that has been responsible for the messy balance design of Maps from the Asylum and Farm renewal to the present.
0 -
Allow killers 2 minutes pre-game to place Totems & Traps.
Double Bloodpoints for completing each maps special generator (add one for earlier maps where they don't exist).
Survivor addon workover + map buff.
Perks displayed on Lobby to other survivors
Coldwind and Dead Dawg Saloon to be in Dusk/Nighttime
Customisable Menu Music & Backgrounds to match previous DLCs.
Latency caps when looking for matchmaking (50/100/150 ms)
Remove overheat from Hillbilly.
Quick ingame actions to indicate being chased, saving, working on a generator so that survivors know what each is doing. Mask this with blindness debuff.
4 -
Bring Back the Stranger Things chapter :)
5 -
Grind rework (bloodweb, bp cap, prestige)
Keys & Maps (+ add-ons) overall
Gap between swf & solo q being reduced (icons showing what teammates are doing, seeing their perks in the lobby)
Weak perks being made useful and op perks being nerfed a bit (not to the ground tho)
2 -
and Hawkins National Laboratory in map rotation too
5 -
My 1# dream is for a proper new game mode. Not an event mode that changes the gameplay a bit but then disappears, I mean an actual main stay game mode. Regardless of how balanced it'd be, it WOULD add a lot of new buzz in the community and may even bring some older players back, even if only briefly. It would also add more variety to the game and shake things up, which is something that the game sorely needs right now. Considering the questions on the most recent player satisfaction survey, it would seem that Behaviour are at least considering it. I really, REALLY hope they do end up making new game mode(s). I genuinely think it'd do the game a lot of good, even if it's balancing was a bit off.
1 -
At this point, just a good amount of changes. It is tiring waiting long periods of time just for us to get small, easy-to-do changes and they are praised as insane changes. Please buff more than one thing, please nerf more than one thing, and please make meaningful changes.
4 -
The shops to have Funko pops in them...
They were first announced at the last anniversary stream...
2 -
Twins QoL
Freddy Addon pass
CoH nerf to limit uses.
Sadako applying hindered to nearby survivors for x seconds when she manifests within 16m. (x = condemned level.) Also, making her lullaby quieter.
0 -
Fix the grind.
Make it so you can't depip.
Dead Hard rework.
Please release only one killer and one survivor. I strongly dislike when there are two survivors.
1 -
I wish to see more variety in perks seeing the same 4 to 6 every game on killer and survivors is pretty boring there is over 180 perks that are never touched it feels very repetitive being the exact same match every gane stomping boons and seeing them redo it 8 times every match
1 -
More objectives for survivors
Make killers more threatening. The good ones are or if you get bad survivors on your team who have a phobia of gens, but you should fear being near the killer, not finish a gen in their face.
Casual mode
Full mmr rework/abandonment
New game modes
Bot matches to learn new killers without the frustration of swfs.
Swf rework or debuff. They already have a lot of base perks unofficially being on comms, completely making some perks redundant. Knock out and insidious for example, I don't use these but some do.
Noed rework
Bloodweb, perk system and bloodpoints rework. Maybe also make bbq and wglf basekit too.
An absolutely massive health/optimisation patch.
These are the ones from the top of my head but I'm sure there are more
1 -
fixed grind, reworked menus, an fov slider and accessibility changes
1 -
Fixes to the grind - Make character levels go to 150 and every 50 levels your character gains level of prestige/cosmetic, no more having to reset. Remove perk tiers. Remove individual BP category offerings, make them all BP categories for 25%, 50%, 75%, 100%. Remove fog offerings.
Solo Survivor QOL update - icons to let survivors know what others are currently working on (or not working on).
Accessibility - color blind options were a nice start but there's more needed in this game, specifically for those with photosensitivity.
Optimization - I'm going to say this one every time until it happens.
1 -
Lower the amount of pallets on maps. Sometimes it feels like a pallet simulator rather than a chase or whatever.
1 -
they can start by removing perk tiers.
6 -
They're going to announce a base BT and the survivor communication icons. Probably nothing for killer.
4 -
Solo queue QoL (base Kindred or dialogue wheel with action indicators)
Tighter matchmaking (killer is often too easy and solo queue MMR range seems too wide)
Progression system overhaul
2 -
Instead of a crown for Twins Victor gets one of those pointy birthday party hats.
1 -
- Console optimization that actually addresses all of the documented issues currently plaguing console performance.
- Cross-play allows console & PC players to filter which platforms they want in their matchmaking parameters
- That doing either of the other two things doesn't completely break the game's spaghetti code.
0 -
Ooh.
Frankly, I don't especially care about new killers at this point - this game needs huge help in other areas.
For killer
- Buffs to Onryo, Pig, Trickster, Ghostface, Wraith, Trapper and Myers.
- PH and Freddy's addons reworked.
- Certain maps (The Game, Cowshed, Swamp, Eyrie) made a bit less obnoxious.
For survivor
- Solo queue buffs (baseline Kindred, sans the killer aura reading and the new status icons should be a big help).
- Something to prevent facecamping.
- Rank scoring reworked slightly to make sitting on gens less of a hard requirement for pipping.
For everyone
- MMR backfill issues fixed
2 -
Cross progression and quality of life updates aka improve the new player experience
0 -
My dream map would be the Labyrinth from "Hellraiser 2", maybe bordering onto the house from 1.
0 -
Duuuuude I need coldwind in nighttime so badly
0 -
My dream change is: no more fake promises.
5 -
Let survivors shove each other and give killers the ability to shove body blockers.
2 -
Tell me about it. I switched to Pc I wanna say a month ago and the grind has been putting me through hell.
0 -
QoL improvements
A dedication to designing more maps and more varied ones at that.
Secondary objectives
Better customisation for characters e.g. be able to customise hair, hats, face etc. Individually.
Hatch rework that was promised when it was initially nerfed so it's not entirely pointless most of the time.
1 -
That they announce that legacy prestige is being refunded 👉👈 pretty please.
I'd also love it if they announce a new progression overhaul that lets you passively prestige whilst keeping everything - your perks, items, addons and offerings.
1 -
Good luck with that lol
0 -
Reworking ALL of Pyramid Head's addons to actually be useful and/or interesting. His current crop is the dead worst of every killer in the game, to the point that he may as well not have any addons at all.
0 -
I have least to non expectations, don't shoot the messager
0 -
Bring back the previous hatch and perma sabotaged hooks again. Oh I'd also like more color options for cosmetics.
0 -
Unbreakable (without a 1 time limit on full recover) and BT should be base for all survivors to deal with slugging and tunneling issues.
0 -
You understand giving survivors buffed versions of two of your strongest perks in the game is insane, right? You listen to yourself when you have these thoughts?
2 -
One would discourage the killer from leaving you on the ground for too long and the other would discourage the killer from tunneling you out of the match. I don't see the problem here.
1 -
clown buffs
1 -
It doesn't discourage the killer leaving a survivor on the ground, it basically prohibits it. Unbreakable is a game changing perk and giving survivors an infinite version of it is absurd. Even the best killer players in the game would have impossible matches. Stripping player agency like this is not the way to go.
Base BT is happening so it's whatever. BT only bothers me when the survivor tries to bodyblock or I get autoaimed into the survivor with endurance.
0 -
I'll just post my selfish list - I'll put an * next to stuff I know won't happen but I want anyway.
- Full rework and overhaul of bloodpoint system to reduce grind - Only one perk tier which makes balancing easier / Alternatively just letting us upgrade Perks once we own the first tier in our loadout using bloodpoints to buy them out.
- Full rework of prestige system to make prestige more worthwhile - Blood FX Overlay on all clothing, custom account flair in lobbies
- Survivor customization options for Flashlight, Flashlight Beam, Toolbox, Medkit, Medkit Full Heal Effect.
- Full support and official custom icons for items and perks
- Pre and Post game Banners for player profiles based on achievements in game. Basically during the stats screen the column that has player info can be customized with a special watermark
- *Killer customization options for chase music and mori
- *Full survivor audio dialogue in lobbies to give each survivor a personality - Survivors exchanging dialogue
- *Offering rework to balance out survivors having 4 offerings and killer only having 1 offering making it more fair
- *Steam Workshop Support - Custom Item and Perk icons, custom chase music, custom maps - Heavily curated
- *Full overhaul of custom games - Working bots for a select amount of maps for the original killers to practice against
- *Multi killer queue - Allow us to queue as multiple killers to speed up matchmaking time - What ever lobby is found first it places us in that lobby as long as it matches the killer MMR. For example - I'm in the mood to play Trapper, Huntress and Nurse - Let me queue as those 3 killers and what ever game I find first based on MMR I get placed in there.
- *Quick chat option for console players
- Perk Loadouts (Almost forgot this one)
0 -
a dead hard nerf
0 -
Better controller support options, such as a crosshair, better response curve, etc.
Also shirtless David with a pride flag as cape.
1