Healing needs to be tweaked.

Trex_Crazy
Trex_Crazy Member Posts: 209

In essence my idea is simple, you can only cleanly stich a wound a few times before it gets ragged and becomes harder to fix. I think the healing system should work on an exponential increase. So when yiu get wounded for the second time it takes a little longer to heal and after the tenth time it take a good deal longer to heal. Even with the coh nerf healing is still extremely fast. Obviously it would have to work differently with the legion or else they'd be busted. The killer should be rewarded for injuring survivors. There are countless times where I've been chasing someone and their friend comes out of the wood work to body block the downing hit and no matter which I chase the other heals up and does it again. One could make the argument to run forced penance however that only fixes the problem with duos. if there's a trio or quad squad they can just rotate it.

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