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why does hatch even exist
It makes no sense to me. Why would you give a survivor a free escape it's not like the killer can find a button somewhere random on the map that gives him a kill. So why would survivors get a free escape, and i know that you can slug to get the 4 kill but thats just annoying and a waste of time. It's also annoying as a survivor when there is 1 gen left and you are being chased and the other survivor just lets you die so he can get hatch instead of doing the last gen. Its also really dumb when de tbeag and click their flashlight when they leave through the hatch even though they did nothing to deserve that. I just think it makes no sense. (and yes i know it doesn't count for mmr).
Comments
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Without hatch, what would happen? 3rd survivor dies, and 4th survivor goes into full immersion mode. Doesn't do gens, doesn't get found, just hides and stealths and drags out the game in hopes they get an opportunity to do some gens and leave. I'm more than fine knowing the game won't last another 35 minutes past killing survivor #3.
Hatch prevents hostage situations. And as we know, it being bannable doesn't stop it happening.
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Also, the Hatch isn't a 'free escape', it's not a win, it's a concession.
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I read it was first introduced as a means of preventing the game from being held hostage and/or carrying on for longer than necessary. Killers can use it to start the endgame.
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Hatch exists to give survivors a place to stand and rest until killer finds them standing there teabagging.
It is also a place fror Wraith to rest, after a long match he can stand there to gather his thoughts and noed smack the unsuspecting last surv attempting to escape.
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If hatch didn't exist I promise survivors would hold every game hostage lmao.
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Or last the full 2 hrs until the server disconnects automatically.....had hackers hijack a game and couldn't do anything and didn't eat to get another dc penalty.
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Hatch exists so that if the team gets slaughtered at 5 gens, the last killer and survivor have an objective and can end the match. Without it, you'd spend 20 minutes looking around trying to find the last survivor until you either get lucky or disconnect
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Hatch used to be better that all 4 survivors could escape throught it with a key. But unfortunately that was removed I think it should been just changed that survivors would have to repair all generators before hatch spawns.
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Sure, thats why it gives points equal the escaüe and gate scores.
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It use to be you couldn't close the hatch if you found it first. Twitch is full of 30 min hatch stand off videos.
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It exists for the same reason EGC does (and interacts with EGC, as closing it starts EGC) - to make the match end by giving both the killer and survivor an instant first-come-first-serve objective that either immediately ends the match or immediately puts a hard cap on how much longer it can go on if it's closed.
That's it. It isn't even counted as a win MMR wise to get the hatch.
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When I first started playing I would play the waiting game with the killer for the hatch, and when I say I was willing to wait an hour, I mean it.
If I still had that mindset and they got rid of the hatch, I would wait until the killer opened a gate for me and hide forever if I thought I wouldnt have a chance of opening it myself.
You want the kill that bad, gotta work for it...or set me free.
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Well there is an alternative they could have done - just start the endgame collapse automatically when only one survivor is left. No hatch needed for that, it just becomes a sudden death race for the survivor to open one of the gates or die. You’d still not have games stalling out at that point, it’s just that it would be more likely for the killer to get the last kill.
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By reading your post: Cause killers shouldnt be entitled to a 4k.
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The entity feeds on survivor's hope and eventual desperation.
Letting the last survivor have hope that it can still escape is ideal for the entity, as is having that hope crushed when yoy shut the hatch and catch them trying to open the doors
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I remember when Hatch didnt spawn until at least 2 gens were fixed so if you managed to get a 3K with 4 or 5 gen remaining the last Survivor would completely hopeless and what happened? half the time he would go full immersion and wait until you DCd, the other half he would just let you hook him.
This wasnt something that happened rarely like a lot of the stuff people complain on forums/reddit/generals (full SWAT teams, hackers, godnurses, someone trapping the entire team on Saloon dead end room etc) this happened on a daily basis, It was so common I started to let Survivors fix at least 2 gens when I knew I had the game on the bag just to avoid having to spend 10, 15, 30 or my personal record 47 minutes looking for that last one.
If they were to remove Hatch most people would be begging for it to come back after 1 week, especially now the comunity is so galvanized against eachother. 4K is not worth 30 minutes looking every nook and cranny for someone...
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Theoretically that could work. But there are too many achievements, archives, and items interacting with the hatch at this point. It would be a lot of work that I'd be surprised they'd be willing to do it.
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Hatch is fine now
Or do 3ks make you mad?
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Why you can facecamp at egc? Why you give the killer a free kill?
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I still have killers slugging for the 4k. So yeah. 3ks make them mad lol.
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Right, I’m not saying they should get rid of hatch, I honestly don’t have a problem with it. I was just saying the hatch itself wasn’t necessary to avoid endgame stalemates.
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I was thinking, Hatch is very similar a rule almost everyone had here when playing team sports as kids, either football, basketball, volleyball wathever.
Usually on the park kids play these sports with barely any rules, especially not time rules, you could be playing a match of football for 6 hours straight even if an official one lasts only 90 minutes but there was this one universal rule, once it was getting late and dark, when everyone had to go home someone, usually the owner of the ball, would say "i have to go home, next team scoring a goal wins" so we all played until a team scored a goal, the match was over, everyone went home and thats it, didnt matter if the match was 16-2, that rule made the losing team keep playing because "well we can always win at the last goal" and the winning team didnt care because "even if they score the last goal we won, I mean, 16-1 come on", granted there was always "THAT KID" who would brag on the losing team when winning with that rule, even if they didnt score the goal, even if they werent the MVP, even if they suck at the game but most people didnt, they just accepted the game was over and went home knowing it didnt matter because next day there would be another match, with scrambled teams and even if they landed the worst against the best they could still "win" and have some consolation.
Hatch and camping during EGC its the exact same, it gives the losing side some solace and the winning team knows they won and shouldnt care that much about that little tiny consolation prize.
P.D. dont be "THAT KID", nobody likes "THAT KID", he grows to be "THAT GUY" at the workplace and "THAT OLD MAN" at the neighbourhood.
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The Hatch isn't a "free escape", it's to give the last survivor a chance at escaping. Once the killer closes it, it's nearly impossible to open an exit gate unless you get really good exit gate spawns.
The hatch is fine, it doesn't need removed.
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Hatch is not an escape.
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DbD is the only game I heard of giving the player who takes the game hostage a free win mechanic to prevent them from taking the game hostage.
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Why are you comparing Dead By Daylight to any other game?
Stop.
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DBD is also the only assymetric horror game to make it longer than 5 years
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Without the hatch, if you're the last survivor alive and there are any gens left, you're essentially screwed. And if you have gens left and no hatch to close, what triggers the EGC? Like others have said, the end game would often turn into and endless slog if the hatch wasn't in play.
As the killer, a hatch escape doesn't bother me, as it's not being outplayed, really. And it's better than spending forever searching for an immersed surv.
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Hatch is a pity escape for last survivor despite the survivors failing their objective, but I also don't really mind since it's a win at that point either way for the killer (assuming it's 3K+hatch and not gate escapes and then hatch). Also cause I don't want to deal with immature players holding the game hostage just because they refuse to die.
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Pity mechanic disguised as a 'how would the game end" when the EGC could just simply start when a third survivor is sacrificed.
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also tasty bloodpoints
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