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When is hug tech getting fixed?
so mandy confirmed it’s a bug and will get fixed, any idea when?
EDIT: also can anyone confirm if they mentioned “moonrushing” “Z-flicks” and any of his other exploits are getting removed or just hug techs?
Comments
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It doesn't matter. The patch will break something else and a new 'tech' will be discovered in minutes. Just like the other 46578347 times.
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And I'm quite sure she regrets it now that she said it..
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why would she regret it? it’s a stupid exploit taht was never suppose to even exist, it’s a bug and that’s that
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They're very noncommital about releasing information the community could be sensitive about. If she commented only now on a recurrent topic that's been debated to death, it's safe to assume they green-lighted it.
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Probably because it's a bit of a controversial thing that sparks arguments
And not the good kind of arguments. The uncivil kind
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Fixing hug tech is definitely priority. Everything else is quite a minor bug/issue.
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Yes, hug tech was an unintended bug. I don't see why you feel the need to be unnecessarily rude and disrespectful. Why not be a better person? Also, the other techniques are not exploits:
Flicking and double flicking are intended: https://www.twitch.tv/mclean_yep/clip/AmorphousFaithfulKleeTheTarFu-jPzbiLNS-Dku-899
Sliding in general is an intentionally created mechanic: https://www.twitch.tv/mclean_yep/clip/SullenProductiveAlmondPastaThat-3gIl_qyQ2UAmaqun
The camera is attached to the Rush on purpose as one of two collision components so he can remove his collision, and scoot surfing is an example of an intended mechanic because of it: https://clips.twitch.tv/InnocentSlipperyPlumageBuddhaBar-Ta89Ag9JLRGNVoRQ
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it’s nothing to even argue about, it’s a bug and shouldn’t exist, simple as that. there is no argument that can be made.
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There's arguments for and against it. Both sides have merits
At the end of the day it's up to nobody but the developers and on this particular thing it seems they have made a decision.
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Actually, that is incorrect, even from a general game design perspective. Many games have accepted unintended bugs as actual mechanics instead, smoothed them out, and balanced around them instead. For instance, Riven from League of Legends is a pretty famous example. Her usage of animation-canceling was not originally intended, but because it became popular and added to the creative depth and interactivity of the character, it was accepted and revised into an intended mechanic that is now balanced around.
Likewise, in this case, it seems hug tech will be removed, but it could just as easily go the above route. Hug techs are fairly simple to mindgame, and doing so near-guarantees a hit evasion as sliding locks Blight to a certain path range maximum he can deviate from. It also adds more interactivity to the chase, as both the survivor and killer player has more options to use and counter-use against each other. Accepting it as an actual mechanic would let them smooth out any weird parts and balance the character with that in mind as a mechanic.
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Surely this means they'll fix his collision....right?
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What do you mean by this? Sliding is an intentional mechanic, even if the specific usage of hug tech wasn't.
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Me on my way to slide off of everything in Eyrie of Cringe
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Ormond & Swamp as well. Notorious for unintentional/unwanted sliding
Actual butter blight
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dude you can link as many videos as you want, tell me how much you and anyone else like it, it does not matter. devs just said it’s a bug, so it’s a bug. it’s as simple as that.
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They'll probably fix this well before they fix the DH bug where it eats the killer's power, so relax.
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when it was said that “sliding” was intentional, he was saying that if you running into like a tree and don’t wanna collide you can look down for a sec to avoid bumping into the tree. he never meant sliding off an entire wall or car ect
he meant just looking down for a quick sec to avoid bumping, not force sliding
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You should re-read what I said. I never disputed that it's a bug. The other things are not bugs, like flicking or other types of sliding. Hug tech is just one specific type of sliding, and is the only part that is a bug.
Yes, that's clearly why they made an entire mechanic around sliding for doing that around cars and loops, and made a QoL patch for console who was struggling to do the latter. You should re-learn what you're talking about.
Also, I already addressed this, but games accepting bugs as features has been a thing for years. It's not an unusual thing, especially when it's well-received, as it's just free bonus content the devs didn't even have to try to make, and all they have to do is just accept and balance around it instead of removing it. That said, devs can still remove hug tech. However, what you said earlier that "it’s nothing to even argue about, it’s a bug and shouldn’t exist, simple as that. there is no argument that can be made." is just a plainly false statement.
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Z-flicking is not an exploit you are literally turning the max you can (90 degrees) and then swinging to reset the turn cap allowing you to adjust your swing. Removing would be like putting old adren vial on blight(though you could do some nutty stuff with it) or just making the rush easier to dodge overall
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So basically now any Blight that slides on a car is exploiting?
I thought devs made the shack slippery on purpose, is this exploit now bannable?
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Sliding in general is intentional and a mechanic was created specifically to allow for stuff like this.
What Mandy is referring to is specifically starting a Rush "hugging" the object (being as close as possible to it), so that you reduce/remove collision and thus slide that way. This specific manner is a bug and unintended and was said that it will be removed.
Which is pretty unfortunate that it's not being turned into an accepted mechanic instead, given that it's well-received, makes chase more interactive for both sides, and is balanced, and I can actually prove that as well for anyone curious, including @MandyTalk if she wants to see in-game examples of players doing so.
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Idk when they'll do it but if they try to patch it, it prob wont work unless they completely revert the collision McLean worked on back down to the simple "is your body touching a wall? ok bump"
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You will get destroyed by blights just like now even without hug tech and you know it
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Honestly, with all the poor physics & crazy hitboxes this game has, hugging the walls fits right at home with the rest of the jank.
How would they fix it? Make it so once you touch the wall you stop running? I thought the devs were slowly circumventing it by putting little obstacles and dents around structures to create make shift “road bumps, potholes, & barricades.” Whenever I watch your favorite YouTuber hug tech, all sides to every structure is as smooth as a baby’s bottom, allowing them to get extra loops for days. When I try it, I bump into the weirdest & smallest ######### that doesn’t even makes sense being there.
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They have changed their policy about bugs a long time ago. They don't ban for any of this stuff, killer or survivor, unless it's used to break some other rule, like getting on an unreachable spot to take the game hostage.
Moreover, some tiles simply have no collision whatsoever. You will slide off them no matter what, regardless of player's input.
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It doesn't really matter, at the end of the day the root cause of the hug tech and sliding are the exact same thing, except in the case of objects which are completly impossible to bump into like ormond snow piles that is a separate bug.
If you fix blights sliding, blights bumps will be responsive enough that you can perform what is called a corner bump, a long time ago back in the days of short blight this is something that you could actually do. Where in you simply rush paralelel to something then turn your camera at the corner of it and would bump at the corner. This is easier to do and less predictable than the hug tech and does not rob the blight player of visibility by making them look at a wall, so the end result will be an easier to play blight that is even harder to play around.
This video demonstrates that at 4:57, the link I posted should start the video there automatically
If you try this in the live game it won't work because of how updates have made blight so much more slippery.
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Complaining about hug tech? Really??
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The devs could fix hug tech by having the secondary collision detection inactive for a few frames, each time Blight presses the M2 button. This would prevent hug tech, but keep the regular sliding mechanic in the game.
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Reminder : Mandy is a community manager, not a dev. What one person says does not express the opinion of the entire company.
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What is it about hug tech that makes it bad compared to surfing?
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The thing with removing it is, while I don’t really care if it’s removed or not (I don’t think it’s an issue - but if it’s removed because it’s a bug then fair enough), removing it doesn’t really fix anything. His blatantly overpowered addons will still be overpowered.
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Now that this is confirmed bug/exploit it should be removed promptly. I just returned to the game and started p3ing Blight and allowing this to remain in the game caused me to think this is how Blight should be played.
Some of us enjoy the game tremendously and do not want break any rules. Leaving it in the game after confirming it an exploit of a bug seems like a trap. You can't label everyone a cheater and then leave it as is, there should be a log in warning or something too.
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Hug tech only works because the secondary collision detection never worked as intended. It’s primary original purpose was to allow Blight to bump off of short objects.
Honestly, if the devs want to fix hug tech, they should also want to fix Blight’s short object collision issues. It sends a bad message when people are only interested in fixing collision bugs, when the fix would result in Blight becoming weaker.
If people really cared about Blight working as intended, then where are all the angry survivor posts that Blight can’t bump off of short objects? You won’t see these posts because survivors don’t actually want Blight to be working as intended. They just want Blight to get nerfed.
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Whilst that is true, I do speak with the knowledge of what is happening internally.
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Do you know if Pyramid's flick and Oni's 360° + 180° flick are also considered bugs internally?
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Hug tech?
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I disagree with removal entirely instead of acceptance and turning it into a mechanic. There are a lot of ways to play around it, it's well-received by many, and adds interactivity to the chase. For example, Blight at shack can use either bump logic or hug tech. If Blight goes for the former, the survivor plays around the nearby possible ricochet routes to avoid Blight. If Blight goes for a slide, the survivor either goes inside the shack or breaks LOS, and then peels away from the loop entirely so Blight cannot convert the slide into reaching them. It adds more mindgaming to both sides for that reason. I am also concerned that it will screw up collision for all non-hug tech sliding that was intentionally designed.
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What is "Hug Tech"
Please check details.
Blitght is full of chips that are unclear. Considered a bug or not.
For example: twists (Flicks), texture licks.
Simply put.
What is def vision of Blight?!
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Flicks and sliding in general are intended, hug tech wasn’t. Hug tech is reducing or removing collision by starting the rush hugging the wall. That said, it would be better to turn it into a mechanic as it’s well-received, makes chases more interactive, and is simple to mindgame.
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Hopefully it will get fixed in the next patch, only blight mains defend it.
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Not as quickly as "Boil Over".
Killer exploits are low priority as we have clearly seen from Mr.Blight.
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as we can see considering blight has 46000 exploits.
scute surf, moon rush, hug tech, z flick, 180 flicks ect that have been in the game for moto long.
blight mains will say there “techs” but in reality there all just exploits lmao
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Just because a bug has been in place a long time and some players have grown accustomed to exploiting it doesn't mean it should be left in.
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Fun fact, you'll sound more credible when you actually learn what you're talking about instead of talking out of your rear.
Flicking and double flicking is intended: https://www.twitch.tv/mclean_yep/clip/AmorphousFaithfulKleeTheTarFu-jPzbiLNS-Dku-899 (The latter half of this clip refers to old J-flicking, which has been long since removed)
Sliding in general is an intentionally created mechanic: https://www.twitch.tv/mclean_yep/clip/SullenProductiveAlmondPastaThat-3gIl_qyQ2UAmaqun
One of the two collision components is attached to the camera specifically to let it be adjusted: https://clips.twitch.tv/SaltyBeautifulFoxTriHard-d5EklvyTscZluOLe
Sliding techniques such as scoot surf are intended design, hug tech wasn't originally: https://clips.twitch.tv/InnocentSlipperyPlumageBuddhaBar-Ta89Ag9JLRGNVoRQ
Ignores literally every actual reason I said (balanced, heightens interactivity, and liked by a significant portion of the playerbase). Makes up an unsaid reason to dispute (time it existed/people being used to it existing). Is this Jeopardy? "What is a strawman argument?" Come on, you can do better than that, can’t you? Why do you even bother responding if you’re not going to respond to anything actually said?
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Sadly not fixed in 6.0.0 update.
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THIS.
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@_AdamFrancis_ This
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+skybilly
-hugtech
6.0.0 make it happen pls
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If BHVR decided to remove a bug from your main - completely out of the blue btw - that was either fun to do or an effective mechanic, you'd get pretty defensive. Ring a bell? Feel bad for y'all billy players.
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Hopefully when dead hard gets removed.
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