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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

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Map offerings.

Psycho_
Psycho_ Member Posts: 366

Map offerings should be changed, 25% per map offering or something similar. its kinda bs 1 person can bring a map offering to force a map when so many of them feel terrible to play on. rng should have more of a pull than an offering. If it where 25% if 4 survivors brought one, bam you get the map. 2 its a 50/50. killers would have a 25% chance sure, but I could care less about forcing a map on killer.

Comments

  • GoshJosh
    GoshJosh Member Posts: 4,992

    Ok, but it still doesn’t fix the issue of map design. 🤷🏼‍♂️

  • Psycho_
    Psycho_ Member Posts: 366

    true but it feels less terrible when i get a ######### map from rng vs being forced over and over

  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,848

    Or, we can actually make the maps balanced so that getting sent to a certain map doesn't make players feel like they lost the match before it even started.

  • Chocolate_Cosmos
    Chocolate_Cosmos Member Posts: 5,734

    Yea, but how about we balance these offerings now instead of waiting 2+ years for MAYBE having a decent balance map pool overall.

  • ShinobuSK
    ShinobuSK Member Posts: 5,279

    Just delete map offerings

  • Valik
    Valik Member Posts: 1,365

    Map offerings should all have brown versions.

    Brown realm offerings exclude that realm from rotation completely. A Brown Haddonfield offering will ensure you never go to Haddonfield.

    This trumps all other offerings, because it sets the value to 0.

    Green map offerings shouldn't increase the odds of a realm being chosen by 9999% as it does now. Instead, it should simply make a realm 4x more likely to be selected.


    This way, green map offerings don't ALWAYS send you to a particular realm, but make it a lot more likely.

  • randonly
    randonly Member Posts: 456

    The problem is that even if the maps were utopian and perfectly "balanced" (wich will not happen and not be possible due to map singularities), killers and survivors will always take advantage of a pre-game strategy.


    I.E: Stealh killers - indoor maps.Sabo squads/boil over - Lage and with high spots


    And I agree, just in this case, that yes, a radical attitude here is the best solution. Remove map offerings.