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Perk Randomiser

Add a 'blind random' button in the perk loadout screen which randomises your perks for the next game, but you don't see what you randomised until you load in. To incentivise, randomising in this way should give you 10% to all bloodpoint gains for that trial. Randomising in this way should also allow you to randomise from the complete pool of perks and those perks should be tier 3.

Why is this good?

1) This will diversify the perks in each game.. We all know this is the biggest problem DBD has in general. No more boring meta perks every game.

2) This will allow people to try perks they don't use often or haven't unlocked. This might then further diversify the meta as people incorporate these perks into their main builds if they like them now they've had a play with them, and encourage people to unlock these perks so they can have them at will if not already unlocked.

3) It's a gamble, but that can be fun. It will add excitement and new play styles each game and the player will have a sense of anticipation to see what perks they get.

Why might this be bad?

You randomise an absolutely awful set of perks. Considering only 20% of perks are probably considered 'meta' or 'good' this is bound to happen. This further shows the current problem with stale perk usage in the game. That's why I suggest a small bloodpoint compensation though for when you randomise as incentive.

What do you think? Please discuss and I hope BHVR read this and discuss it too.

Cheers.

Comments

  • Annso_x
    Annso_x Member Posts: 1,611
    edited May 2022

    I definitely think a "randomize" option is long overdue... not even necessarily for extra bloodpoints but literally just for fun. I've never done a random perk build even tho i'd like to bc im too lazy to go on the website & randomize until the build matches the perks I have. Even without the extra BP it would bring more perk diversity (but extra BP is always welcome).

    Also I was thinking of a system where random perks are picked every week (ideally 4 per role, but maybe only 2 per role that would be the ones as the shrine of secrets). One of these perks being played during this week would multiple the BPs per game by 25%. That way people playing the entire randomized build would gain 2x BP, but people who aren't confident could still make a build around one or two of these perks to gain extra BP. I think this would definitely help diversify the perks, it would also help with the grind for people who participate, also it would make people create builds around unused perks and maybe discover some decent builds and underrated perks in the process.