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5 ways to make legion feel stronger
Tru3_Chemistry
Member Posts: 35
Pick one or maybe two
1. Make legion have normal killer movement speed
2. Make mending oneself a healing action. That way it is effected by nurses calling, claudrophobia, sloppy butcher, etc.
3. Remove the "double stun" from attacking the same survivor multiple times in feral mode.
4. Make the bleed out continue until mending is complete
5. Make the deep wound effect resume from where it was previously mended when a feral hit is reapplied. This would reset when a survivor goes down. For example: if you let the bleed out reach halfway before mending, getting hit again starts the bleed from halfway.
1. Make legion have normal killer movement speed
2. Make mending oneself a healing action. That way it is effected by nurses calling, claudrophobia, sloppy butcher, etc.
3. Remove the "double stun" from attacking the same survivor multiple times in feral mode.
4. Make the bleed out continue until mending is complete
5. Make the deep wound effect resume from where it was previously mended when a feral hit is reapplied. This would reset when a survivor goes down. For example: if you let the bleed out reach halfway before mending, getting hit again starts the bleed from halfway.
4
Comments
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1 and 3.
4 and 5 are too much.1 -
Tru3_Chemistry said:Pick one or maybe two
1. Make legion have normal killer movement speed
2. Make mending oneself a healing action. That way it is effected by nurses calling, claudrophobia, sloppy butcher, etc.
3. Remove the "double stun" from attacking the same survivor multiple times in feral mode.
4. Make the bleed out continue until mending is complete
5. Make the deep wound effect resume from where it was previously mended when a feral hit is reapplied. This would reset when a survivor goes down. For example: if you let the bleed out reach halfway before mending, getting hit again starts the bleed from halfway.0 -
- 110% is a must, they would be far too snowbally otherwise
- A Nurse's Calling is far too oppressive when used by the killer with this change. With M&A you won't know that you are in danger of being revealed (and yes there is that new perk that blocks that but it's only three times and you shouldn't be automatically helpless without a specific perk) and they can tunnel you down so easily if they can just interrupt your mending constantly.
- Yes, that's really dumb and unfun.
- Only if the Mend action is disabled once you reach the point where it can no longer be finished before you bleed out. It would be super unfun to start the action 1 ms too late and bleed out with the progress 99% filled.
- That seems good too.
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They are the slow the game just a lil bit killer. You need to apply your power to everyone (best in a chain)0