We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.
Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
5 ways to make legion feel stronger
Tru3_Chemistry
Member Posts: 35
Pick one or maybe two
1. Make legion have normal killer movement speed
2. Make mending oneself a healing action. That way it is effected by nurses calling, claudrophobia, sloppy butcher, etc.
3. Remove the "double stun" from attacking the same survivor multiple times in feral mode.
4. Make the bleed out continue until mending is complete
5. Make the deep wound effect resume from where it was previously mended when a feral hit is reapplied. This would reset when a survivor goes down. For example: if you let the bleed out reach halfway before mending, getting hit again starts the bleed from halfway.
1. Make legion have normal killer movement speed
2. Make mending oneself a healing action. That way it is effected by nurses calling, claudrophobia, sloppy butcher, etc.
3. Remove the "double stun" from attacking the same survivor multiple times in feral mode.
4. Make the bleed out continue until mending is complete
5. Make the deep wound effect resume from where it was previously mended when a feral hit is reapplied. This would reset when a survivor goes down. For example: if you let the bleed out reach halfway before mending, getting hit again starts the bleed from halfway.
4
Comments
-
1 and 3.
4 and 5 are too much.1 -
Tru3_Chemistry said:Pick one or maybe two
1. Make legion have normal killer movement speed
2. Make mending oneself a healing action. That way it is effected by nurses calling, claudrophobia, sloppy butcher, etc.
3. Remove the "double stun" from attacking the same survivor multiple times in feral mode.
4. Make the bleed out continue until mending is complete
5. Make the deep wound effect resume from where it was previously mended when a feral hit is reapplied. This would reset when a survivor goes down. For example: if you let the bleed out reach halfway before mending, getting hit again starts the bleed from halfway.0 -
- 110% is a must, they would be far too snowbally otherwise
- A Nurse's Calling is far too oppressive when used by the killer with this change. With M&A you won't know that you are in danger of being revealed (and yes there is that new perk that blocks that but it's only three times and you shouldn't be automatically helpless without a specific perk) and they can tunnel you down so easily if they can just interrupt your mending constantly.
- Yes, that's really dumb and unfun.
- Only if the Mend action is disabled once you reach the point where it can no longer be finished before you bleed out. It would be super unfun to start the action 1 ms too late and bleed out with the progress 99% filled.
- That seems good too.
1 -
They are the slow the game just a lil bit killer. You need to apply your power to everyone (best in a chain)0