General Discussions

General Discussions

WHY SADAKO THE ONRYO HAVE THE WORST GAMEPLAY DESIGN

Member Posts: 501

Answers :

-special ability «  condemnation » useless for killer because too easy to erase from an trial

-teleportation : like Freddy, demogorgon etc … not that an original gameplay

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Comments

  • Member Posts: 3,139

    Yeah I don't know what they were thinking with sadako. In the games current state every killer has to have some form of anti loop whether that be a speed boost or just straight pyramid head type power because this game wasnt really built for the 1v4 despite it being 1v4.

  • Member Posts: 5,623
    edited May 2022

    The game 100% could be balanced around the 1v4, it's just that the chase (the 1v1) is more fun than the 1v4, so the devs, instead of balancing the 1v4 by adding mandatory secondary objectives for the Survivors and therefore having more chases, took the easy way out and balanced around the 1v1 (with the huge wave of 1v1 focused Killers) and pretty much deleted the 1v4 aspect of the game, with only a few Killers focusing on that aspect, multiple of which being older Killers, like Trapper, Wraith, Hillbilly, Hag, Doctor, etc, some of which already had/have gotten improvements to their 1v1 capabilities.


    With some of their recently released Killers, Blight, (Nemesis if you count the Zombies), Artist, Cenobite and Onryō, it seems to me like their trying to go back to their old way of balancing (while retaining some 1v1 capabilities, sometimes even outclassing their 1v4 capabilities), but due to the current nature of the game, they haven't always been successful

  • Member Posts: 693

    I read something in this forum, like the idea or, when it's out of phase, it can pass through walls and pallets

    Like she has invisibility pretty much the same as wraith but without the speed boost, and you can pass through her like the teleporting nurse, except she doesn't have teleportation, a concept like that to pursue the survivors could be not bad, without taking into account that, for example, if a pallet is dropped on his nose while being out of phase, well it would not matter to her

  • Member Posts: 5,498

    condemnation being easy to erase is part of the design, to lure survivors to TVs. It requires the Killer to predict.

  • Member Posts: 5,270

    I don't think she's that badly designed...aka she needs buffs not a rework

  • Member Posts: 8,266

    Her 1v4 power isnt bad, but because its possible to gain 4 stacks (1 x 4 survivors) in 1 teleport is why they're holding back their buff on her.

    I think it should always add 2 stacks, and spread equal to anyone in her teleport range.

    • 1 survivor gets 2 stacks
    • 2 get 1 stack each
    • 3 get 0.66 stack each
    • 4 get 0.5 stack each

    Then they can have perhaps a Green addon that adding 3rd stack.

    With this, teleport into a single survivor still benefit her.

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