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Concerned about expected corrupt nerf
Corrupt is different to other slowdowns. The main reason it's ran is because the start of the game as killer is pretty much entirely reliant on RNG, from what map you get, to where you spawn, to where the survivors spawn.
Good luck pressuring gens when all 4 survivors spawn separated, or on a large map, without corrupt.
Corrupt is the literal sole reason 3 gens don't pop in the first 2 minutes of the match, which is why it's used so much. It's not that it's "too strong", it's that killers are so abysmally weak early game and overly reliant RNG of the map and survivor spawns.
Hopefully when it's changed something happens to the base game in order to account for the increased gen speeds.
Comments
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The devs have confirmed there will be base game adjustments and they will consider why those perks are Meta! I can especially see Corrupt being made Base in a weaker form while not really nerfing the perk
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LoL
Face the truth please.
You are the killer, killer don't deserve love .
All they do will be base kit ds and bt.
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my prediction is that the time will be nerfed probably
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Yeah. Sure.
this whole ‚killers don’t get anything from the devs‘ is tiresome and just shows how detached you are from the actual state of the game and the current changes
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Not correct. Last mid-chapter was about buff 2 killers. And as Legion main, i really loved those changes.
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I have little hope that it will.
As the devs are rather well known for not knowing their own game and making completely illogical decisions.
Such as the new perk "Shattered Hope". Its a perk whose mere existence is the dev's acknowledging that infinite boons are a problem but they aren't going to give a proper fix and instead give out the usual bandaid fix.
Or Pig's new changes were they simply gave an extra box + makes the 4th search always work(But can still come off before) instead of just fixing the problematic RNG(Such as making hats always need 3 boxes) that was causing AFK pig.
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Uhm.
Infinite boons are not really a big problem though. CoH is kinda problematic still because it provides selfcare for the whole team for only one perk total and boons affecting multiple levels could be problematic.
And Pig needs some buffs for sure but their fix actually works for the main issue that needed a fix (admittedly sooner than we got it). And AFK pig was just caused by toxic players, don’t try to excuse that behavior.
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Notice how my fixing RNG also fixed AFK pig because afk pig only kills if survivors need the 4th box.
Plus making pig's bear traps more consistent would make her stats they receive more reliable as how good/bad her slowdown and bear trap kills are wouldn't fluctuate because of RNG.
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Boons being infinitely relightable is a problem, because it forces boons to have to be balanced around the fact they are infinitely reigniteable which often leaves them too weak to justify in most situations. And since destroying boons isn't a basekit mechanic this means any boons balanced or too weak to be placed over and over again is not going to be used since it's not worth the time to set them up if the killer completely removes them from the game meanwhile CoH can be handled by boons being destroyable since it's often placed out of the way making the killer have to travel for it.
As long as the devs continue to insist that boons having little actual counterplay as a base kit mechanic boons will either be too weak to see use or too strong that they essentially force killers to bring a perk to deal with it.
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I really hoping you are right.
But in my opinion, dev are so afraid to make survivors unhappy ,even when they decide to make the killer gain more bloodpoint to let people want to play killer,they have to say this is for "when a new killer come,we need more survivors".
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Tell me when the last time survivors got a buff before a ptb release? Tell me last time survivors actually got a buff?
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I am hoping part of their baseline changes address why corrupt (and other slowdown) is used as often as it is. If it’s just nerfed and nothing else happens that’s not going to be good.
It needs to change if we want meta to change in a good way, but it’s a valid concern.
Faster wiggling with skill checks as well as the removal of the (little-known) wiggle regression mechanic in 5.5.2.
Trying to argue that the devs only care about one specific side of the game and don’t care about the other side is completely ridiculous.
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I don't get it, if corrupt and decisive are meta there's a reason. It can be that everyone is boosted and bad at the game or it can be that the game is not well balanced and bandaid perks are needed to allow an enjoyable game experience
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First, tell me where I said survivors never get buffs?
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Its to early to draw conclusions on the mentioned reworks of the meta and non meta perks.
We´ll probably get something wild like the Boil Over buff. But for both sides at the same time. So its gonna be a wild ride, when they update 40 perks at once.
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I don't think they'll make it basekit, but they might do stuff like fixing spawns and removing the spawn offerings. Having all survivors spawn together against 2/2 or 3/1 or even all separated, would be a huge game changer
But anyway they didn't say anything about the changes, just that there will be many of them. Let's just be patient and see :)
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of course it becoming basekit is only one possibility. I can very well see spawns getting fixed as well (I think even Mandy has talked about how spawns might need some adjustments some time ago)
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They said DS won't be base kit in a previous stream.
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The truth is coming!
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You mean the objective truth? Or what ever you are gonna twist that into while ignoring anything that would prove you are heavily biased?
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There has been two killer buffs SINCE that wiggle change.
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Currently:
Corrupt: Blocks 3 gens for 120 seconds.
New:
Base: 3 gens are blocked for 60 seconds
Corrupt: Increases the blocking time of those 3 generators by 60 seconds.
Basically a base line feature which the Perk buffs to it's former glory, but with the base feature, the Perk isn't as needed anymore. Perks should always enhance base kit features, and not give a an overpowered effect for nothing, aka Dead Hard.
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I'd rather use Lethal Pursuer than Corrupt Intervention.
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I only use Corrupt on Trapper and Hag to get a tiny bit of setup time. Otherwise I don't think it's all that great.
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But how do you pressure every survivor. You still losing 3 gens after the first chase assuming the survivor can loop. Ya you can split up your focus but until you get a down you generate zero pressure. Corrupt moves survivors closer together and often put multiples surviviour on a single gen. Its really well designed as is but if there some meaningful baseline changes coming I can see corrupt getting nerfed.
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I disagree, I would say Shadowstep for example seems to be a perfectly reasonable perk. It’s got a good enough effect that survivors do seem to like using it but it’s not so powerful as to need a nerf.
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Three gens after one chase? No. Never. With Lethal Pursuer unless I wind up going after a literal God Looper I end up with my first Hook right when the first generator is completed, but often I'll get a hook before a generator is done. And if the person I decide to go after looks to be not worth it then I'll just run to the other generator I know the other survivors are at.
Corrupt Intervention is more of a pain for me because it doesn't stop them from doing generators, it just stops them from doing the 3 furthest generators from me, which give them a general idea of where I started and gives them time to sneak around, hide, and find Totems to cleanse or bless.
With Lethal Pursuer they park their selves on the first generator they see and most often just stay laser focused on it allowing me to walk right up and get a down almost immediately.
Most of the time my matches with Lethal Pursuer start with two survivors on two generators, I walk to one, chase one survivor, the other one runs off, so now there's just two survivors on one generator, and I can usually down this one survivor before they finish that generator, and then I can head right in that direction.
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