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Why are there invisible walls everywhere, to the point of interrupting the flow of chases?

Breadn
Breadn Member Posts: 203

There are so many main buildings with invisible walls that completely ruin chases. Ormond, Thompson House, and many more. I understand that this is to prevent players from hopping on objects to get sudo-invincibility, but the thing is.. this happens even when there are absolutely no objects around. ESPECIALLY on the new map.

All this does is ruin immersion and make playing movement killers horrible.

Comments

  • humanbeing1704
    humanbeing1704 Member Posts: 8,998

    There's been one occasion where I lived because a leatherface hit an invisible wall with his chainsaw kinda dumb

  • ThiccBudhha
    ThiccBudhha Member Posts: 6,987

    Some of those hitboxes are ridiculous. He is harder to play than most people admit solely because you need to know where all the protruding obstacles are. Lol.

  • Chewy102
    Chewy102 Member Posts: 613

    Thew map isn't much different. It has some rather, solid, bush leaves. In what few games I got to play on there I just kept getting my M1s blocked by them.

  • jajay119
    jajay119 Member Posts: 1,093

    There is so much going on with the game at the moment. I've noticed in some recent matches the hatch barely makes any noise anymore whilst open even when right next to it.

    The clowns bottles can be heard all over the map by contrast.

    Yesterday I had a match against a Pinhead whose chain hunt carried on after the box had been solved, later on didn't work despite the chain hunt being visibly active on the screen and when it did kick back in again it was way faster than normal to point of not being able to break all chains before more attached.

    Stopping healing people makes a noise as if you've missed a skill check even when you haven't (I don't know if this is part of a recent rework though)

  • ThiccBudhha
    ThiccBudhha Member Posts: 6,987

    The most egregious one I noticed is that you now have to be within 5 to 10 meters to see if a gen was tapped as the sparks are barely visible.