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Arguments against nerfing Dead Hard

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Comments

  • Marigoria
    Marigoria Member Posts: 6,090

    I feel like every time i read things in these forums lately I need to try to drop my iq below 1 digit to understand anything that is being said. These posts are nothing but a bunch of circle jerkers that need to validate each other. It's cultist.

  • Viskod
    Viskod Member Posts: 854

    So then instead of being arbitrarily vague, why not tell us which mechanics involved with these character needs to be nerfed?

  • TheSubstitute
    TheSubstitute Member Posts: 2,554

    No, you really don't have anything. The only item you mentioned on there that could potentially be valid is the MDR DCB combo but that's an Iri and Purple add-on on one killer. In any event, that's a perfect example of whataboutism.

    The closest thing you could actually mention, but didn't, is the effectiveness of tunneling and camping and how that also affects the meta. However, tunneling and camping also exists partially because of gen speeds since if one survivor, just one, keeps a hand on gens at all times the killer has roughly 25 seconds to down and hook a survivor to get 12 hooks. The reason why the killers at high MMR are the same is because they are the only killers who can compete at that level.

    Before you say people would tunnel and camp no matter what, yes, that is true for some people but the effectiveness of just keeping one person on gens, let alone two or three, keeps the allowable chase time for killers at an absurdly low threshold if they're not going to camp or tunnel. I don't but I slug extensively when playing killer and quite often purposely throw matches instead of camping or tunneling. While that works for me nobody should be forced to lose matches they otherwise could have won.

    So, nerf Dead Hard and then see what else needs tweaking. If the base kit changes involve gen speed, tunneling and camping changes there might not be much to change but, if there is, it won't be based on data distorted by an over powered perk.

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,432

    I have always questioned the legitimacy of the forums not to mention its maturity level, but I never thought we would get to a point where we are just using characterization to get a point across.

    It’s the quotation marks around something that was never said for me. 😂

  • legacycolt
    legacycolt Member Posts: 1,684

    Spirit: MDR+DCB

    Nurse: Dead Hard is the only thing survivors can use really (pallets and windows cannot be used)

    Blight: Alchemist Ring, speed add ons and hug tech.

    Pyramid head: non stop lose-lose situations.

    Twins: Victor is just obnoxiously op.

    Artist: hold W, then die. At least dead hard can buy a few more seconds.

    Myers with perma EW3.. do I really need to explain that one?

  • legacycolt
    legacycolt Member Posts: 1,684

    I think dead hard and my listed killers/ killer add ons should be nerfed at the same time. Otherwise no.

  • Viskod
    Viskod Member Posts: 854

    Well at the very least Behaviour has said that Blight's Hug Tech is not intended and is going away. The Nurse is the Nurse. Her ostensibly high skill floor keeps most people away but she could probably use a total rework from the ground up to keep the spirit (haha) of her Killer Power without making it so point and hit.

    I'll even give you those Spirit Add ons that increase her speed to ridiculous levels could be tuned.

    But then just listing Pyramid Head, Twins, and Artist? Just because? Neah. Those killers are fine. You miss with Victor, Victor is gone. Pyramid Head is a strong killer, but getting the most out of his abilities requires the realization that you're not going to be able to use any hook related Perks to their potential.

    There's nothing wrong with the Artist. Yes you have to run her from tile to tile instead of looping her around tiles, but there's nothing inherently wrong with that.

  • Munqaxus
    Munqaxus Member Posts: 2,752

    I would say there's definitely valid arguments for Pyramid Head and Artist. Artist is extremely strong and other exhaustion perks will not allow you to avoid her Crows.

    Pyramid Head's power, without Dead Hard, cannot be countered by other exhaustion perks or juking. There are times that power is unjukeable no matter what you do. Maybe the width of the power should be reduced so it's jukeable, even when you are at the center of it. It should still be hard to juke, but survivors should have a chance, especially with the removal of Dead Hard.

    I don't use Dead Hard, I like Sprint Burst. However, Dead Hard is a massive bandaid fix for a lot of stuff in the game. The width of Pyramid's Power. Face-Camping. Nurse. The Artist's crows. Insta-Downs. Blights Alchemist Ring.

    Basically anything that puts you survivors in loss-loss situations no matter what they do has been band-aid fixed by Dead Hard. There's a lot of stuff the developers will need to rework in order to remove Dead Hard.

  • Viskod
    Viskod Member Posts: 854

    You avoid her crows by *avoiding her crows* you don't need an exhaustion perk to move side to side. Unless she's using an Add On to specifically make them invisible in flight you can see them coming and get an audio cue for when she sets on out and then fires it.

    No, they don't need to rework anything to remove Dead Hard. Dead Hard is only a bandaid for bad gameplay by the survivor.

  • TheSubstitute
    TheSubstitute Member Posts: 2,554

    I definitely agree a lot will need to be reworked. I hope tunneling, camping and gen speeds are addressed at the same time as Dead Hard. Then, depending on the results, there may be more tweaks, either nerfs or buffs, to either or both sides. At least once the overturned stuff is taken care of the game should be more fun and less frustrating for both sides.

  • Munqaxus
    Munqaxus Member Posts: 2,752
    edited May 2022

    Do you think Dead Hard is allowing survivors to win matches they don't normally win?

    If the developers currently feel the game is balanced, and then nerfed a perk used by 75% of survivors that is currently allowing survivors to reach the balance point that the developers want, that would mean that survivors would need to be buffed or killers nerfed, correct?

    Can you see any flaws in my logic?

    ---

    Help me understand your logic?

  • foxsansbox
    foxsansbox Member Posts: 2,209

    It would certainly balance out the curve and bring a bunch of survivors down in MMR, which would be a good thing - if they're so dependent on Dead Hard that they can't exist on another exhaust perk then they will quite simply be in the wrong bracket once nerfed - such an issue would be fixed by playing just a few games.

  • WesCravenFan
    WesCravenFan Member Posts: 2,638

    Game fixes are not a hostage situation. You don't get your demands met just because you release two.