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Pharmacy buff suggestion

Make it grant First Aid Kit instead.

With capacity of 24 chargers, First Aid Kit would have synergy with Botany Knowledge level 3 that would increase its charges to 32, granting two full heals.

Additionally, when using Ace in the Hole, Abdominal Dressings can be found that reduces charges by 8, rendering Emergency Med-kit unable to provide even a single heal. The First Aid Kit, however, will still have at least 16 chargers.


Comments

  • Viskod
    Viskod Member Posts: 854

    No. Pharmacy makes you open chests super fast and super quiet and gives you a free medkit.

    That's all you need.

    There's enough damn survivor healing in the game already. You don't need more, and you should have less.

  • Aztreonam78
    Aztreonam78 Member Posts: 1,131

    Pharmacy is mostly obsolete because you can just bring a med-kit yourself. The changes i propose would make the perk a bit more popular due to more synergies possible. Don't you want to see more diversity in the meta?

  • Viskod
    Viskod Member Posts: 854

    Pharmacy does its thing and its fine as is. It doesn't need to be made so strong people feel obligated to bring it. People don't bring it because there is so much survivor healing they don't feel like they need to bring it. More survivor healing isn't the answer to that, less survivor healing is.

    To where being able to find a free medkit in a chest, and being able to seach a chest quickly and quietly sounds like a good thing to have.

  • Aztreonam78
    Aztreonam78 Member Posts: 1,131
    edited May 2022

    But again, you can just bring a medkit yourself.

    And wdym by 'obligated'? No Survivor and especially Killer are forced to run specific perks.

  • Viskod
    Viskod Member Posts: 854

    Obligated means you buff it to where it feels like it wouldn't make sense not to bring it.

    When you bring Pharmacy, you use a coin offering, you bring a fancy Toolbox to start your gens with and then you know you'll find a medkit for some personal heals later.

    It doesn't need to be great. It's there for the people that want to use it.

    Hell, I use it occasionally. It's fine for what it is.

  • Milo
    Milo Member Posts: 7,383

    The suggestion is actually a nerf if you don't bring other perks technically speaking, (said botany or ace) cause you heal yourself slower. And I seriously doubt Pharmacy's Yellow Medkit+Botany of all things could be meta defining at the moment.

    I'm curious about those perks changing BHVR are making, because then yes maybe.