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What was the reasoning behind making the ability to destroy boon totems a perk instead of being bein

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Comments

  • Kaitsja
    Kaitsja Member Posts: 1,833

    BBQ, Ruin, Surveillance and Starstruck was my go-to build for the longest time. It made games very easy for the most part since I could drop chases to defend generators, not to mention making the early-game significantly easier.

  • Cameragosha
    Cameragosha Member Posts: 630

    Killer should can destroy boon by without perk.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 6,897

    Idk. It’s not only a bad perk, but it just further highlights how boon totems are a complete failure. Coh is too strong and everything else is useless 90% of the time but the bad boons can’t be buffed without becoming unfair. They suck and need to be redesigned.

  • Carrow
    Carrow Member Posts: 500

    Because the developers are too arrogant to admit that they have mucked up. The boon mechanic was a huge misstep and so they put a bandaid on it in the form of a perk like they always do.

  • Tsulan
    Tsulan Member Posts: 15,095

    I agree that hexes need some love. I don´t agree that hexes were designed to be strong perks. Most hexes aren´t strong enough to deserve the hex status effect. Thrill or Blood favor could be perfectly non hex perks. Without being OP. Just as Dissulution shows.

    Remember, its a 4vs1 game. The killers perks (especially when being 1 time use only) should be 4 times as strong as the survivors perks. Survivors could place 4 boons across the map. Which would turn its effect almost into a map wide effect.

  • Ketrab2703
    Ketrab2703 Member Posts: 162

    I think we could make, so killer standing next to Boon Totem is presented with two prompts: [SPACE] Snuff [CTRL] Destroy. It would allow those people to keep the dull, and for others it would made Boons a bit more counterable.