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Blight basekit suggestion

A problem I believe a lot of us know with our favorite Alchemist Talbot Grimes, AKA The Blight, is that his rush ability seems in consistent in terms of bouncing off of things you shouldn't be and sliding across walls you should have bounced from instead, effectively denying you any strategic use of the rush and wasting tokens.

What I suggest is rework the rush so 2 tokens can be used without bouncing off of walls to do the lethal rush, but missing will count as 3 tokens instead of 2. And since it just feels like a hell of a lunge compared to most abilities in the game, maybe add deep wound to it to try and make pressuring the survivors easier.

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