Game incentives: separate SWF queue
If game incentives are coming to the game, they could add a separate solo and a separate SWF queue to the game. Killers facing SWFs would most likely get higher bloodpoint multiplier.
This way killers could decide if they want to face swf or solo players.
UPDATE: Thanks guys for replying, but don't waste your time. It was just an idea that I wanted to share with you, but you took it too seriously and started telling why no, instead of how yes. Anyway, it will never happen. BHVR could not implement even simpler things or took them forever. I mean I am not blaming them, business is business. They can justify spending time only on things which bring money to the table, i.e. chapters, cosmetics, or fixing game breaking bugs. Of course declining player counts can also motivate them, and probably that's why we saw all those promises during the anniversary stream.
Comments
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There's not enough bloodpoints in the world to get me to risk playing against a damn bully SWF squad
I have zero issues facing off against SWF squads but I have no desire to play against Bully SWF Squads. If playing Solo Queue only for less BP would guarantee I'd never have to do that again, sign me up
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I see this suggestion crop up from time to time. It'll never work because most killers would not play against SWFs if given the choice - and on the flipside, a disproportionate number of killers in the SWF queue would be stuff like Basement Bubbas and AFK shard farmers. Bloodpoints don't matter much when weighed against whether your match will be fun or not, and unfortunately playing DBD with friends would become a pretty awful experience between the queue times and only ever getting sweaty or troll killers.
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Nah if you want to do anything in this direction right now, give people playing solo q more bloodpoints until they ever buff them since its a way bigger challenge but beyond that they shouldnt affect the game right now.
Post edited by Impalpable on0 -
Literally half the matches have 2-4 player swfs according to stats from the devs so any notion of trying to partition out swfs into a separate queue is a non-starter since it would mean literally splitting the playerbase in two at best. Keep in mind many, many swfs are just people playing the game with friends because they don’t want to play alone, not because they’re part of some “bully squad”.
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Going to be honest mate. I have absolutely no idea how people can even think this would work or be healthy for this game.
Your not the first and you won't be the last to make this suggestion.
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Why survivors have the right to use voice chat, but the killer is not even allowed to know if he's facing swf. Huh...
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Not joining SWF queue for less BP's? Im in
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SWF can be annoying but they are obvious and the matches tend to be fast. I no longer take it personally and I am fine if some escape as long as nobody was cheating. I know some will say voice coms are cheating but SWF has been here a long time and facing them makes you a better killer if you learn their patterns. More people playing is a good thing and people like playing with their friends.
You are still killing plenty of survivors despite SWF existing.
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You know darn well pretty much every Killer, including me, would dodge all SWF lobbies and they'd never get a match. No amount of bribery will change that.
With over half of all lobbies containing at least a two-man SWF (and that's old info from 2019, prolly much higher now with Solo Queue being just so delightful over the years since) all queue times would soar in all MMR's. We are way way past separation being viable.
I really don't have a problem with SWF being shown post-game, but others do and I understand their reasons.
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The thing is, most killers wouldnt play against swf because swf has several advantages. But if both queues are seperated, balancing modifications could be made, like longer gen times or killer being faster.
If then swf would provide an actual fair game just like the solo queue, why would killers still dodge?
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Why would BHVR ever do this? I think something like half of all games have at least a SWF duo. Baby killers would never queue against SWF, and the ones that did would probably go out of their way to grief them. This is a roundabout way of punishing people for playing with friends.
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I have said before that swf is unfair to the killer because the killer is givin nothing to compensate for the communication and coordination (especially on comms) that the survivors get. It does not matter if your just friends playing to have fun or a bully squad. It's still an advantage.
They need to give the killers something to compensate. As of now as a killer I go into a match knowing if it's a swf I will most likely be at a disadvantage. I still accept it and play the game. I just wish they would give the killer something...
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Agreed , if they let us block killers we don’t want to play against again
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This topic crops up from time to time and every time it's the exact same argument every time.
No killer is ever going to want to play against SWF. Queue times would skyrocket, solo queue would become even more miserable, and the game would eventually die.
You know damn well killers would either lobby dodge or just play full sweat and toxic. Either way, queue times would skyrocket and people would stop playing survivor.
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There's a huge difference between your average group of friends playing and a sweat squad, though. You can't balance for high end gameplay when most SWFs are still casuals that perform pretty close to solo.
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The maps are too SWF friendly so I'd rather SWF got removed from the game completely.
Especially when the map has a tonne of pallets and your first chase literally has EVERY pallet available to them on the map and dead hard.
You can't break chase because that info is beamed across to their mates smashing 3 other gens on the sides of the maps.
If they don't remove SWF I'd prefer it if being in a party alters the trial like fewer pallets/vaults.
Post edited by MilManson on1 -
As a solo Q enjoyer, PLEASE at least tell me that I've been thrown into swf so I can dodge. There's nothing worse than being a solo Q in 3-man swf. I'd rather get 3 randoms, because there's a higher chance of getting an ACTUAL help from them.
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And all the time someone comes and answers that nobody would want to face SWFs... But based on what do they say it?
- Trust me, if there would be a 100x multiplier people would go for it.
- The killer would AFK? Give the multiplier only at 4k, this way there is a risk reward and can't be abused by the killer.
- Killers don't want that many bloodpoints... Then give them shard reward.
You see it is always the easiest to say why no, why is something a bad idea... Instead of finding a solution.
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Well lower MMR killers would face only friendly SWFs. Good killers would get the bullies.
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Lower MMR killers aren't going to want to face SWFs, though. If you're not confident in your skills, and you can face an uncoordinated opponent or a coordinated opponent - who's going to pick the coordinated opponent? I'm sure somebody will as a genuine test of their mettle, but they certainly won't be enough to fill up the queues given how common SWFs are. It doesn't help that certain killers' powers get destroyed by the nature of SWF, regardless of how good they are; you'd have to be nuts to go in SWF queue with Trapper or a stealth killer.
SWF queue would end up with hour-long wait times to face Nurses, Blights, and cry-more killers like camper Bubba. I'm not shedding any tears for the bully squads, but nobody else deserves the shitshow that would arise from letting killers opt out of facing SWF.
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Yeah just make it easier for killer to play games (solo que) or give them even more points for the same games as now. Its funny how killer always want more of everything even though its already easy for them.
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First of all, any incentive has to be realistic. Extra BP would be small. No extra shards would be given because BHVR isn't that generous.
Second, nobody wants to play against SWF because of the clear advantage that voice comms has. It's like having every information perk in the game at your disposal.
Third, any killers that did want to play against SWF would just play top tier killers with stacked slowdown and then camp and tunnel their way to a 4k, or they'd play basement bubba. Neither of which is enjoyable.
Fourth, killers would choose to play against solo q at least 90% of the time. Instead of getting a BP Bonus, and maybe getting a kill or two, it'd be easier and more reliable to just stomp solo q players.
Fifth, Solo q players can't communicate that the killer is camping unless they have kindred. They can't communicate that they're being chased. They can't communicate that a specific gen is almost finished. They can't coordinate who's going to get the rescue.
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In order?
-100x bloodpoints is crazy. At that point, you have to admit something is broken with the system, if you need to bribe your players that much in order to get them to do something.
-So I have to 4k against more difficult opponents in order to get any extra reward? That means if I'm remotely interested in the bonus, I'm going to go into this game with the mindset to sweat my ass off, tunnel someone early, slug for the 4k, etc. This further solidifies the problem that anyone playing in a SWF is going to get extra sweaty games.
-Not all players care about shards, either. The more time you have in the game, the less currency matters.
Sure, it's easier to say no than try to noodle out a solution, but there's a reason why so many people agree that this can't be done despite disliking playing against SWFs themselves. Make no mistake, people would use this option if it were provided - but anyone sensible is going to realize they'd use it too much. Even if I bite the bullet and play one or two SWF games per session before blaming any failures on my part on the SWF and going back to DBD Easy Mode, it won't be enough to fill up the queue. Survivor queues are already nuts enough at night, which is traditionally when SWFs get together and play, and you want to add this onto it? It's just not sustainable and it'll result in a big ding to DBD's playerbase when suddenly playing with friends is a miserable experience, if you get to have an experience at all.
I'd much rather see solo queue buffs to address the power gap. Letting players opt out is a bad idea. Even if you offer me rewards... I'm playing a game. If I can choose between a potentially awful game and extra rewards, or a fun game and normal rewards, I'm going to pick the fun game, because I'm here to have fun. DBD isn't a job where I want to put in overtime to get a bigger check.
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When are we going to stop coming up with suggestions for alternate queues. Nobody wants to wait 24 years for a queue.
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Wish I could believe that last sentence.
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Statistically from the dev stats they've released about 65% of all swfs are 2 person, 25% are 3 person and 10% are 4 person. There's no way most of those 2 person swfs are "bully squads", let alone the majority of swfs in general.
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I wish I could believe that last sentence.
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I'm gonna be honest this wouldn't work. Here's why (I couldn't be asked to type it all out again)
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hahahah no as a killer main I actually enjoy SWF teams they put up more of a fight and I end up getting more points as a whole and feels more rewarding when I win. The counter point might be "well i don't want to play against SWF" then go play customs or play another video game. SWF has and always will be part of this game either adapt and improve against it or just play another video game.
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The incentive will be as high as the market of killer player dictates.
You are telling the other stuff without showing any evidence to back up your statements.
And why are you talking about offtopic stuff like solos not having built in kindred.
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100x was an example to show that there for sure is a multiplier that would convince people.
Survivor queues are long? Well maybe my suggestion would make the solo queue shirt, because more players would be willing to play killer if they can choose to go against solos.
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If you enjoy SWF then you could go against SWF all the time by joining the SWF killer queue.
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UPDATE: Thanks guys for replying, but don't waste your time. It was just an idea that I wanted to share with you, but you took it too seriously and started telling why no, instead of how yes. Anyway, it will never happen. BHVR could not implement even simpler things or took them forever. I mean I am not blaming them, business is business. They can justify spending time only on things which bring money to the table, i.e. chapters, cosmetics, or fixing game breaking bugs. Of course declining player counts can also motivate them, and probably that's why we saw all those promises during the anniversary stream.
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So you went to a public forum and expected an echo chamber of yes's instead of people giving their genuine idea on your idea..? Or did I read that entire thing wrong?
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It’s funny how people think they know so much about other people and can predict if the entire community of people will quit if killers can get a non swf queue lol.
I find it hypocritical swf can hide that they’re are a swf and killer just have to deal with it lol. But now survivor mains now love using solo queue to make killers super weak lol. “My teammates are not carrying me plz nerf every killer so that my drunk teammates can all escape with me”
survivors just want easy games that’s why they act like swf is super rare and solo is stupid common to go against lol. I already know that a non swf queue wouldn’t hurt dbd just like boons, hit validation, nerfs,useless reworks, dumb exploits didn’t hurt dbd. Survivors still buying cosmetics, that’s all they want lol.
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The lack of information for solos means it's far easier for the killer to stomp a team of solos than it is to play against a SWF team.
If I were to provide evidence from all of the killer mains who don't want to play against SWFs, my post would be very long. Search bar exists for a reason.
SWF accounted for 50% of matches back in 2019. That number would be higher by now. It absolutely would hurt dbd. How, exactly, is it hypocritical for a swf group to be hidden from the killer?
Instead of nerfing killers for solo, the idea is to bring solo up to the same level as swf and then nerf the survivor role as a whole/buff killers as necessary.
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It’s hypocritical because swf wasn’t apart of the game, they shouldn’t hide it. But lets have survivor have more info than the fbi with perks like spine chill, killer red stain and terror radius, lullaby, loud global sounds, loud breathing and steps, let’s survivor have more info on the killer power than the killer themselves. Onryo can’t see her condemn bar, Freddy can’t see the timer on his passive, pig can’t see the timer of her trap. Survivor have all this information and only thing killer got going is that they can m1 and maybe down a survivor if they not afk. Swf is unfair either stop letting solo queue players holding killers back or get rid of swf. Everyone always talking about survivors playerbase but killer exist as well
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It would be hypocritical if swf was not a feature of the game, and survivors lobby dodged to be in a swf, but that's not the case.
Red stain, terror radius, lullaby, global sound, breathing and steps are all intended features of the game. Utilising that information is intended gameplay. I don't see how Pig, Freddy, and Onryo being able to see the meters of their respective powers would be at all helpful to them.
Killers have the same amount of information that survivors without comms have. Comms are equivalent to information perks, but are not equivalent to gen defense perks, slowdown perks, chase perks, etc.
Solo Queue is not holding killers back. Killers are being held back by a variety of factors. Including, but not limited to, the strength of the survivor role, map sizes, tile RNG and strength, the lack of a meaningful secondary objective for the survivor role, and core balance problems.
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killer don’t have 3rd party software like mics and apps like discord to talk to people. How does a killer have just as much info as a swf with 3rd person 360• camera control that can peak around corner? Everyone known killer fov sucks and easy to take advantage of by spinning. What info killer got? How can a killer find a survivor with spinechill, iron will and on a stupid map like swamp hiding in the corner of the map in a pitch black bush
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Killers have just as much information as survivors without comms have. Spine chill and Iron Will are perks that you can play around. Killer fov is fine. Now you just sound like you're complaining about survivors doing literally anything.
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Lol half the people on here would never find an opponent again because they would block every killer who ever beat them.
Heck they’d probably block all the killers that didn’t beat them too, simply because of some imagined offence.
The solution to swf is coming it’s called custom game bots. My hope is that there is enough customisation that I never need to play online with other DBD players ever again, swf or otherwise.
The DBD player base is rotten to its core and it shows. I’ve never received so many death threats etc in an online game before.
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Survivor queues would be even longer
No thanks
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For solos shorter.
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Not even since youre just splitting the playerbase, since there are many people out there who just dont care about SWF.
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What info killer have? You never answered my question, how do a killer have more info than swf?
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If you read correctly, you would see that I didn't say killers have more info than SWF; I said that killers have just as much info as survivors that are not on voice chat.
You can get advantages from certain perks, but the information a perkless killer has is the same as the information a perkless survivor has. Both can hear footsteps and breathing, both can hear groans of pain, both can see the red stain, etc.
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