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We need a Flashlight Training Room for the Tutorial Section!

Emeal
Emeal Member Posts: 5,158

Flashlight saves is a vital part of Dead by Daylight, many are not good at doing them, neither am I, but the only way to get good at using them is Experience, Repetition, knowing the animation, Location, Repetition, Skill and Luck. So that's why I think BHVR should make a little Tutorial map for Solo-play where we could ad-infinitum train our skill at getting the Animation, Experience and Repetition down.

I imagine the Map could look like this.

Normal Pickup Simulation works by a Trapper that will hit a Meg, Meg then crawls under the Trapper, Trapper picks up Meg and turns around as soon as pick up animation is over, the Meg then wiggles out and the Trapper hits Meg again and the cycle repeats with trapper looking in the new direction. What the Player does is pick up a Flashlight/etc and tries to Flashlight Save Meg during the Pickup Animation, before the Trapper turns around. Should the Player save the Meg, the Trapper will hit her again and the cycle repeats.

Locker Pickup Simulation works the same way sorta, expect its Dwight in a locker, Trapper will still turn around when the Locker Pickup Animation is over, Dwight wiggles out and jumps back into the Locker, the cycle repeats.

The Five Items could be Chests that contain an infinite amount of those Items.

Exit Gate is there so the player may leave, when they have trained.


The General Concept could be Improved making the Map larger.

What this would mean, is that the Dbd Player base would improve their ability to use Flashlighs and Flashbangs, Lightborn Usage would rise and BHVR would need to eventually deal with more Survivors being good at Flashlights. Pushing and Evolving this Game into the Future.

I would use this, do you see use for it? Yourself or your friends? If so please make BHVR know.

Comments

  • brewingtea
    brewingtea Member Posts: 257

    They desperately need a "Practice Mode" in this game. Heck, just turn off the AI in the tutorials and you're halfway done!

    Your idea is good, but they don't even need to go that far. There's much lower hanging fruit...