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What are your thoughts on new maps having yellow tape to show where a vault is?

I genuinely think it's a neat feature that should eventually be in every map imo

Comments

  • MrPeanutbutter
    MrPeanutbutter Member Posts: 1,586

    Windows of Opportunity exists

  • Pepsidot
    Pepsidot Member Posts: 1,662

    They're cool to have on hard to see/unusual looking but vaultable windows.

  • IlliterateGenocide
    IlliterateGenocide Member Posts: 6,030

    I hope they don't put them on every vault, just some that don't look normal

  • Brokenbones
    Brokenbones Member Posts: 5,228

    It just goes to show how well designed the pallet model is

    You know at a glance immediately that it's a usable pallet; the red/blue colours and distinct model

    I'm really glad they brought the pallet model we have now back instead of the newer model they were going to use

    Picture I found for reference:

    Imagine this on Garden of Joy, it'd blend right in with the background lol

  • GreyBigfoot
    GreyBigfoot Member Posts: 954

    It looks really out of place on every map except for Raccoon Police Dept.

    Maybe if the houses in Garden & Haddonfield weren't so doggone dark, then they wouldn't need the yellow markers. Seriously the dark houses are annoying, brighten it up a little please BHVR.

  • ColonGlock
    ColonGlock Member Posts: 1,224

    I remember not knowing about the vault on the big swamp boat for a long time after the map got released.

    I think it is a good quality of life feature for survivors learning new maps or not running windows of opportunity.

  • Chadku
    Chadku Member Posts: 731

    The yellow tape needs to be changed to a sign "Vault Here"

  • Phantom_
    Phantom_ Member Posts: 1,374

    It doesn't have to be done with yellow tarp though. They could use that same indicator but for example in Temple use green vines, with RPD use the BOW goo or whatever that goes with the aesthetics of the maps! That would be very nice for newer players as well.

    Although I do love the "secret" window on Mother's Dwelling and the one in The Game, even if the latter is quite useless lol.

  • TeleportingTurkey
    TeleportingTurkey Member Posts: 589

    That's a great feature, no doubt.

  • Aurelle
    Aurelle Member Posts: 3,611

    I like it. It shows where you can actually vault, which is good because sometimes there's places that look like vaults but aren't.

  • Little_Kitten
    Little_Kitten Member Posts: 871

    Or ... the survivors can also do something called gaining experience in the game, training to get to know the locations better and better as the game goes on ๐Ÿคจ

    Why do we always have to want to have everything handed to us on a platter ๐Ÿ™„

    On the contrary, it is so stimulating and satisfying to discover new things with each game, to say to yourself: "Oh, but wait, I didn't know you could do that here ... great!" ๐Ÿ˜€

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,817

    Honestly I really, really like it. Especially on RPD, considering everything that you can interact with in the actual RE games has yellow canvas, tape, paint etc. on it as well, but seeing it on other maps with potentially confusing vaults is a really, really nice change to help reduce the frustration of the game to newer players and make learning new maps less of a tedious chore too. Definitely a fan of it and honestly they could go ahead and make it thematic for newer maps with also confusing vaults (like Haddonfield and Garden make sense, because it's a suburban area, but then Red Forest could have something yellow plant related, and Swamp could have weird mud, etc. Just something to make it stand out).

    10/10 change for me, don't want it everywhere but definitely would rather it be everywhere than nowhere.

  • garderachi
    garderachi Member Posts: 36

    I love it, it makes it much easier to recognize them from a distance

  • Little_Kitten
    Little_Kitten Member Posts: 871

    "Or ... the survivors can also do something called gaining experience in the game, training to get to know the locations better and better as the game goes on ๐Ÿคจ

    Why do we always have to want to have everything handed to us on a platter ๐Ÿ™„

    On the contrary, it is so stimulating and satisfying to discover new things with each game, to say to yourself: "Oh, but wait, I didn't know you could do that here ... great!" ๐Ÿ˜€"

    What, is it that hard to progress on your own rather than being taken by the hand? ๐Ÿ˜